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0c91716572
kwin
/
lib
History
Michael Zanetti
32ef57aae7
Add bool keepAbove() to EffectWindow
...
svn path=/trunk/KDE/kdebase/workspace/; revision=969232
2009-05-17 18:26:49 +00:00
..
CMakeLists.txt
Added EffectFrame, a helper class that creates, manages and caches a
2009-02-21 04:53:13 +00:00
kcommondecoration.cpp
Make it possible for the decorations to paint outside the window frame
2009-05-04 22:35:33 +00:00
kcommondecoration.h
Pedantic
2009-05-05 06:25:35 +00:00
kcommondecoration_p.cpp
Make it possible for the decorations to paint outside the window frame
2009-05-04 22:35:33 +00:00
kcommondecoration_p.h
Make it possible for the decorations to paint outside the window frame
2009-05-04 22:35:33 +00:00
kdecoration.cpp
Make it possible for the decorations to paint outside the window frame
2009-05-04 22:35:33 +00:00
kdecoration.h
Make it possible for the decorations to paint outside the window frame
2009-05-04 22:35:33 +00:00
kdecoration_p.cpp
kdecoration_p.h
kdecoration_plugins_p.cpp
kdecoration_plugins_p.h
kdecorationbridge.h
kdecorationfactory.cpp
kdecorationfactory.h
kwinconfig.h.cmake
kwineffects.cpp
slight performance for xrender shadows
2009-05-12 14:12:46 +00:00
kwineffects.h
Add bool keepAbove() to EffectWindow
2009-05-17 18:26:49 +00:00
kwinglobals.cpp
kwinglobals.h
Add support for hardcoded non-KWin-related active screen edge actions,
2009-02-28 08:33:16 +00:00
kwinglutils.cpp
Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used.
2009-04-27 11:07:15 +00:00
kwinglutils.h
Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used.
2009-04-27 11:07:15 +00:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinshadereffect.cpp
The assert for popRenderTarget in kwinshadereffect caused the kwin freezes as if assert has not been compiled in, the fbo will never be detached. So now we have working looking glass and sharpen effect back.
2009-04-27 20:02:22 +00:00
kwinshadereffect.h
kwinxrenderutils.cpp
slight performance for xrender shadows
2009-05-12 14:12:46 +00:00
kwinxrenderutils.h
slight performance for xrender shadows
2009-05-12 14:12:46 +00:00
Mainpage.dox
Messages.sh