0b85768ec5
Client and Unmanaged use a signal to notify that they are about to be closed. The EffectsHandlerImpl is connected to those signals and emits the appropriate windowClosed signal to which the effects are connected.
207 lines
7.1 KiB
C++
207 lines
7.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "slidingpopups.h"
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#include <kdebug.h>
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#include <KDE/KConfigGroup>
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namespace KWin
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{
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KWIN_EFFECT(slidingpopups, SlidingPopupsEffect)
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SlidingPopupsEffect::SlidingPopupsEffect()
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{
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KConfigGroup conf = effects->effectConfig("SlidingPopups");
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mFadeInTime = animationTime(conf, "SlideInTime", 250);
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mFadeOutTime = animationTime(conf, "SlideOutTime", 250);
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mAtom = XInternAtom(display(), "_KDE_SLIDE", False);
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effects->registerPropertyType(mAtom, true);
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// TODO hackish way to announce support, make better after 4.0
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unsigned char dummy = 0;
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XChangeProperty(display(), rootWindow(), mAtom, mAtom, 8, PropModeReplace, &dummy, 1);
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connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
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}
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SlidingPopupsEffect::~SlidingPopupsEffect()
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{
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XDeleteProperty(display(), rootWindow(), mAtom);
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effects->registerPropertyType(mAtom, false);
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}
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void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (!mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty())
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS;
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effects->prePaintScreen(data, time);
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}
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void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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if (mAppearingWindows.contains(w)) {
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mAppearingWindows[ w ].addTime(time);
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if (mAppearingWindows[ w ].value() < 1)
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data.setTransformed();
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else
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mAppearingWindows.remove(w);
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} else if (mDisappearingWindows.contains(w)) {
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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mDisappearingWindows[ w ].addTime(time);
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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bool animating = false;
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bool appearing = false;
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QRegion clippedRegion = region;
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if (mAppearingWindows.contains(w)) {
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appearing = true;
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animating = true;
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} else if (mDisappearingWindows.contains(w) && w->isDeleted()) {
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appearing = false;
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animating = true;
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}
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if (animating) {
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qreal progress;
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if (appearing)
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progress = 1.0 - mAppearingWindows[ w ].value();
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else {
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if (mDisappearingWindows.contains(w))
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progress = mDisappearingWindows[ w ].value();
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else
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progress = 1.0;
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}
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const int start = mWindowsData[ w ].start;
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switch(mWindowsData[ w ].from) {
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case West:
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data.xTranslate += (start - w->width()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion(start - w->width(), w->y(), w->width(), w->height()));
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break;
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case North:
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data.yTranslate += (start - w->height()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion(w->x(), start - w->height(), w->width(), w->height()));
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break;
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case East:
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data.xTranslate += (start - w->x()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion(w->x() + w->width(), w->y(), w->width(), w->height()));
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break;
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case South:
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default:
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data.yTranslate += (start - w->y()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion(w->x(), start, w->width(), w->height()));
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}
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}
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effects->paintWindow(w, mask, clippedRegion, data);
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}
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void SlidingPopupsEffect::postPaintWindow(EffectWindow* w)
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{
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if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w))
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w->addRepaintFull(); // trigger next animation repaint
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effects->postPaintWindow(w);
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if (mDisappearingWindows.contains(w) && mDisappearingWindows[ w ].value() >= 1) {
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mDisappearingWindows.remove(w);
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w->unrefWindow();
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effects->addRepaint(w->geometry());
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}
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}
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void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w)
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{
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propertyNotify(w, mAtom);
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if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) {
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mAppearingWindows[ w ].setDuration(mWindowsData[ w ].fadeInDuration);
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mAppearingWindows[ w ].setProgress(0.0);
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mAppearingWindows[ w ].setCurveShape(TimeLine::EaseOutCurve);
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// Tell other windowAdded() effects to ignore this window
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::slotWindowClosed(EffectWindow* w)
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{
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propertyNotify(w, mAtom);
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if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) {
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w->refWindow();
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mAppearingWindows.remove(w);
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mDisappearingWindows[ w ].setDuration(mWindowsData[ w ].fadeOutDuration);
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mDisappearingWindows[ w ].setProgress(0.0);
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mDisappearingWindows[ w ].setCurveShape(TimeLine::EaseOutCurve);
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// Tell other windowClosed() effects to ignore this window
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::windowDeleted(EffectWindow* w)
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{
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mAppearingWindows.remove(w);
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mDisappearingWindows.remove(w);
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mWindowsData.remove(w);
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effects->addRepaint(w->geometry());
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}
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void SlidingPopupsEffect::propertyNotify(EffectWindow* w, long a)
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{
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if (!w || a != mAtom)
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return;
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QByteArray data = w->readProperty(mAtom, mAtom, 32);
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if (data.length() < 1) {
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// Property was removed, thus also remove the effect for window
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mAppearingWindows.remove(w);
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mDisappearingWindows.remove(w);
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mWindowsData.remove(w);
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return;
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}
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long* d = reinterpret_cast< long* >(data.data());
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Data animData;
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animData.start = d[ 0 ];
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animData.from = (Position)d[ 1 ];
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if (data.length() >= (int)(sizeof(long) * 3)) {
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animData.fadeInDuration = d[2];
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if (data.length() >= (int)(sizeof(long) * 4))
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animData.fadeOutDuration = d[3];
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else
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animData.fadeOutDuration = d[2];
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} else {
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animData.fadeInDuration = animationTime(mFadeInTime);
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animData.fadeOutDuration = animationTime(mFadeOutTime);
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}
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mWindowsData[ w ] = animData;
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}
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} // namespace
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