fe4329a252
Each effect is able to declare itself as currently being active, that is transforming windows or painting or screen or doing anything during the current rendered frame. This change eliminates the hottest path inside KWin identified by callgrind. REVIEW: 102449
124 lines
3.6 KiB
C++
124 lines
3.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_FLIPSWITCH_H
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#define KWIN_FLIPSWITCH_H
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#include <kwineffects.h>
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#include <KShortcut>
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#include <QQueue>
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#include <QTimeLine>
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class KShortcut;
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namespace KWin
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{
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class FlipSwitchEffect
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: public Effect
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{
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Q_OBJECT
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public:
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FlipSwitchEffect();
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~FlipSwitchEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual bool borderActivated(ElectricBorder border);
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virtual void grabbedKeyboardEvent(QKeyEvent* e);
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virtual bool isActive() const;
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static bool supported();
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private Q_SLOTS:
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void toggleActiveCurrent();
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void toggleActiveAllDesktops();
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void globalShortcutChangedCurrent(QKeySequence shortcut);
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void globalShortcutChangedAll(QKeySequence shortcut);
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void slotWindowAdded(EffectWindow* w);
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void slotWindowClosed(EffectWindow *w);
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void slotTabBoxAdded(int mode);
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void slotTabBoxClosed();
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void slotTabBoxUpdated();
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private:
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class ItemInfo;
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enum SwitchingDirection {
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DirectionForward,
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DirectionBackward
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};
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enum FlipSwitchMode {
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TabboxMode,
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CurrentDesktopMode,
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AllDesktopsMode
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};
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void setActive(bool activate, FlipSwitchMode mode);
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bool isSelectableWindow(EffectWindow *w) const;
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void scheduleAnimation(const SwitchingDirection& direction, int distance = 1);
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void adjustWindowMultiScreen(const EffectWindow *w, WindowPaintData& data);
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QQueue< SwitchingDirection> m_scheduledDirections;
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EffectWindow* m_selectedWindow;
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QTimeLine m_timeLine;
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QTimeLine m_startStopTimeLine;
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QTimeLine::CurveShape m_currentAnimationShape;
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QRect m_screenArea;
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int m_activeScreen;
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bool m_active;
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bool m_start;
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bool m_stop;
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bool m_animation;
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bool m_hasKeyboardGrab;
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Window m_input;
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FlipSwitchMode m_mode;
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EffectFrame* m_captionFrame;
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QFont m_captionFont;
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EffectWindowList m_flipOrderedWindows;
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QHash< const EffectWindow*, ItemInfo* > m_windows;
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// options
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QList<ElectricBorder> m_borderActivate;
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QList<ElectricBorder> m_borderActivateAll;
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bool m_tabbox;
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bool m_tabboxAlternative;
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float m_angle;
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float m_xPosition;
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float m_yPosition;
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bool m_windowTitle;
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// Shortcuts
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KShortcut m_shortcutCurrent;
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KShortcut m_shortcutAll;
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};
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class FlipSwitchEffect::ItemInfo
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{
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public:
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ItemInfo();
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~ItemInfo();
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bool deleted;
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double opacity;
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double brightness;
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double saturation;
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};
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} // namespace
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#endif
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