..
dialogparent.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
dialogparent.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
fadein.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
fadein.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
fadeout.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
fadeout.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
howto.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
howto.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
maketransparent.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
maketransparent.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
presentwindows.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
presentwindows.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
scalein.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
scalein.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
shakymove.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
shakymove.h
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
shiftworkspaceup.cpp
Move effects to their own directory.
2006-10-29 19:08:09 +00:00
shiftworkspaceup.h
Move effects to their own directory.
2006-10-29 19:08:09 +00:00
showfps.cpp
Do glFinish()/XSync() to make sure all painting has been also processed.
2006-11-27 15:13:10 +00:00
showfps.h
Finish the showfps effect, including adding some configuration
2006-11-19 20:25:04 +00:00
test_input.cpp
Add EffectWindow as a window representation for effects,
2007-01-22 22:57:22 +00:00
test_input.h
Support for "input windows" that let effects intercept mouse events
2007-01-05 16:45:56 +00:00
zoom.cpp
Implement cursorPos() as an optimized version of QCursor::pos()
2007-01-05 17:45:54 +00:00
zoom.h
Zoom effect, i.e. magnifying glass. The zoom is hardcoded
2006-12-03 13:36:40 +00:00