kwin/lib
Michael Zanetti 32ef57aae7 Add bool keepAbove() to EffectWindow
svn path=/trunk/KDE/kdebase/workspace/; revision=969232
2009-05-17 18:26:49 +00:00
..
CMakeLists.txt Added EffectFrame, a helper class that creates, manages and caches a 2009-02-21 04:53:13 +00:00
kcommondecoration.cpp Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kcommondecoration.h Pedantic 2009-05-05 06:25:35 +00:00
kcommondecoration_p.cpp Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kcommondecoration_p.h Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kdecoration.cpp Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kdecoration.h Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kdecoration_p.cpp
kdecoration_p.h
kdecoration_plugins_p.cpp
kdecoration_plugins_p.h
kdecorationbridge.h
kdecorationfactory.cpp
kdecorationfactory.h
kwinconfig.h.cmake
kwineffects.cpp slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
kwineffects.h Add bool keepAbove() to EffectWindow 2009-05-17 18:26:49 +00:00
kwinglobals.cpp
kwinglobals.h Add support for hardcoded non-KWin-related active screen edge actions, 2009-02-28 08:33:16 +00:00
kwinglutils.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils.h Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinshadereffect.cpp The assert for popRenderTarget in kwinshadereffect caused the kwin freezes as if assert has not been compiled in, the fbo will never be detached. So now we have working looking glass and sharpen effect back. 2009-04-27 20:02:22 +00:00
kwinshadereffect.h
kwinxrenderutils.cpp slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
kwinxrenderutils.h slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
Mainpage.dox
Messages.sh