kwin/effects/translucency/translucency.cpp
Martin Gräßlin 0795ae89ac EffectsHandler emits signal on windowActivated
EffectsHandlerImpl connects to the Workspace signal clientActivated.
The emitting of the signal is slightly moved from before the activation logic
to after the activation logic. This might change behavior in the scripting
component, but the previous code looked wrong.
2011-02-27 10:05:04 +01:00

213 lines
7.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "translucency.h"
#include <kconfiggroup.h>
namespace KWin
{
KWIN_EFFECT(translucency, TranslucencyEffect)
TranslucencyEffect::TranslucencyEffect()
: fadeout(NULL)
, current(NULL)
, previous(NULL)
{
reconfigure(ReconfigureAll);
active = effects->activeWindow();
connect(effects, SIGNAL(windowActivated(EffectWindow*)), this, SLOT(slotWindowActivated(EffectWindow*)));
}
void TranslucencyEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = effects->effectConfig("Translucency");
decoration = conf.readEntry("Decoration", 1.0);
moveresize = conf.readEntry("MoveResize", 0.8);
dialogs = conf.readEntry("Dialogs", 1.0);
inactive = conf.readEntry("Inactive", 1.0);
comboboxpopups = conf.readEntry("ComboboxPopups", 1.0);
menus = conf.readEntry("Menus", 1.0);
individualmenuconfig = conf.readEntry("IndividualMenuConfig", false);
if (individualmenuconfig) {
dropdownmenus = conf.readEntry("DropdownMenus", 1.0);
popupmenus = conf.readEntry("PopupMenus", 1.0);
tornoffmenus = conf.readEntry("TornOffMenus", 1.0);
} else {
dropdownmenus = menus;
popupmenus = menus;
tornoffmenus = menus;
}
moveresize_timeline.setCurveShape(TimeLine::EaseOutCurve);
moveresize_timeline.setDuration(animationTime(conf, "Duration", 800));
activeinactive_timeline.setCurveShape(TimeLine::EaseInOutCurve);
activeinactive_timeline.setDuration(animationTime(conf, "Duration", 800));
// Repaint the screen just in case the user changed the inactive opacity
effects->addRepaintFull();
}
void TranslucencyEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
moveresize_timeline.addTime(time);
activeinactive_timeline.addTime(time);
if (decoration != 1.0 && w->hasDecoration()) {
data.mask |= PAINT_WINDOW_TRANSLUCENT;
// don't clear PAINT_WINDOW_OPAQUE, contents are not affected
data.clip &= w->contentsRect().translated(w->pos()); // decoration cannot clip
}
if (inactive != 1.0 && isInactive(w))
data.setTranslucent();
if ((moveresize != 1.0 && (w->isUserMove() || w->isUserResize()))
|| (dialogs != 1.0 && w->isDialog())) {
data.setTranslucent();
}
if ((dropdownmenus != 1.0 && w->isDropdownMenu())
|| (popupmenus != 1.0 && w->isPopupMenu())
|| (tornoffmenus != 1.0 && w->isMenu())
|| (comboboxpopups != 1.0 && w->isComboBox())) {
data.setTranslucent();
}
effects->prePaintWindow(w, data, time);
}
void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
// We keep track of the windows that was last active so we know
// which one to fade out and which ones to paint as fully inactive
if (w == active && w != current) {
previous = current;
current = w;
}
if (w->isDesktop() || w->isDock()) {
effects->paintWindow(w, mask, region, data);
return;
}
// Handling active and inactive windows
if (inactive != 1.0 && isInactive(w)) {
data.opacity *= inactive;
if (w == previous) {
data.opacity *= (inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.value())));
if (activeinactive_timeline.value() < 1.0)
w->addRepaintFull();
}
} else {
// Fading in
if (!isInactive(w) && !w->isDesktop()) {
data.opacity *= (inactive + ((1.0 - inactive) * activeinactive_timeline.value()));
if (activeinactive_timeline.value() < 1.0)
w->addRepaintFull();
}
// decoration and dialogs
if (decoration != 1.0 && w->hasDecoration())
data.decoration_opacity *= decoration;
if (dialogs != 1.0 && w->isDialog())
data.opacity *= dialogs;
// Handling moving and resizing
if (moveresize != 1.0 && !w->isDesktop() && !w->isDock()) {
double progress = moveresize_timeline.value();
if (w->isUserMove() || w->isUserResize()) {
// Fading to translucent
data.opacity *= (moveresize + ((1.0 - moveresize) * (1.0 - progress)));
if (progress < 1.0 && progress > 0.0) {
w->addRepaintFull();
if (fadeout != w)
fadeout = w;
}
} else {
// Fading back to more opaque
if (w == fadeout && !w->isUserMove() && !w->isUserResize()) {
data.opacity *= (moveresize + ((1.0 - moveresize) * (progress)));
if (progress == 1.0 || progress == 0.0)
fadeout = NULL;
else
w->addRepaintFull();
}
}
}
// Menus and combos
if (dropdownmenus != 1.0 && w->isDropdownMenu())
data.opacity *= dropdownmenus;
if (popupmenus != 1.0 && w->isPopupMenu())
data.opacity *= popupmenus;
if (tornoffmenus != 1.0 && w->isMenu())
data.opacity *= tornoffmenus;
if (comboboxpopups != 1.0 && w->isComboBox())
data.opacity *= comboboxpopups;
}
effects->paintWindow(w, mask, region, data);
}
bool TranslucencyEffect::isInactive(const EffectWindow* w) const
{
if (active == w || w->isDock() || !w->isManaged())
return false;
if (NULL != active && NULL != active->group())
if (active->group() == w->group())
return false;
if (!w->isNormalWindow() && !w->isDialog() && !w->isDock())
return false;
return true;
}
void TranslucencyEffect::windowUserMovedResized(EffectWindow* w, bool first, bool last)
{
if (moveresize != 1.0 && (first || last)) {
moveresize_timeline.setProgress(0.0);
w->addRepaintFull();
}
}
void TranslucencyEffect::slotWindowActivated(EffectWindow* w)
{
if (inactive != 1.0) {
activeinactive_timeline.setProgress(0.0);
if (NULL != active && active != w) {
if ((NULL == w || w->group() != active->group()) &&
NULL != active->group()) {
// Active group has changed. so repaint old group
foreach (EffectWindow * tmp, active->group()->members())
tmp->addRepaintFull();
} else
active->addRepaintFull();
}
if (NULL != w) {
if (NULL != w->group()) {
// Repaint windows in new group
foreach (EffectWindow * tmp, w->group()->members())
tmp->addRepaintFull();
} else
w->addRepaintFull();
}
}
active = w;
}
} // namespace