7292af3d04
With fractional scaling integer based logical geometry may not match device pixels. Once we have a floating point base we can fix that. This also is important for our X11 scale override, with a scale of 2 we could get logical sizes with halves. We already have all input being floating point, this doubles down on it for all remaining geometry. - Outputs remain integer to ensure that any screen on the right remains aligned. - Placement also remains integer based for now. - Repainting is untouched as we always expand outwards (QRectF::toAdjustedRect(). - Decoration is untouched for now - Rules are integer in the config, but floating in the adjusting/API This should also be fine. At some point we'll add a method to snap to the device pixel grid. Effectively `round(value * dpr) / dpr` though right now things mostly work. This also gets rid of a lot of hacks for QRect right and bottom which are very confusing. Parts to watch out in the port are: QRectF::contains now includes edges QRectF::right and bottom are now sane so previous hacks have to be removed QRectF(QPoint, QPoint) behaves differently for the same reason QRectF::center too In test results some adjusted values which are the result of QRect.center because using QRectF's center should behave the same to the user.
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "surfaceitem.h"
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class QOpenGLFramebufferObject;
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namespace KWin
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{
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class InternalWindow;
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/**
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* The SurfaceItemInternal class represents an internal surface in the scene.
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*/
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class KWIN_EXPORT SurfaceItemInternal : public SurfaceItem
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{
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Q_OBJECT
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public:
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explicit SurfaceItemInternal(InternalWindow *window, Item *parent = nullptr);
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QRegion shape() const override;
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private Q_SLOTS:
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void handleBufferGeometryChanged(Window *window, const QRectF &old);
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protected:
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std::unique_ptr<SurfacePixmap> createPixmap() override;
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};
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class KWIN_EXPORT SurfacePixmapInternal final : public SurfacePixmap
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{
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Q_OBJECT
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public:
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explicit SurfacePixmapInternal(SurfaceItemInternal *item, QObject *parent = nullptr);
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QOpenGLFramebufferObject *fbo() const;
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QImage image() const;
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void create() override;
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void update() override;
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bool isValid() const override;
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private:
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SurfaceItemInternal *m_item;
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std::shared_ptr<QOpenGLFramebufferObject> m_fbo;
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QImage m_rasterBuffer;
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};
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} // namespace KWin
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