kwin/effects/translucency/translucency.h
Martin Gräßlin 0795ae89ac EffectsHandler emits signal on windowActivated
EffectsHandlerImpl connects to the Workspace signal clientActivated.
The emitting of the signal is slightly moved from before the activation logic
to after the activation logic. This might change behavior in the scripting
component, but the previous code looked wrong.
2011-02-27 10:05:04 +01:00

68 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_TRANSLUCENCY_H
#define KWIN_TRANSLUCENCY_H
#include <kwineffects.h>
namespace KWin
{
class TranslucencyEffect
: public Effect
{
Q_OBJECT
public:
TranslucencyEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void windowUserMovedResized(EffectWindow* c, bool first, bool last);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
public Q_SLOTS:
void slotWindowActivated(EffectWindow* w);
private:
bool isInactive(const EffectWindow *w) const;
bool individualmenuconfig;
double decoration;
double moveresize;
double dialogs;
double inactive;
double comboboxpopups;
double menus;
double dropdownmenus;
double popupmenus;
double tornoffmenus;
EffectWindow* fadeout;
EffectWindow* current;
EffectWindow* previous;
EffectWindow* active;
TimeLine moveresize_timeline;
TimeLine activeinactive_timeline;
};
} // namespace
#endif