fe4329a252
Each effect is able to declare itself as currently being active, that is transforming windows or painting or screen or doing anything during the current rendered frame. This change eliminates the hottest path inside KWin identified by callgrind. REVIEW: 102449
71 lines
2 KiB
C++
71 lines
2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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Testing of painting a window more than once.
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*/
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#ifndef KWIN_THUMBNAILASIDE_H
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#define KWIN_THUMBNAILASIDE_H
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#include <kwineffects.h>
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#include <qhash.h>
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namespace KWin
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{
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class ThumbnailAsideEffect
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: public Effect
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{
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Q_OBJECT
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public:
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ThumbnailAsideEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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private slots:
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void toggleCurrentThumbnail();
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void slotWindowClosed(EffectWindow *w);
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void slotWindowGeometryShapeChanged(EffectWindow *w, const QRect &old);
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void slotWindowDamaged(EffectWindow* w, const QRect& damage);
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virtual bool isActive() const;
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private:
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void addThumbnail(EffectWindow* w);
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void removeThumbnail(EffectWindow* w);
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void arrange();
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void repaintAll();
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struct Data {
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EffectWindow* window; // the same like the key in the hash (makes code simpler)
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int index;
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QRect rect;
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};
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QHash< EffectWindow*, Data > windows;
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int maxwidth;
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int spacing;
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double opacity;
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int screen;
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};
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} // namespace
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#endif
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