488b3644d5
Oxygen::ShadowCache::shadowSize() now returns the shadow extend outside of the window body (the extend) Overlab between the actual shadow pixmap and the window body is dealt with internally (by creating larger pixmaps) This allows notably Oxygen::Client to not attempt to draw shadow when shadowSize == 0 (which was never the case before)
272 lines
7.3 KiB
C++
272 lines
7.3 KiB
C++
#ifndef oxygenshadowcache_h
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#define oxygenshadowcache_h
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//////////////////////////////////////////////////////////////////////////////
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// oxygenshadowcache.h
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// handles caching of TileSet objects to draw shadows
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "oxygenshadowconfiguration.h"
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#include "oxygendecohelper.h"
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#include <cmath>
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#include <QtCore/QCache>
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#include <QtGui/QRadialGradient>
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namespace Oxygen
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{
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class ShadowCache
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{
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public:
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//! constructor
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ShadowCache( DecoHelper& );
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//! destructor
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virtual ~ShadowCache( void )
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{}
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//! cache size
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void setEnabled( bool enabled )
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{
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enabled_ = enabled;
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if( enabled )
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{
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shadowCache_.setMaxCost( 1<<6 );
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animatedShadowCache_.setMaxCost( maxIndex_<<6 );
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} else {
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shadowCache_.setMaxCost( 1 );
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animatedShadowCache_.setMaxCost( 1 );
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}
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}
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//! max animation index
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int maxIndex( void ) const
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{ return maxIndex_; }
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//! max animation index
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void setMaxIndex( int value )
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{
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maxIndex_ = value;
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if( enabled_ )
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{
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shadowCache_.setMaxCost( 1<<6 );
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animatedShadowCache_.setMaxCost( maxIndex_<<6 );
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}
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}
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//! invalidate caches
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void invalidateCaches( void )
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{
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shadowCache_.clear();
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animatedShadowCache_.clear();
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}
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//! returns true if provided shadow configuration changes with respect to stored
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/*!
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use ShadowConfiguration::colorRole() to decide whether it should be stored
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as active or inactive
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*/
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bool shadowConfigurationChanged( const ShadowConfiguration& ) const;
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//! set shadowConfiguration
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/*!
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use ShadowConfiguration::colorRole() to decide whether it should be stored
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as active or inactive
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*/
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void setShadowConfiguration( const ShadowConfiguration& );
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//! shadow size
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qreal shadowSize( void ) const
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{
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qreal activeSize( activeShadowConfiguration_.isEnabled() ? activeShadowConfiguration_.shadowSize():0 );
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qreal inactiveSize( inactiveShadowConfiguration_.isEnabled() ? inactiveShadowConfiguration_.shadowSize():0 );
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// even if shadows are disabled,
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return qMax( activeSize, inactiveSize );
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}
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//! Key class to be used into QCache
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/*! class is entirely inline for optimization */
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class Key
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{
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public:
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//! explicit constructor
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explicit Key( void ):
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index(0),
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active(false),
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isShade(false),
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hasBorder( true )
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{}
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//! constructor from int
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Key( int hash ):
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index( hash >> 3 ),
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active( ( hash >> 2 )&1 ),
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isShade( ( hash >> 1)&1 ),
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hasBorder( (hash)&1 )
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{}
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//! hash function
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int hash( void ) const
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{
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return
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( index << 3 ) |
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( active << 2 ) |
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( isShade<< 1 ) |
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( hasBorder );
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}
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int index;
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bool active;
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bool isShade;
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bool hasBorder;
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};
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//! get shadow matching client
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TileSet* tileSet( const Key& );
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//! get shadow matching client and opacity
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TileSet* tileSet( Key, qreal );
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//! simple pixmap
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QPixmap shadowPixmap( const Key& key ) const
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{ return shadowPixmap( key, key.active ); }
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//! simple pixmap
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QPixmap shadowPixmap( const Key&, bool active ) const;
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protected:
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DecoHelper& helper( void ) const
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{ return helper_; }
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//! square utility function
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static qreal square( qreal x )
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{ return x*x; }
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//! functions used to draw shadows
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class Parabolic
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{
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public:
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//! constructor
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Parabolic( qreal amplitude, qreal width ):
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amplitude_( amplitude ),
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width_( width )
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{}
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//! destructor
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virtual ~Parabolic( void )
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{}
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//! value
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virtual qreal operator() ( qreal x ) const
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{ return qMax( 0.0, amplitude_*(1.0 - square(x/width_) ) ); }
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private:
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qreal amplitude_;
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qreal width_;
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};
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//! functions used to draw shadows
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class Gaussian
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{
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public:
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//! constructor
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Gaussian( qreal amplitude, qreal width ):
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amplitude_( amplitude ),
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width_( width )
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{}
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//! destructor
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virtual ~Gaussian( void )
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{}
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//! value
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virtual qreal operator() ( qreal x ) const
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{ return qMax( 0.0, amplitude_*(std::exp( -square(x/width_) -0.05 ) ) ); }
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private:
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qreal amplitude_;
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qreal width_;
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};
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//! draw gradient into rect
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/*! a separate method is used in order to properly account for corners */
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void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool hasBorder = true ) const;
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private:
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//! helper
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DecoHelper& helper_;
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//! defines overlap between shadows and body
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enum { overlap = 4 };
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//! caching enable state
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bool enabled_;
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//! max index
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/*! it is used to set caches max cost, and calculate animation opacity */
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int maxIndex_;
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//! shadow configuration
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ShadowConfiguration activeShadowConfiguration_;
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//! shadow configuration
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ShadowConfiguration inactiveShadowConfiguration_;
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//! cache
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typedef QCache<int, TileSet> TileSetCache;
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//! shadow cache
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TileSetCache shadowCache_;
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//! animated shadow cache
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TileSetCache animatedShadowCache_;
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};
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}
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#endif
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