0c559c163d
This compositor uses only the QPainter API to perform rendering. The window's X Pixmap is mapped to a QImage using XShm. As rendering backend a QImage is used. The new compositing type "QPainterCompositing" is introduced. Effects need to be adjusted to explicitly check the compositing type and no longer assume the compositing type is XRender if it's not OpenGL. This compositor can be selected with using "Q" as the value for KWIN_COMPOSE env variable or setting the config value to "QPainter". The GUI is not yet adjusted to select this compositor. The QPainter scene provides currently the following features: * 2D transformations (translation and scalation) * opacity modifications * rendering of decorations (new PaintRedirector sub class) * rendering of shadows * rendering of effect frames * rendering to a Wayland surface The following features are currently not provided: * saturation changes * brightness changes * 3D transformations * rendering to X Overlay window * offscreen rendering (e.g. needed for screen shot effect) * custom rendering in the effects to the current back buffer
615 lines
19 KiB
C++
615 lines
19 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "scene_qpainter.h"
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// KWin
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#include "client.h"
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#include "composite.h"
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#include "deleted.h"
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#include "effects.h"
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#include "paintredirector.h"
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#include "toplevel.h"
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#ifdef WAYLAND_FOUND
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#include "wayland_backend.h"
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#endif
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#include "workspace.h"
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#include "xcbutils.h"
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// Qt
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#include <QDebug>
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#include <QPainter>
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namespace KWin
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{
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//****************************************
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// QPainterBackend
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//****************************************
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QPainterBackend::QPainterBackend()
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: m_failed(false)
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{
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}
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QPainterBackend::~QPainterBackend()
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{
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}
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bool QPainterBackend::isLastFrameRendered() const
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{
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return true;
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}
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OverlayWindow* QPainterBackend::overlayWindow()
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{
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return NULL;
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}
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void QPainterBackend::showOverlay()
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{
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}
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void QPainterBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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void QPainterBackend::setFailed(const QString &reason)
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{
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qWarning() << "Creating the XRender backend failed: " << reason;
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m_failed = true;
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}
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#ifdef WAYLAND_FOUND
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//****************************************
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// WaylandQPainterBackend
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//****************************************
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static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time)
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{
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Q_UNUSED(data)
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Q_UNUSED(time)
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reinterpret_cast<WaylandQPainterBackend*>(data)->lastFrameRendered();
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if (callback) {
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wl_callback_destroy(callback);
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}
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}
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static const struct wl_callback_listener s_surfaceFrameListener = {
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handleFrameCallback
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};
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WaylandQPainterBackend::WaylandQPainterBackend()
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: QPainterBackend()
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, m_lastFrameRendered(true)
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, m_needsFullRepaint(true)
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, m_backBuffer(QImage(QSize(displayWidth(), displayHeight()), QImage::Format_ARGB32_Premultiplied))
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, m_buffer(NULL)
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{
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connect(Wayland::WaylandBackend::self()->shmPool(), SIGNAL(poolResized()), SLOT(remapBuffer()));
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}
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WaylandQPainterBackend::~WaylandQPainterBackend()
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{
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if (m_buffer) {
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m_buffer->setUsed(false);
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}
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}
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bool WaylandQPainterBackend::isLastFrameRendered() const
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{
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return m_lastFrameRendered;
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}
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bool WaylandQPainterBackend::usesOverlayWindow() const
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{
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return false;
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}
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void WaylandQPainterBackend::present(int mask, const QRegion &damage)
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{
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Q_UNUSED(mask)
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Wayland::WaylandBackend *wl = Wayland::WaylandBackend::self();
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if (m_backBuffer.isNull()) {
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return;
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}
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m_lastFrameRendered = false;
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m_needsFullRepaint = false;
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wl_surface *surface = wl->surface();
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wl_callback *callback = wl_surface_frame(surface);
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wl_callback_add_listener(callback, &s_surfaceFrameListener, this);
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wl_surface_attach(surface, m_buffer->buffer(), 0, 0);
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Q_FOREACH (const QRect &rect, damage.rects()) {
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wl_surface_damage(surface, rect.x(), rect.y(), rect.width(), rect.height());
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}
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wl_surface_commit(surface);
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wl->dispatchEvents();
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}
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void WaylandQPainterBackend::lastFrameRendered()
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{
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m_lastFrameRendered = true;
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Compositor::self()->lastFrameRendered();
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}
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void WaylandQPainterBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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m_buffer->setUsed(false);
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m_buffer = NULL;
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}
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QImage *WaylandQPainterBackend::buffer()
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{
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return &m_backBuffer;
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}
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void WaylandQPainterBackend::prepareRenderingFrame()
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{
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if (m_buffer) {
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if (m_buffer->isReleased()) {
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// we can re-use this buffer
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m_buffer->setReleased(false);
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return;
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} else {
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// buffer is still in use, get a new one
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m_buffer->setUsed(false);
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}
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}
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m_buffer = NULL;
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const QSize size(displayWidth(), displayHeight());
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m_buffer = Wayland::WaylandBackend::self()->shmPool()->getBuffer(size, size.width() * 4);
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if (!m_buffer) {
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qDebug() << "Did not get a new Buffer from Shm Pool";
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m_backBuffer = QImage();
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return;
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}
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m_buffer->setUsed(true);
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m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied);
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m_backBuffer.fill(Qt::transparent);
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m_needsFullRepaint = true;
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qDebug() << "Created a new back buffer";
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}
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void WaylandQPainterBackend::remapBuffer()
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{
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if (!m_buffer || !m_buffer->isUsed()) {
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return;
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}
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const QSize size = m_backBuffer.size();
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m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied);
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qDebug() << "Remapped our back buffer";
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}
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bool WaylandQPainterBackend::needsFullRepaint() const
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{
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return m_needsFullRepaint;
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}
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#endif
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//****************************************
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// SceneQPainter
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//****************************************
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SceneQPainter *SceneQPainter::createScene()
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{
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QScopedPointer<QPainterBackend> backend;
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#ifdef WAYLAND_FOUND
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if (Wayland::WaylandBackend::self()) {
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backend.reset(new WaylandQPainterBackend);
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if (backend->isFailed()) {
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return NULL;
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}
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return new SceneQPainter(backend.take());
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}
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#endif
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return NULL;
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}
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SceneQPainter::SceneQPainter(QPainterBackend* backend)
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: Scene(Workspace::self())
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, m_backend(backend)
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, m_painter(new QPainter())
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{
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}
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SceneQPainter::~SceneQPainter()
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{
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}
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CompositingType SceneQPainter::compositingType() const
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{
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return QPainterCompositing;
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}
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bool SceneQPainter::initFailed() const
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{
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return false;
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}
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void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
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{
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m_painter->save();
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m_painter->translate(data.xTranslation(), data.yTranslation());
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m_painter->scale(data.xScale(), data.yScale());
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Scene::paintGenericScreen(mask, data);
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m_painter->restore();
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}
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qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
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{
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QElapsedTimer renderTimer;
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renderTimer.start();
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createStackingOrder(toplevels);
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int mask = 0;
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m_backend->prepareRenderingFrame();
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m_painter->begin(m_backend->buffer());
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if (m_backend->needsFullRepaint()) {
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mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
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damage = QRegion(0, 0, displayWidth(), displayHeight());
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}
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QRegion updateRegion, validRegion;
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paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
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m_backend->showOverlay();
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m_painter->end();
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m_backend->present(mask, updateRegion);
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// do cleanup
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clearStackingOrder();
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return renderTimer.nsecsElapsed();
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}
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void SceneQPainter::paintBackground(QRegion region)
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{
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m_painter->setBrush(Qt::black);
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m_painter->drawRects(region.rects());
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}
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Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
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{
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return new SceneQPainter::Window(this, toplevel);
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}
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Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
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{
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return new QPainterEffectFrame(frame, this);
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}
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Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
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{
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return new SceneQPainterShadow(toplevel);
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}
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//****************************************
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// SceneQPainter::Window
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//****************************************
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SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
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: Scene::Window(c)
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, m_scene(scene)
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{
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}
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SceneQPainter::Window::~Window()
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{
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discardShape();
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}
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void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
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{
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if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
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region &= toplevel->visibleRect();
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if (region.isEmpty())
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return;
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QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
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if (!pixmap || !pixmap->isValid()) {
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return;
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}
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if (!toplevel->damage().isEmpty()) {
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pixmap->update(toplevel->damage());
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toplevel->resetDamage();
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}
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QPainter *scenePainter = m_scene->painter();
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QPainter *painter = scenePainter;
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painter->setClipRegion(region);
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painter->setClipping(true);
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painter->save();
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painter->translate(x(), y());
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if (mask & PAINT_WINDOW_TRANSFORMED) {
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painter->translate(data.xTranslation(), data.yTranslation());
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painter->scale(data.xScale(), data.yScale());
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}
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const bool opaque = qFuzzyCompare(1.0, data.opacity());
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QImage tempImage;
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QPainter tempPainter;
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if (!opaque) {
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// need a temp render target which we later on blit to the screen
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tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
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tempImage.fill(Qt::transparent);
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tempPainter.begin(&tempImage);
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tempPainter.save();
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tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
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painter = &tempPainter;
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}
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renderShadow(painter);
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renderWindowDecorations(painter);
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// render content
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const QRect src = QRect(toplevel->clientPos(), toplevel->clientSize());
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painter->drawImage(toplevel->clientPos(), pixmap->image(), src);
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if (!opaque) {
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tempPainter.restore();
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tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
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QColor translucent(Qt::transparent);
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translucent.setAlphaF(data.opacity());
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tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
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tempPainter.end();
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painter = scenePainter;
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painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
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}
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painter->restore();
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painter->setClipRegion(QRegion());
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painter->setClipping(false);
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}
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void SceneQPainter::Window::renderShadow(QPainter* painter)
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{
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if (!toplevel->shadow()) {
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return;
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}
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SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
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const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
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const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
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const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
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const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
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const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
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const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
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const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
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const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
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const int leftOffset = shadow->leftOffset();
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const int topOffset = shadow->topOffset();
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const int rightOffset = shadow->rightOffset();
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const int bottomOffset = shadow->bottomOffset();
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// top left
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painter->drawPixmap(-leftOffset, -topOffset, topLeft);
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// top right
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painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
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// bottom left
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painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
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// bottom right
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painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
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toplevel->height() - bottomRight.height() + bottomOffset,
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bottomRight);
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// top
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painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
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toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
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top.height(),
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top);
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// left
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painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
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toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
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left);
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// right
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painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
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topRight.height() - topOffset,
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right.width(),
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toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
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right);
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// bottom
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painter->drawPixmap(bottomLeft.width() - leftOffset,
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toplevel->height() - bottom.height() + bottomOffset,
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toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
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bottom.height(),
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bottom);
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}
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void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
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{
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// TODO: custom decoration opacity
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Client *client = dynamic_cast<Client*>(toplevel);
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Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
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if (!client && !deleted) {
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return;
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}
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bool noBorder = true;
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PaintRedirector *redirector = NULL;
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QRect dtr, dlr, drr, dbr;
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if (client && !client->noBorder()) {
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redirector = client->decorationPaintRedirector();
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client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative);
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noBorder = false;
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} else if (deleted && !deleted->noBorder()) {
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noBorder = false;
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redirector = deleted->decorationPaintRedirector();
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deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
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}
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if (noBorder || !redirector) {
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return;
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}
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redirector->ensurePixmapsPainted();
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const QImage *left = redirector->leftDecoPixmap<const QImage *>();
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const QImage *top = redirector->topDecoPixmap<const QImage *>();
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const QImage *right = redirector->rightDecoPixmap<const QImage *>();
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const QImage *bottom = redirector->bottomDecoPixmap<const QImage *>();
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painter->drawImage(dtr, *top);
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painter->drawImage(dlr, *left);
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painter->drawImage(drr, *right);
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painter->drawImage(dbr, *bottom);
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redirector->markAsRepainted();
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}
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WindowPixmap *SceneQPainter::Window::createWindowPixmap()
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{
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return new QPainterWindowPixmap(this);
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}
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//****************************************
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// QPainterWindowPixmap
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//****************************************
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QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
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: WindowPixmap(window)
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, m_shm(new Xcb::Shm)
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{
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}
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QPainterWindowPixmap::~QPainterWindowPixmap()
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{
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}
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void QPainterWindowPixmap::create()
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{
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if (isValid() || !m_shm->isValid()) {
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return;
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}
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KWin::WindowPixmap::create();
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if (!isValid()) {
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return;
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}
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m_image = QImage((uchar*)m_shm->buffer(), size().width(), size().height(), QImage::Format_ARGB32_Premultiplied);
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}
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bool QPainterWindowPixmap::update(const QRegion &damage)
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{
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Q_UNUSED(damage)
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if (!m_shm->isValid()) {
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return false;
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}
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// TODO: optimize by only updating the damaged areas
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xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pixmap(),
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0, 0, size().width(), size().height(),
|
|
~0, XCB_IMAGE_FORMAT_Z_PIXMAP, m_shm->segment(), 0);
|
|
|
|
ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
|
|
if (image.isNull()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
|
|
: Scene::EffectFrame(frame)
|
|
, m_scene(scene)
|
|
{
|
|
}
|
|
|
|
QPainterEffectFrame::~QPainterEffectFrame()
|
|
{
|
|
}
|
|
|
|
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
{
|
|
Q_UNUSED(region)
|
|
Q_UNUSED(opacity)
|
|
// TODO: adjust opacity
|
|
if (m_effectFrame->geometry().isEmpty()) {
|
|
return; // Nothing to display
|
|
}
|
|
QPainter *painter = m_scene->painter();
|
|
|
|
|
|
// Render the actual frame
|
|
if (m_effectFrame->style() == EffectFrameUnstyled) {
|
|
painter->save();
|
|
painter->setPen(Qt::NoPen);
|
|
QColor color(Qt::black);
|
|
color.setAlphaF(frameOpacity);
|
|
painter->setBrush(color);
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
|
|
painter->restore();
|
|
} else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
qreal left, top, right, bottom;
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
|
|
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
|
|
}
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
|
|
}
|
|
|
|
// Render icon
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
const QPoint topLeft(m_effectFrame->geometry().x(),
|
|
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
|
|
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
|
|
}
|
|
|
|
// Render text
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
// Determine position on texture to paint text
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
|
}
|
|
|
|
// If static size elide text as required
|
|
QString text = m_effectFrame->text();
|
|
if (m_effectFrame->isStatic()) {
|
|
QFontMetrics metrics(m_effectFrame->text());
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
}
|
|
|
|
painter->save();
|
|
painter->setFont(m_effectFrame->font());
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
painter->setPen(m_effectFrame->styledTextColor());
|
|
} else {
|
|
// TODO: What about no frame? Custom color setting required
|
|
painter->setPen(Qt::white);
|
|
}
|
|
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
|
|
painter->restore();
|
|
}
|
|
}
|
|
|
|
//****************************************
|
|
// QPainterShadow
|
|
//****************************************
|
|
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
|
|
: Shadow(toplevel)
|
|
{
|
|
}
|
|
|
|
SceneQPainterShadow::~SceneQPainterShadow()
|
|
{
|
|
}
|
|
|
|
bool SceneQPainterShadow::prepareBackend()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
} // KWin
|