09cfc2c0b4
Summary: To streamline Compositor code more remove the composite reset timer. The two times it was used we can either use a singleshot timer instead or connect the call to a different signal in the X11 backend. Long term goal is to have a well structured init of the Compositor such that we can call directly instead. Test Plan: Manually in X and Wayland nested session. Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Maniphest Tasks: T11071 Differential Revision: https://phabricator.kde.org/D22270
919 lines
31 KiB
C++
919 lines
31 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "composite.h"
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#include "dbusinterface.h"
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#include "client.h"
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#include "decorations/decoratedclient.h"
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#include "deleted.h"
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#include "effects.h"
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#include "overlaywindow.h"
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#include "platform.h"
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#include "scene.h"
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#include "screens.h"
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#include "shadow.h"
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#include "shell_client.h"
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#include "unmanaged.h"
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#include "useractions.h"
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#include "utils.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "xcbutils.h"
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#include <kwingltexture.h>
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#include <KWayland/Server/surface_interface.h>
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#include <KGlobalAccel>
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#include <KLocalizedString>
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#include <KPluginLoader>
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#include <KPluginMetaData>
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#include <KNotification>
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#include <KSelectionOwner>
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#include <QDateTime>
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#include <QFutureWatcher>
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#include <QMenu>
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#include <QOpenGLContext>
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#include <QQuickWindow>
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#include <QtConcurrentRun>
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#include <QTextStream>
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#include <QTimerEvent>
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#include <xcb/composite.h>
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#include <xcb/damage.h>
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#include <cstdio>
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Q_DECLARE_METATYPE(KWin::Compositor::SuspendReason)
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namespace KWin
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{
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extern int currentRefreshRate();
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class CompositorSelectionOwner : public KSelectionOwner
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{
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Q_OBJECT
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public:
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CompositorSelectionOwner(const char *selection)
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: KSelectionOwner(selection, connection(), rootWindow())
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, m_owning(false)
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{
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connect (this, &CompositorSelectionOwner::lostOwnership,
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this, [this]() { m_owning = false; });
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}
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bool owning() const {
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return m_owning;
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}
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void setOwning(bool own) {
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m_owning = own;
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}
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private:
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bool m_owning;
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};
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KWIN_SINGLETON_FACTORY_VARIABLE(Compositor, s_compositor)
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static inline qint64 milliToNano(int milli) { return qint64(milli) * 1000 * 1000; }
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static inline qint64 nanoToMilli(int nano) { return nano / (1000*1000); }
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Compositor::Compositor(QObject* workspace)
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: QObject(workspace)
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, m_suspended(options->isUseCompositing() ? NoReasonSuspend : UserSuspend)
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, m_selectionOwner(NULL)
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, vBlankInterval(0)
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, fpsInterval(0)
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, m_xrrRefreshRate(0)
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, m_finishing(false)
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, m_starting(false)
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, m_timeSinceLastVBlank(0)
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, m_scene(NULL)
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, m_bufferSwapPending(false)
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, m_composeAtSwapCompletion(false)
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{
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qRegisterMetaType<Compositor::SuspendReason>("Compositor::SuspendReason");
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connect(options, &Options::configChanged, this, &Compositor::slotConfigChanged);
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m_monotonicClock.start();
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// 2 sec which should be enough to restart the compositor
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static const int compositorLostMessageDelay = 2000;
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m_releaseSelectionTimer.setSingleShot(true);
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m_releaseSelectionTimer.setInterval(compositorLostMessageDelay);
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connect(&m_releaseSelectionTimer, &QTimer::timeout, this, &Compositor::releaseCompositorSelection);
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m_unusedSupportPropertyTimer.setInterval(compositorLostMessageDelay);
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m_unusedSupportPropertyTimer.setSingleShot(true);
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connect(&m_unusedSupportPropertyTimer, &QTimer::timeout, this, &Compositor::deleteUnusedSupportProperties);
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// delay the call to setup by one event cycle
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// The ctor of this class is invoked from the Workspace ctor, that means before
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// Workspace is completely constructed, so calling Workspace::self() would result
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// in undefined behavior. This is fixed by using a delayed invocation.
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if (kwinApp()->platform()->isReady()) {
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QMetaObject::invokeMethod(this, "setup", Qt::QueuedConnection);
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}
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connect(kwinApp()->platform(), &Platform::readyChanged, this,
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[this] (bool ready) {
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if (ready) {
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setup();
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} else {
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finish();
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}
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}, Qt::QueuedConnection
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);
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connect(kwinApp(), &Application::x11ConnectionAboutToBeDestroyed, this,
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[this] {
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delete m_selectionOwner;
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m_selectionOwner = nullptr;
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}
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);
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if (qEnvironmentVariableIsSet("KWIN_MAX_FRAMES_TESTED"))
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m_framesToTestForSafety = qEnvironmentVariableIntValue("KWIN_MAX_FRAMES_TESTED");
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// register DBus
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new CompositorDBusInterface(this);
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}
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Compositor::~Compositor()
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{
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emit aboutToDestroy();
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finish();
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deleteUnusedSupportProperties();
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delete m_selectionOwner;
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s_compositor = NULL;
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}
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void Compositor::setup()
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{
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if (kwinApp()->isTerminating()) {
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// don't setup while KWin is terminating. An event to restart might be lingering in the event queue due to graphics reset
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return;
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}
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if (hasScene())
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return;
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if (m_suspended) {
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QStringList reasons;
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if (m_suspended & UserSuspend) {
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reasons << QStringLiteral("Disabled by User");
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}
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if (m_suspended & BlockRuleSuspend) {
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reasons << QStringLiteral("Disabled by Window");
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}
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if (m_suspended & ScriptSuspend) {
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reasons << QStringLiteral("Disabled by Script");
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}
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qCDebug(KWIN_CORE) << "Compositing is suspended, reason:" << reasons;
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return;
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} else if (!kwinApp()->platform()->compositingPossible()) {
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qCCritical(KWIN_CORE) << "Compositing is not possible";
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return;
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}
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m_starting = true;
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options->reloadCompositingSettings(true);
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slotCompositingOptionsInitialized();
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}
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extern int screen_number; // main.cpp
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extern bool is_multihead;
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void Compositor::slotCompositingOptionsInitialized()
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{
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setupX11Support();
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// There might still be a deleted around, needs to be cleared before creating the scene (BUG 333275)
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if (Workspace::self()) {
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while (!Workspace::self()->deletedList().isEmpty()) {
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Workspace::self()->deletedList().first()->discard();
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}
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}
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emit aboutToToggleCompositing();
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auto supportedCompositors = kwinApp()->platform()->supportedCompositors();
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const auto userConfigIt = std::find(supportedCompositors.begin(), supportedCompositors.end(), options->compositingMode());
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if (userConfigIt != supportedCompositors.end()) {
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supportedCompositors.erase(userConfigIt);
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supportedCompositors.prepend(options->compositingMode());
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} else {
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qCWarning(KWIN_CORE) << "Configured compositor not supported by Platform. Falling back to defaults";
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}
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const auto availablePlugins = KPluginLoader::findPlugins(QStringLiteral("org.kde.kwin.scenes"));
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for (auto type : qAsConst(supportedCompositors)) {
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const auto pluginIt = std::find_if(availablePlugins.begin(), availablePlugins.end(),
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[type] (const auto &plugin) {
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const auto &metaData = plugin.rawData();
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auto it = metaData.find(QStringLiteral("CompositingType"));
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if (it != metaData.end()) {
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if ((*it).toInt() == int{type}) {
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return true;
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}
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}
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return false;
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});
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if (pluginIt != availablePlugins.end()) {
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std::unique_ptr<SceneFactory> factory{qobject_cast<SceneFactory*>(pluginIt->instantiate())};
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if (factory) {
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m_scene = factory->create(this);
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if (m_scene) {
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if (!m_scene->initFailed()) {
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qCDebug(KWIN_CORE) << "Instantiated compositing plugin:" << pluginIt->name();
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break;
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} else {
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delete m_scene;
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m_scene = nullptr;
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}
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}
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}
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}
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}
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if (m_scene == NULL || m_scene->initFailed()) {
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qCCritical(KWIN_CORE) << "Failed to initialize compositing, compositing disabled";
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delete m_scene;
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m_scene = NULL;
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m_starting = false;
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if (m_selectionOwner) {
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m_selectionOwner->setOwning(false);
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m_selectionOwner->release();
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}
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if (!supportedCompositors.contains(NoCompositing)) {
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qCCritical(KWIN_CORE) << "The used windowing system requires compositing";
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qCCritical(KWIN_CORE) << "We are going to quit KWin now as it is broken";
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qApp->quit();
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}
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return;
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}
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kwinApp()->platform()->setSelectedCompositor(m_scene->compositingType() & OpenGLCompositing ? OpenGLCompositing : m_scene->compositingType());
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if (!Workspace::self() && m_scene && m_scene->compositingType() == QPainterCompositing) {
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// Force Software QtQuick on first startup with QPainter
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QQuickWindow::setSceneGraphBackend(QSGRendererInterface::Software);
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}
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connect(m_scene, &Scene::resetCompositing, this, &Compositor::reinitialize);
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emit sceneCreated();
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if (Workspace::self()) {
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startupWithWorkspace();
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} else {
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connect(kwinApp(), &Application::workspaceCreated, this, &Compositor::startupWithWorkspace);
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}
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}
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void Compositor::claimCompositorSelection()
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{
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if (!m_selectionOwner) {
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char selection_name[ 100 ];
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sprintf(selection_name, "_NET_WM_CM_S%d", Application::x11ScreenNumber());
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m_selectionOwner = new CompositorSelectionOwner(selection_name);
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connect(m_selectionOwner, &CompositorSelectionOwner::lostOwnership, this, &Compositor::finish);
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}
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if (!m_selectionOwner) // no X11 yet
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return;
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if (!m_selectionOwner->owning()) {
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m_selectionOwner->claim(true); // force claiming
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m_selectionOwner->setOwning(true);
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}
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}
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void Compositor::setupX11Support()
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{
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auto c = kwinApp()->x11Connection();
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if (!c) {
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delete m_selectionOwner;
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m_selectionOwner = nullptr;
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return;
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}
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claimCompositorSelection();
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xcb_composite_redirect_subwindows(c, kwinApp()->x11RootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL);
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}
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void Compositor::startupWithWorkspace()
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{
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if (!m_starting) {
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return;
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}
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connect(kwinApp(), &Application::x11ConnectionChanged, this, &Compositor::setupX11Support, Qt::UniqueConnection);
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Workspace::self()->markXStackingOrderAsDirty();
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Q_ASSERT(m_scene);
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connect(workspace(), &Workspace::destroyed, this, [this] { compositeTimer.stop(); });
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setupX11Support();
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m_xrrRefreshRate = KWin::currentRefreshRate();
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fpsInterval = options->maxFpsInterval();
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if (m_scene->syncsToVBlank()) { // if we do vsync, set the fps to the next multiple of the vblank rate
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vBlankInterval = milliToNano(1000) / m_xrrRefreshRate;
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fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval);
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} else
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vBlankInterval = milliToNano(1); // no sync - DO NOT set "0", would cause div-by-zero segfaults.
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m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" - we don't have even a slight idea when the first vsync will occur
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scheduleRepaint();
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kwinApp()->platform()->createEffectsHandler(this, m_scene); // sets also the 'effects' pointer
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connect(Workspace::self(), &Workspace::deletedRemoved, m_scene, &Scene::removeToplevel);
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connect(effects, &EffectsHandler::screenGeometryChanged, this, &Compositor::addRepaintFull);
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addRepaintFull();
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foreach (Client * c, Workspace::self()->clientList()) {
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c->setupCompositing();
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c->getShadow();
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}
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foreach (Client * c, Workspace::self()->desktopList())
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c->setupCompositing();
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foreach (Unmanaged * c, Workspace::self()->unmanagedList()) {
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c->setupCompositing();
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c->getShadow();
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}
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if (auto w = waylandServer()) {
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const auto clients = w->clients();
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for (auto c : clients) {
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c->setupCompositing();
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c->getShadow();
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}
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const auto internalClients = w->internalClients();
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for (auto c : internalClients) {
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c->setupCompositing();
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c->getShadow();
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}
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}
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emit compositingToggled(true);
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m_starting = false;
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if (m_releaseSelectionTimer.isActive()) {
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m_releaseSelectionTimer.stop();
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}
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// render at least once
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performCompositing();
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}
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void Compositor::scheduleRepaint()
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{
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if (!compositeTimer.isActive())
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setCompositeTimer();
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}
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void Compositor::finish()
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{
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if (!hasScene())
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return;
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m_finishing = true;
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m_releaseSelectionTimer.start();
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emit aboutToToggleCompositing();
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// Some effects might need access to effect windows when they are about to
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// be destroyed, for example to unreference deleted windows, so we have to
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// make sure that effect windows outlive effects.
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delete effects;
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effects = nullptr;
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if (Workspace::self()) {
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foreach (Client * c, Workspace::self()->clientList())
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m_scene->removeToplevel(c);
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foreach (Client * c, Workspace::self()->desktopList())
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m_scene->removeToplevel(c);
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foreach (Unmanaged * c, Workspace::self()->unmanagedList())
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m_scene->removeToplevel(c);
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foreach (Client * c, Workspace::self()->clientList())
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c->finishCompositing();
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foreach (Client * c, Workspace::self()->desktopList())
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c->finishCompositing();
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foreach (Unmanaged * c, Workspace::self()->unmanagedList())
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c->finishCompositing();
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if (auto c = kwinApp()->x11Connection()) {
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xcb_composite_unredirect_subwindows(c, kwinApp()->x11RootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL);
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}
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while (!workspace()->deletedList().isEmpty()) {
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workspace()->deletedList().first()->discard();
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}
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}
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if (waylandServer()) {
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foreach (ShellClient *c, waylandServer()->clients()) {
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m_scene->removeToplevel(c);
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}
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foreach (ShellClient *c, waylandServer()->internalClients()) {
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m_scene->removeToplevel(c);
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}
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foreach (ShellClient *c, waylandServer()->clients()) {
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c->finishCompositing();
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}
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foreach (ShellClient *c, waylandServer()->internalClients()) {
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c->finishCompositing();
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}
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}
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delete m_scene;
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m_scene = NULL;
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compositeTimer.stop();
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repaints_region = QRegion();
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m_finishing = false;
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emit compositingToggled(false);
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}
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void Compositor::releaseCompositorSelection()
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{
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if (hasScene() && !m_finishing) {
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// compositor is up and running again, no need to release the selection
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return;
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}
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if (m_starting) {
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// currently still starting the compositor, it might fail, so restart the timer to test again
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m_releaseSelectionTimer.start();
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return;
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}
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if (m_finishing) {
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// still shutting down, a restart might follow, so restart the timer to test again
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m_releaseSelectionTimer.start();
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return;
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}
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qCDebug(KWIN_CORE) << "Releasing compositor selection";
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if (m_selectionOwner) {
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m_selectionOwner->setOwning(false);
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m_selectionOwner->release();
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}
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}
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void Compositor::keepSupportProperty(xcb_atom_t atom)
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{
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m_unusedSupportProperties.removeAll(atom);
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}
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void Compositor::removeSupportProperty(xcb_atom_t atom)
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{
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m_unusedSupportProperties << atom;
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m_unusedSupportPropertyTimer.start();
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}
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void Compositor::deleteUnusedSupportProperties()
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{
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if (m_starting) {
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// currently still starting the compositor
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m_unusedSupportPropertyTimer.start();
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return;
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}
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if (m_finishing) {
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// still shutting down, a restart might follow
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m_unusedSupportPropertyTimer.start();
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return;
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}
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if (const auto c = kwinApp()->x11Connection()) {
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foreach (const xcb_atom_t &atom, m_unusedSupportProperties) {
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// remove property from root window
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xcb_delete_property(c, kwinApp()->x11RootWindow(), atom);
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}
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}
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}
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void Compositor::slotConfigChanged()
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{
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if (!m_suspended) {
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setup();
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if (effects) // setupCompositing() may fail
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effects->reconfigure();
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addRepaintFull();
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} else
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finish();
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}
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void Compositor::reinitialize()
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{
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// Reparse config. Config options will be reloaded by setup()
|
|
kwinApp()->config()->reparseConfiguration();
|
|
|
|
// Restart compositing
|
|
finish();
|
|
// resume compositing if suspended
|
|
m_suspended = NoReasonSuspend;
|
|
setup();
|
|
|
|
if (effects) { // setup() may fail
|
|
effects->reconfigure();
|
|
}
|
|
}
|
|
|
|
// for the shortcut
|
|
void Compositor::toggleCompositing()
|
|
{
|
|
if (kwinApp()->platform()->requiresCompositing()) {
|
|
// we are not allowed to turn on/off compositing
|
|
return;
|
|
}
|
|
if (m_suspended) { // direct user call; clear all bits
|
|
resume(AllReasonSuspend);
|
|
} else { // but only set the user one (sufficient to suspend)
|
|
suspend(UserSuspend);
|
|
}
|
|
}
|
|
|
|
void Compositor::updateCompositeBlocking()
|
|
{
|
|
updateClientCompositeBlocking(NULL);
|
|
}
|
|
|
|
void Compositor::updateClientCompositeBlocking(Client *c)
|
|
{
|
|
if (kwinApp()->platform()->requiresCompositing()) {
|
|
return;
|
|
}
|
|
if (c) { // if c == 0 we just check if we can resume
|
|
if (c->isBlockingCompositing()) {
|
|
if (!(m_suspended & BlockRuleSuspend)) // do NOT attempt to call suspend(true); from within the eventchain!
|
|
QMetaObject::invokeMethod(this, "suspend", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend));
|
|
}
|
|
}
|
|
else if (m_suspended & BlockRuleSuspend) { // lost a client and we're blocked - can we resume?
|
|
bool resume = true;
|
|
for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) {
|
|
if ((*it)->isBlockingCompositing()) {
|
|
resume = false;
|
|
break;
|
|
}
|
|
}
|
|
if (resume) { // do NOT attempt to call suspend(false); from within the eventchain!
|
|
QMetaObject::invokeMethod(this, "resume", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Compositor::suspend(Compositor::SuspendReason reason)
|
|
{
|
|
if (kwinApp()->platform()->requiresCompositing()) {
|
|
return;
|
|
}
|
|
Q_ASSERT(reason != NoReasonSuspend);
|
|
m_suspended |= reason;
|
|
if (reason & KWin::Compositor::ScriptSuspend) {
|
|
// when disabled show a shortcut how the user can get back compositing
|
|
const auto shortcuts = KGlobalAccel::self()->shortcut(workspace()->findChild<QAction*>(QStringLiteral("Suspend Compositing")));
|
|
if (!shortcuts.isEmpty()) {
|
|
// display notification only if there is the shortcut
|
|
const QString message = i18n("Desktop effects have been suspended by another application.<br/>"
|
|
"You can resume using the '%1' shortcut.", shortcuts.first().toString(QKeySequence::NativeText));
|
|
KNotification::event(QStringLiteral("compositingsuspendeddbus"), message);
|
|
}
|
|
}
|
|
finish();
|
|
}
|
|
|
|
void Compositor::resume(Compositor::SuspendReason reason)
|
|
{
|
|
Q_ASSERT(reason != NoReasonSuspend);
|
|
m_suspended &= ~reason;
|
|
setup(); // signal "toggled" is eventually emitted from within setup
|
|
}
|
|
|
|
void Compositor::addRepaint(int x, int y, int w, int h)
|
|
{
|
|
if (!hasScene())
|
|
return;
|
|
repaints_region += QRegion(x, y, w, h);
|
|
scheduleRepaint();
|
|
}
|
|
|
|
void Compositor::addRepaint(const QRect& r)
|
|
{
|
|
if (!hasScene())
|
|
return;
|
|
repaints_region += r;
|
|
scheduleRepaint();
|
|
}
|
|
|
|
void Compositor::addRepaint(const QRegion& r)
|
|
{
|
|
if (!hasScene())
|
|
return;
|
|
repaints_region += r;
|
|
scheduleRepaint();
|
|
}
|
|
|
|
void Compositor::addRepaintFull()
|
|
{
|
|
if (!hasScene())
|
|
return;
|
|
const QSize &s = screens()->size();
|
|
repaints_region = QRegion(0, 0, s.width(), s.height());
|
|
scheduleRepaint();
|
|
}
|
|
|
|
void Compositor::timerEvent(QTimerEvent *te)
|
|
{
|
|
if (te->timerId() == compositeTimer.timerId()) {
|
|
performCompositing();
|
|
} else
|
|
QObject::timerEvent(te);
|
|
}
|
|
|
|
void Compositor::aboutToSwapBuffers()
|
|
{
|
|
assert(!m_bufferSwapPending);
|
|
|
|
m_bufferSwapPending = true;
|
|
}
|
|
|
|
void Compositor::bufferSwapComplete()
|
|
{
|
|
assert(m_bufferSwapPending);
|
|
m_bufferSwapPending = false;
|
|
|
|
emit bufferSwapCompleted();
|
|
|
|
if (m_composeAtSwapCompletion) {
|
|
m_composeAtSwapCompletion = false;
|
|
performCompositing();
|
|
}
|
|
}
|
|
|
|
void Compositor::performCompositing()
|
|
{
|
|
if (m_scene->usesOverlayWindow() && !isOverlayWindowVisible())
|
|
return; // nothing is visible anyway
|
|
|
|
// If a buffer swap is still pending, we return to the event loop and
|
|
// continue processing events until the swap has completed.
|
|
if (m_bufferSwapPending) {
|
|
m_composeAtSwapCompletion = true;
|
|
compositeTimer.stop();
|
|
return;
|
|
}
|
|
|
|
// If outputs are disabled, we return to the event loop and
|
|
// continue processing events until the outputs are enabled again
|
|
if (!kwinApp()->platform()->areOutputsEnabled()) {
|
|
compositeTimer.stop();
|
|
return;
|
|
}
|
|
|
|
// Create a list of all windows in the stacking order
|
|
ToplevelList windows = Workspace::self()->xStackingOrder();
|
|
ToplevelList damaged;
|
|
|
|
// Reset the damage state of each window and fetch the damage region
|
|
// without waiting for a reply
|
|
foreach (Toplevel *win, windows) {
|
|
if (win->resetAndFetchDamage())
|
|
damaged << win;
|
|
}
|
|
|
|
if (damaged.count() > 0) {
|
|
m_scene->triggerFence();
|
|
if (auto c = kwinApp()->x11Connection()) {
|
|
xcb_flush(c);
|
|
}
|
|
}
|
|
|
|
// Move elevated windows to the top of the stacking order
|
|
foreach (EffectWindow *c, static_cast<EffectsHandlerImpl *>(effects)->elevatedWindows()) {
|
|
Toplevel* t = static_cast< EffectWindowImpl* >(c)->window();
|
|
windows.removeAll(t);
|
|
windows.append(t);
|
|
}
|
|
|
|
// Get the replies
|
|
foreach (Toplevel *win, damaged) {
|
|
// Discard the cached lanczos texture
|
|
if (win->effectWindow()) {
|
|
const QVariant texture = win->effectWindow()->data(LanczosCacheRole);
|
|
if (texture.isValid()) {
|
|
delete static_cast<GLTexture *>(texture.value<void*>());
|
|
win->effectWindow()->setData(LanczosCacheRole, QVariant());
|
|
}
|
|
}
|
|
|
|
win->getDamageRegionReply();
|
|
}
|
|
|
|
if (repaints_region.isEmpty() && !windowRepaintsPending()) {
|
|
m_scene->idle();
|
|
m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now"
|
|
// Note: It would seem here we should undo suspended unredirect, but when scenes need
|
|
// it for some reason, e.g. transformations or translucency, the next pass that does not
|
|
// need this anymore and paints normally will also reset the suspended unredirect.
|
|
// Otherwise the window would not be painted normally anyway.
|
|
compositeTimer.stop();
|
|
return;
|
|
}
|
|
|
|
// skip windows that are not yet ready for being painted and if screen is locked skip windows that are
|
|
// neither lockscreen nor inputmethod windows
|
|
// TODO ?
|
|
// this cannot be used so carelessly - needs protections against broken clients, the window
|
|
// should not get focus before it's displayed, handle unredirected windows properly and so on.
|
|
foreach (Toplevel *t, windows) {
|
|
if (!t->readyForPainting()) {
|
|
windows.removeAll(t);
|
|
}
|
|
if (waylandServer() && waylandServer()->isScreenLocked()) {
|
|
if(!t->isLockScreen() && !t->isInputMethod()) {
|
|
windows.removeAll(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
QRegion repaints = repaints_region;
|
|
// clear all repaints, so that post-pass can add repaints for the next repaint
|
|
repaints_region = QRegion();
|
|
|
|
if (m_framesToTestForSafety > 0 && (m_scene->compositingType() & OpenGLCompositing)) {
|
|
kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PreFrame);
|
|
}
|
|
m_timeSinceLastVBlank = m_scene->paint(repaints, windows);
|
|
if (m_framesToTestForSafety > 0) {
|
|
if (m_scene->compositingType() & OpenGLCompositing) {
|
|
kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PostFrame);
|
|
}
|
|
m_framesToTestForSafety--;
|
|
if (m_framesToTestForSafety == 0 && (m_scene->compositingType() & OpenGLCompositing)) {
|
|
kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PostLastGuardedFrame);
|
|
}
|
|
}
|
|
|
|
if (waylandServer()) {
|
|
const auto currentTime = static_cast<quint32>(m_monotonicClock.elapsed());
|
|
for (Toplevel *win : qAsConst(windows)) {
|
|
if (auto surface = win->surface()) {
|
|
surface->frameRendered(currentTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
compositeTimer.stop(); // stop here to ensure *we* cause the next repaint schedule - not some effect through m_scene->paint()
|
|
|
|
// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle()
|
|
// is called the next time. If there would be nothing pending, it will not restart the timer and
|
|
// scheduleRepaint() would restart it again somewhen later, called from functions that
|
|
// would again add something pending.
|
|
if (m_bufferSwapPending && m_scene->syncsToVBlank()) {
|
|
m_composeAtSwapCompletion = true;
|
|
} else {
|
|
scheduleRepaint();
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
static bool repaintsPending(const QList<T*> &windows)
|
|
{
|
|
return std::any_of(windows.begin(), windows.end(), [] (T *t) { return !t->repaints().isEmpty(); });
|
|
}
|
|
|
|
bool Compositor::windowRepaintsPending() const
|
|
{
|
|
if (repaintsPending(Workspace::self()->clientList())) {
|
|
return true;
|
|
}
|
|
if (repaintsPending(Workspace::self()->desktopList())) {
|
|
return true;
|
|
}
|
|
if (repaintsPending(Workspace::self()->unmanagedList())) {
|
|
return true;
|
|
}
|
|
if (repaintsPending(Workspace::self()->deletedList())) {
|
|
return true;
|
|
}
|
|
if (auto w = waylandServer()) {
|
|
const auto &clients = w->clients();
|
|
auto test = [] (ShellClient *c) {
|
|
return c->readyForPainting() && !c->repaints().isEmpty();
|
|
};
|
|
if (std::any_of(clients.begin(), clients.end(), test)) {
|
|
return true;
|
|
}
|
|
const auto &internalClients = w->internalClients();
|
|
auto internalTest = [] (ShellClient *c) {
|
|
return c->isShown(true) && !c->repaints().isEmpty();
|
|
};
|
|
if (std::any_of(internalClients.begin(), internalClients.end(), internalTest)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Compositor::setCompositeTimer()
|
|
{
|
|
if (!hasScene()) // should not really happen, but there may be e.g. some damage events still pending
|
|
return;
|
|
if (m_starting || !Workspace::self()) {
|
|
return;
|
|
}
|
|
|
|
// Don't start the timer if we're waiting for a swap event
|
|
if (m_bufferSwapPending && m_composeAtSwapCompletion)
|
|
return;
|
|
|
|
// Don't start the timer if all outputs are disabled
|
|
if (!kwinApp()->platform()->areOutputsEnabled()) {
|
|
return;
|
|
}
|
|
|
|
uint waitTime = 1;
|
|
|
|
if (m_scene->blocksForRetrace()) {
|
|
|
|
// TODO: make vBlankTime dynamic?!
|
|
// It's required because glXWaitVideoSync will *likely* block a full frame if one enters
|
|
// a retrace pass which can last a variable amount of time, depending on the actual screen
|
|
// Now, my ooold 19" CRT can do such retrace so that 2ms are entirely sufficient,
|
|
// while another ooold 15" TFT requires about 6ms
|
|
|
|
qint64 padding = m_timeSinceLastVBlank;
|
|
if (padding > fpsInterval) {
|
|
// we're at low repaints or spent more time in painting than the user wanted to wait for that frame
|
|
padding = vBlankInterval - (padding%vBlankInterval); // -> align to next vblank
|
|
} else { // -> align to the next maxFps tick
|
|
padding = ((vBlankInterval - padding%vBlankInterval) + (fpsInterval/vBlankInterval-1)*vBlankInterval);
|
|
// "remaining time of the first vsync" + "time for the other vsyncs of the frame"
|
|
}
|
|
|
|
if (padding < options->vBlankTime()) { // we'll likely miss this frame
|
|
waitTime = nanoToMilli(padding + vBlankInterval - options->vBlankTime()); // so we add one
|
|
} else {
|
|
waitTime = nanoToMilli(padding - options->vBlankTime());
|
|
}
|
|
}
|
|
else { // w/o blocking vsync we just jump to the next demanded tick
|
|
if (fpsInterval > m_timeSinceLastVBlank) {
|
|
waitTime = nanoToMilli(fpsInterval - m_timeSinceLastVBlank);
|
|
if (!waitTime) {
|
|
waitTime = 1; // will ensure we don't block out the eventloop - the system's just not faster ...
|
|
}
|
|
}/* else if (m_scene->syncsToVBlank() && m_timeSinceLastVBlank - fpsInterval < (vBlankInterval<<1)) {
|
|
// NOTICE - "for later" ------------------------------------------------------------------
|
|
// It can happen that we push two frames within one refresh cycle.
|
|
// Swapping will then block even with triple buffering when the GPU does not discard but
|
|
// queues frames
|
|
// now here's the mean part: if we take that as "OMG, we're late - next frame ASAP",
|
|
// there'll immediately be 2 frames in the pipe, swapping will block, we think we're
|
|
// late ... ewww
|
|
// so instead we pad to the clock again and add 2ms safety to ensure the pipe is really
|
|
// free
|
|
// NOTICE: obviously m_timeSinceLastVBlank can be too big because we're too slow as well
|
|
// So if this code was enabled, we'd needlessly half the framerate once more (15 instead of 30)
|
|
waitTime = nanoToMilli(vBlankInterval - (m_timeSinceLastVBlank - fpsInterval)%vBlankInterval) + 2;
|
|
}*/ else {
|
|
waitTime = 1; // ... "0" would be sufficient, but the compositor isn't the WMs only task
|
|
}
|
|
}
|
|
compositeTimer.start(qMin(waitTime, 250u), this); // force 4fps minimum
|
|
}
|
|
|
|
bool Compositor::isActive()
|
|
{
|
|
return !m_finishing && hasScene();
|
|
}
|
|
|
|
bool Compositor::checkForOverlayWindow(WId w) const
|
|
{
|
|
if (!hasScene()) {
|
|
// no scene, so it cannot be the overlay window
|
|
return false;
|
|
}
|
|
if (!m_scene->overlayWindow()) {
|
|
// no overlay window, it cannot be the overlay
|
|
return false;
|
|
}
|
|
// and compare the window ID's
|
|
return w == m_scene->overlayWindow()->window();
|
|
}
|
|
|
|
bool Compositor::isOverlayWindowVisible() const
|
|
{
|
|
if (!hasScene()) {
|
|
return false;
|
|
}
|
|
if (!m_scene->overlayWindow()) {
|
|
return false;
|
|
}
|
|
return m_scene->overlayWindow()->isVisible();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// included for CompositorSelectionOwner
|
|
#include "composite.moc"
|