0b85768ec5
Client and Unmanaged use a signal to notify that they are about to be closed. The EffectsHandlerImpl is connected to those signals and emits the appropriate windowClosed signal to which the effects are connected.
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_GLIDE_H
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#define KWIN_GLIDE_H
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#include <kwineffects.h>
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namespace KWin
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{
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class GlideEffect
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: public Effect
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{
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Q_OBJECT
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public:
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GlideEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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virtual void windowDeleted(EffectWindow* c);
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static bool supported();
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public Q_SLOTS:
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void slotWindowAdded(EffectWindow* c);
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void slotWindowClosed(EffectWindow *c);
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private:
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class WindowInfo;
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typedef QMap< const EffectWindow*, WindowInfo > InfoHash;
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void glideIn(EffectWindow* w, WindowPaintData& data);
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void glideOut(EffectWindow* w, WindowPaintData& data);
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bool isGlideWindow(EffectWindow* w);
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InfoHash windows;
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float duration;
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int angle;
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enum EffectStyle {
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GlideIn = 0,
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GlideInOut = 1,
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GlideOutIn = 2,
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GlideOut = 3
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};
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EffectStyle effect;
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};
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class GlideEffect::WindowInfo
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{
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public:
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WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false) { }
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~WindowInfo() {
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}
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bool deleted;
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bool added;
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bool closed;
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TimeLine timeLine;
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};
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} // namespace
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#endif
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