0b85768ec5
Client and Unmanaged use a signal to notify that they are about to be closed. The EffectsHandlerImpl is connected to those signals and emits the appropriate windowClosed signal to which the effects are connected.
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_LOGOUT_H
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#define KWIN_LOGOUT_H
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#include <kwineffects.h>
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namespace KWin
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{
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class GLRenderTarget;
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class GLTexture;
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class LogoutEffect
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: public Effect
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{
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Q_OBJECT
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public:
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LogoutEffect();
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~LogoutEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void windowDeleted(EffectWindow* w);
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virtual void propertyNotify(EffectWindow* w, long a);
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public Q_SLOTS:
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void slotWindowAdded(EffectWindow* w);
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void slotWindowClosed(EffectWindow *w);
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private:
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bool isLogoutDialog(EffectWindow* w);
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double progress; // 0-1
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bool displayEffect;
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EffectWindow* logoutWindow;
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bool logoutWindowClosed;
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bool logoutWindowPassed;
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// Persistent effect
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long logoutAtom;
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bool canDoPersistent;
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EffectWindowList ignoredWindows;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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void renderVignetting();
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int frameDelay;
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bool blurSupported, useBlur;
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GLTexture* blurTexture;
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GLRenderTarget* blurTarget;
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double windowOpacity;
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EffectWindowList windows;
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QHash< EffectWindow*, double > windowsOpacities;
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#endif
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};
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} // namespace
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#endif
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