918 lines
34 KiB
Text
918 lines
34 KiB
Text
# translation of kcmkwincompositing.po to British English
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# Copyright (C) YEAR This_file_is_part_of_KDE
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# This file is distributed under the same license as the PACKAGE package.
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#
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# Malcolm Hunter <malcolm.hunter@gmx.co.uk>, 2008.
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# Andrew Coles <andrew_coles@yahoo.co.uk>, 2009, 2010.
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# Steve Allewell <steve.allewell@gmail.com>, 2014, 2016, 2017, 2018, 2021, 2022, 2023.
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msgid ""
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msgstr ""
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"Project-Id-Version: kcmkwincompositing\n"
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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"POT-Creation-Date: 2023-11-09 01:39+0000\n"
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"PO-Revision-Date: 2023-02-27 20:38+0000\n"
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"Last-Translator: Steve Allewell <steve.allewell@gmail.com>\n"
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"Language-Team: British English <kde-l10n-en_gb@kde.org>\n"
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"Language: en_GB\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Lokalize 21.12.3\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
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#: compositing.ui:31
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#, kde-format
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msgid ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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msgstr ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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#: compositing.ui:44
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#, kde-format
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msgid ""
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"Keeping the window thumbnail always interferes with the minimized state of "
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"windows. This can result in windows not suspending their work when minimized."
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msgstr ""
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"Keeping the window thumbnail always interferes with the minimised state of "
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"windows. This can result in windows not suspending their work when minimised."
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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#: compositing.ui:56
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#, kde-format
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msgid "Compositing:"
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msgstr "Compositing:"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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#: compositing.ui:63
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#, kde-format
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msgid "Enable on startup"
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msgstr "Enable on startup"
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:72
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#, kde-format
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msgid ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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msgstr ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:75
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#, kde-format
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msgid "Allow applications to block compositing"
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msgstr "Allow applications to block compositing"
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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#: compositing.ui:82
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#, kde-format
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msgid "Animation speed:"
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msgstr "Animation speed:"
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#. i18n: ectx: property (text), widget (QLabel, label_3)
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#: compositing.ui:119
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#, kde-format
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msgid "Very slow"
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msgstr "Very slow"
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#. i18n: ectx: property (text), widget (QLabel, label)
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#: compositing.ui:139
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#, kde-format
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msgid "Instant"
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msgstr "Instant"
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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#: compositing.ui:151
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#, kde-format
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msgid "Keep window thumbnails:"
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msgstr "Keep window thumbnails:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:159
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#, kde-format
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msgid "Never"
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msgstr "Never"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:164
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#, kde-format
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msgid "Only for Shown Windows"
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msgstr "Only for Shown Windows"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:169
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#, kde-format
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msgid "Always"
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msgstr "Always"
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#: main.cpp:78
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#, kde-format
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msgid "Re-enable OpenGL detection"
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msgstr "Re-enable OpenGL detection"
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#~ msgid "Latency:"
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#~ msgstr "Latency:"
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#~ msgid "Force lowest latency (may cause dropped frames)"
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#~ msgstr "Force lowest latency (may cause dropped frames)"
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#~ msgid "Prefer lower latency"
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#~ msgstr "Prefer lower latency"
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#~ msgid "Balance of latency and smoothness"
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#~ msgstr "Balance of latency and smoothness"
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#~ msgid "Prefer smoother animations"
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#~ msgstr "Prefer smoother animations"
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#~ msgid "Force smoothest animations"
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#~ msgstr "Force smoothest animations"
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#~ msgid ""
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#~ "Reduce latency by allowing screen tearing artifacts in fullscreen windows"
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#~ msgstr ""
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#~ "Reduce latency by allowing screen tearing artefacts in full-screen windows"
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#~ msgid "Allows applications to cause screen tearing in fullscreen."
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#~ msgstr "Allows applications to cause screen tearing in fullscreen."
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#~ msgid "Allow tearing in fullscreen"
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#~ msgstr "Allow tearing in fullscreen"
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#~ msgid ""
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
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#~ "performance regressions and rendering artifacts."
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#~ msgstr ""
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
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#~ "performance regressions and rendering artifacts."
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#~ msgid "Scale method:"
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#~ msgstr "Scale method:"
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#~ msgid "Smooth"
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#~ msgstr "Smooth"
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#~ msgid "Accurate"
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#~ msgstr "Accurate"
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#~ msgid "Tearing prevention (\"vsync\"):"
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#~ msgstr "Tearing prevention (\"vsync\"):"
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#~ msgid "Automatic"
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#~ msgstr "Automatic"
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#~ msgid "Only when cheap"
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#~ msgstr "Only when cheap"
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#~ msgid "Full screen repaints"
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#~ msgstr "Full screen repaints"
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#~ msgid "Re-use screen content"
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#~ msgstr "Re-use screen content"
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#~ msgid ""
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
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#~ "video."
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#~ msgstr ""
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
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#~ "video."
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#~ msgid "\"Full screen repaints\" can cause performance problems."
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#~ msgstr "\"Full screen repaints\" can cause performance problems."
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#~ msgid ""
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#~ "\"Re-use screen content\" causes severe performance problems on MESA "
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#~ "drivers."
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#~ msgstr ""
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#~ "\"Re-use screen content\" causes severe performance problems on MESA "
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#~ "drivers."
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#~ msgid "Rendering backend:"
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#~ msgstr "Rendering backend:"
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#~ msgid "OpenGL 3.1"
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#~ msgstr "OpenGL 3.1"
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#~ msgid "OpenGL 2.0"
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#~ msgstr "OpenGL 2.0"
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#~ msgid "Crisp"
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#~ msgstr "Crisp"
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#~ msgid "Smooth (slower)"
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#~ msgstr "Smooth (slower)"
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#~ msgid "XRender"
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#~ msgstr "XRender"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "EGL"
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#~ msgstr "EGL"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "GLX"
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#~ msgstr "GLX"
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#~ msgid ""
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#~ "Author: %1\n"
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#~ "License: %2"
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#~ msgstr ""
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#~ "Author: %1\n"
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#~ "Licence: %2"
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#~ msgid ""
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#~ "Hint: To find out or configure how to activate an effect, look at the "
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#~ "effect's settings."
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#~ msgstr ""
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#~ "Hint: To find out or configure how to activate an effect, look at the "
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#~ "effect's settings."
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#, fuzzy
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#~| msgid "Search"
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#~ msgid "Search..."
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#~ msgstr "Search"
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#~ msgid "Configure filter"
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#~ msgstr "Configure filter"
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#~ msgid "Exclude Desktop Effects not supported by the Compositor"
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#~ msgstr "Exclude Desktop Effects not supported by the Compositor"
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#~ msgid "Exclude internal Desktop Effects"
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#~ msgstr "Exclude internal Desktop Effects"
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#~ msgid "Get New Desktop Effects..."
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#~ msgstr "Get New Desktop Effects..."
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#~ msgctxt "NAME OF TRANSLATORS"
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#~ msgid "Your names"
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#~ msgstr "Malcolm Hunter"
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#~ msgctxt "EMAIL OF TRANSLATORS"
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#~ msgid "Your emails"
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#~ msgstr "malcolm.hunter@gmx.co.uk"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Accessibility"
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#~ msgstr "Accessibility"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Appearance"
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#~ msgstr "Appearance"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Candy"
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#~ msgstr "Candy"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Focus"
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#~ msgstr "Focus"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Show Desktop Animation"
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#~ msgstr "Show Desktop Animation"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Tools"
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#~ msgstr "Tools"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Virtual Desktop Switching Animation"
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#~ msgstr "Virtual Desktop Switching Animation"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Window Management"
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#~ msgstr "Window Management"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Window Open/Close Animation"
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#~ msgstr "Window Open/Close Animation"
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#~ msgid "KWin development team"
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#~ msgstr "KWin development team"
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#~ msgid "Experimental:"
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#~ msgstr "Experimental:"
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#~ msgid "Enable color correction"
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#~ msgstr "Enable colour correction"
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#~ msgid ""
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#~ "Having full screen windows bypass the compositor is not supported on "
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#~ "every hardware."
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#~ msgstr ""
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#~ "Having full screen windows bypasses the compositor and is not supported "
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#~ "on all hardware."
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#~ msgid "Expert:"
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#~ msgstr "Expert:"
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#~ msgid "Suspend compositor for full screen windows"
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#~ msgstr "Suspend compositor for full screen windows"
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#~ msgid "OpenGL interface:"
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#~ msgstr "OpenGL interface:"
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#~ msgid ""
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#~ "EGL is not supported by all OpenGL drivers. If not supported the "
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#~ "Compositor will be disabled."
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#~ msgstr ""
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#~ "EGL is not supported by all OpenGL drivers. If not supported the "
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#~ "Compositor will be disabled."
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#~ msgid "Animation Speed:"
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#~ msgstr "Animation Speed:"
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#~ msgid "Scale Method:"
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#~ msgstr "Scale Method:"
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#~ msgid "Tearing Prevention (VSync):"
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#~ msgstr "Tearing Prevention (VSync):"
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#~ msgid "Keep Window Thumbnails:"
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#~ msgstr "Keep Window Thumbnails:"
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#~ msgid "Always (Breaks Animations)"
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#~ msgstr "Always (Breaks Animations)"
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#~ msgid "OpenGL Platform Interface:"
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#~ msgstr "OpenGL Platform Interface:"
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#~ msgid "Form"
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#~ msgstr "Form"
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#~ msgid "1 second remaining:"
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#~ msgid_plural "%1 seconds remaining:"
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#~ msgstr[0] "1 second remaining:"
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#~ msgstr[1] "%1 seconds remaining:"
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#~ msgid "Confirm Desktop Effects Change"
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#~ msgstr "Confirm Desktop Effects Change"
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#~ msgid "&Accept Configuration"
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#~ msgstr "&Accept Configuration"
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#~ msgid "&Return to Previous Configuration"
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#~ msgstr "&Return to Previous Configuration"
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#~ msgid ""
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#~ "Desktop effects settings have changed.\n"
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#~ "Do you want to keep the new settings?\n"
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#~ "They will be automatically reverted in 10 seconds."
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#~ msgstr ""
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#~ "Desktop effects settings have changed.\n"
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#~ "Do you want to keep the new settings?\n"
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#~ "They will be automatically reverted in 10 seconds."
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#~ msgid "Use GLSL shaders"
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#~ msgstr "Use GLSL shaders"
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#~ msgid "kcmkwincompositing"
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#~ msgstr "kcmkwincompositing"
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#~ msgid "KWin Desktop Effects Configuration Module"
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#~ msgstr "KWin Desktop Effects Configuration Module"
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#~ msgid "(c) 2007 Rivo Laks"
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#~ msgstr "(c) 2007 Rivo Laks"
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#~ msgid "Rivo Laks"
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#~ msgstr "Rivo Laks"
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#, fuzzy
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#~| msgid "No Effect"
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#~ msgid "No effect"
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#~ msgstr "No Effect"
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#~ msgid ""
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#~ "Failed to activate desktop effects using the given configuration options. "
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#~ "Settings will be reverted to their previous values.\n"
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#~ "\n"
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#~ "Check your X configuration. You may also consider changing advanced "
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#~ "options, especially changing the compositing type."
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#~ msgstr ""
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#~ "Failed to activate desktop effects using the given configuration options. "
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#~ "Settings will be reverted to their previous values.\n"
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#~ "\n"
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#~ "Check your X configuration. You may also consider changing advanced "
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#~ "options, especially changing the compositing type."
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#~ msgid "Demos"
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#~ msgstr "Demos"
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#~ msgid "Tests"
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#~ msgstr "Tests"
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#~ msgid ""
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#~ "Desktop effects are not available on this system due to the following "
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#~ "technical issues:"
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#~ msgstr ""
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#~ "Desktop effects are not available on this system due to the following "
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#~ "technical issues:"
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#~ msgid ""
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#~ "Your settings have been saved but as KDE is currently running in failsafe "
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#~ "mode desktop effects cannot be enabled at this time.\n"
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#~ "\n"
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#~ "Please exit failsafe mode to enable desktop effects."
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#~ msgstr ""
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#~ "Your settings have been saved but as KDE is currently running in failsafe "
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#~ "mode desktop effects cannot be enabled at this time.\n"
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#~ "\n"
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#~ "Please exit failsafe mode to enable desktop effects."
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#, fuzzy
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#~| msgid "The following desktop effects could not be activated:"
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#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
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#~ msgid "One desktop effect could not be loaded."
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#~ msgid_plural "%1 desktop effects could not be loaded."
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#~ msgstr[0] "The following desktop effects could not be activated:"
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#~ msgstr[1] "The following desktop effects could not be activated:"
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#, fuzzy
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#~| msgid "The following desktop effects could not be activated:"
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#~ msgctxt "Window title"
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#~ msgid "List of effects which could not be loaded"
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#~ msgstr "The following desktop effects could not be activated:"
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#, fuzzy
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#~| msgid "Desktop effects are active"
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#~ msgctxt ""
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#~ "Error Message shown when compositing is not active after tried activation"
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#~ msgid "Desktop effect system is not running."
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#~ msgstr "Desktop effects are active"
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#~ msgid "<h1>Desktop Effects</h1>"
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#~ msgstr "<h1>Desktop Effects</h1>"
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#~ msgid "General"
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#~ msgstr "General"
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#~ msgid "Improved window management"
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#~ msgstr "Improved window management"
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#~ msgid "Effect for desktop switching:"
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#~ msgstr "Effect for desktop switching:"
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#~ msgid "Very Fast"
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#~ msgstr "Very Fast"
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#~ msgid "Fast"
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#~ msgstr "Fast"
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#~ msgid "Normal"
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#~ msgstr "Normal"
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#~ msgid "Slow"
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#~ msgstr "Slow"
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#~ msgid "Extremely Slow"
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#~ msgstr "Extremely Slow"
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#~ msgid ""
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#~ "You can find more effects, as well as effect-specific settings, in the "
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#~ "\"All Effects\" tab above."
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#~ msgstr ""
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#~ "You can find more effects, as well as effect-specific settings, in the "
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#~ "\"All Effects\" tab above."
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#~ msgid "All Effects"
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#~ msgstr "All Effects"
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#~ msgid "Advanced"
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#~ msgstr "Advanced"
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#~ msgid "OpenGL Options"
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#~ msgstr "OpenGL Options"
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#~ msgid "General Options"
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#~ msgstr "General Options"
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#~ msgid ""
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "REC-html40/strict.dtd\">\n"
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
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#~ "css\">\n"
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#~ "p, li { white-space: pre-wrap; }\n"
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#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
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#~ "weight:400; font-style:normal;\">\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
|
#~ "on all GPUs but looks bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
|
#~ "blending.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
|
#~ "body></html>"
|
|
#~ msgstr ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
|
#~ "on all GPUs but looks bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
|
#~ "blending.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
|
#~ "body></html>"
|
|
|
|
#, fuzzy
|
|
#~| msgid ""
|
|
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/"
|
|
#~| "TR/REC-html40/strict.dtd\">\n"
|
|
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~| "css\">\n"
|
|
#~| "p, li { white-space: pre-wrap; }\n"
|
|
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~| "weight:400; font-style:normal;\">\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "weight:600;\">Crisp:</span></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
|
#~| "bricky</p>\n"
|
|
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~| "\"></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "weight:600;\">Smooth:</span></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little "
|
|
#~| "blurry</p>\n"
|
|
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~| "\"></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "weight:600;\">Accurate:</span></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
|
#~| "requires shader support (glsl or arb).</p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on "
|
|
#~| "weaker GPUs and even cause various troubles with broken drivers (from "
|
|
#~| "overbrightening to segfaults.)</p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth"
|
|
#~| "\" if you have problems.</p></body></html>"
|
|
#~ msgid ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
|
#~ "bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
|
#~ "p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Accurate:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
|
#~ "requires glsl shader support.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
|
#~ "GPUs and even cause various troubles with broken drivers (from "
|
|
#~ "overbrightening to segfaults).</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
|
#~ "if you have problems.</p></body></html>"
|
|
#~ msgstr ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
|
#~ "bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
|
#~ "p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Accurate:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
|
#~ "requires shader support (glsl or arb).</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
|
#~ "GPUs and even cause various troubles with broken drivers (from "
|
|
#~ "overbrightening to segfaults).</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
|
#~ "if you have problems.</p></body></html>"
|
|
|
|
#, fuzzy
|
|
#~| msgid "OpenGL"
|
|
#~ msgid "OpenGL 1.2"
|
|
#~ msgstr "OpenGL"
|
|
|
|
#, fuzzy
|
|
#~| msgid ""
|
|
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/"
|
|
#~| "TR/REC-html40/strict.dtd\">\n"
|
|
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~| "css\">\n"
|
|
#~| "p, li { white-space: pre-wrap; }\n"
|
|
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~| "weight:400; font-style:normal;\">\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "weight:600;\">Crisp:</span></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
|
#~| "on all GPUs but looks bricky</p>\n"
|
|
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~| "\"></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "weight:600;\">Smooth:</span></p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~| "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
|
#~| "blending.</p>\n"
|
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
#~| "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
|
#~| "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
|
#~| "body></html>"
|
|
#~ msgid ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
|
|
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
|
|
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
|
|
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
|
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
|
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
|
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
|
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
|
#~ "depending on the GPU and driver)</p></body></html>"
|
|
#~ msgstr ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
|
#~ "on all GPUs but looks bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
|
#~ "blending.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
|
#~ "body></html>"
|
|
|
|
#, fuzzy
|
|
#~| msgid "Use GLSL shaders"
|
|
#~ msgid "Use OpenGL 2 Shaders"
|
|
#~ msgstr "Use GLSL shaders"
|
|
|
|
#~ msgid "Use VSync"
|
|
#~ msgstr "Use VSync"
|
|
|
|
#~ msgid "Effect for window switching:"
|
|
#~ msgstr "Effect for window switching:"
|
|
|
|
#~ msgid "Enable direct rendering"
|
|
#~ msgstr "Enable direct rendering"
|
|
|
|
#~ msgid "Disable functionality checks"
|
|
#~ msgstr "Disable functionality checks"
|
|
|
|
#~ msgid "Desktop effects are temporarily disabled"
|
|
#~ msgstr "Desktop effects are temporarily disabled"
|
|
|
|
#~ msgid "Resume Desktop Effects"
|
|
#~ msgstr "Resume Desktop Effects"
|
|
|
|
#~ msgid "Desktop effects are disabled"
|
|
#~ msgstr "Desktop effects are disabled"
|
|
|
|
#~ msgid "Common Settings"
|
|
#~ msgstr "Common Settings"
|
|
|
|
#~ msgid "Compositing State"
|
|
#~ msgstr "Compositing State"
|
|
|
|
#~ msgid "Shadows"
|
|
#~ msgstr "Shadows"
|
|
|
|
#~ msgid "OpenGL mode:"
|
|
#~ msgstr "OpenGL mode:"
|
|
|
|
#~ msgid "Texture From Pixmap"
|
|
#~ msgstr "Texture From Pixmap"
|
|
|
|
#~ msgid "Shared Memory"
|
|
#~ msgstr "Shared Memory"
|
|
|
|
#~ msgid "Fallback"
|
|
#~ msgstr "Fallback"
|
|
|
|
#~ msgid ""
|
|
#~ "Enabling this option allows compositing to be activated even if some of "
|
|
#~ "the internal checks fail. Doing so may make the whole desktop unusable "
|
|
#~ "and its use is not recommened. Use only if KWin refuses to activate "
|
|
#~ "compositing on a system that should be capable of compositing.\n"
|
|
#~ msgstr ""
|
|
#~ "Enabling this option allows compositing to be activated even if some of "
|
|
#~ "the internal checks fail. Doing so may make the whole desktop unusable "
|
|
#~ "and its use is not recommened. Use only if KWin refuses to activate "
|
|
#~ "compositing on a system that should be capable of compositing.\n"
|
|
|
|
#~ msgid "Nearest (fastest)"
|
|
#~ msgstr "Nearest (fastest)"
|
|
|
|
#~ msgid "Bilinear"
|
|
#~ msgstr "Bilinear"
|
|
|
|
#~ msgid "Trilinear (best quality)"
|
|
#~ msgstr "Trilinear (best quality)"
|
|
|
|
#~ msgid ""
|
|
#~ "Improves performance of fullscreen applications like games and video "
|
|
#~ "players. This option can cause flickering when another window is opened "
|
|
#~ "above the fullscreen window."
|
|
#~ msgstr ""
|
|
#~ "Improves performance of fullscreen applications like games and video "
|
|
#~ "players. This option can cause flickering when another window is opened "
|
|
#~ "above the fullscreen window."
|
|
|
|
#~ msgid "Compositing is not supported on your system."
|
|
#~ msgstr "Compositing is not supported on your system."
|
|
|
|
#~ msgid "Compositing is active"
|
|
#~ msgstr "Compositing is active"
|
|
|
|
#~ msgid "Suspend Compositing"
|
|
#~ msgstr "Suspend Compositing"
|
|
|
|
#~ msgid "Resume Compositing"
|
|
#~ msgstr "Resume Compositing"
|
|
|
|
#~ msgid "Compositing is disabled"
|
|
#~ msgstr "Compositing is disabled"
|
|
|
|
#~| msgid "All Effects"
|
|
#~ msgid "All Desktops"
|
|
#~ msgstr "All Desktops"
|
|
|
|
#~ msgid "Current Desktop"
|
|
#~ msgstr "Current Desktop"
|
|
|
|
#~ msgid "Cube"
|
|
#~ msgstr "Cube"
|
|
|
|
#~| msgid "Bilinear"
|
|
#~ msgid "Cylinder"
|
|
#~ msgstr "Cylinder"
|
|
|
|
#~ msgid "Sphere"
|
|
#~ msgstr "Sphere"
|
|
|
|
#~ msgid "Screen Edges"
|
|
#~ msgstr "Screen Edges"
|
|
|
|
#~ msgid ""
|
|
#~ "Active screen edges allow you to activate effects by pushing your mouse "
|
|
#~ "cursor against the edge of the screen. Here you can configure which "
|
|
#~ "effect will get activated on each edge and corner of the screen."
|
|
#~ msgstr ""
|
|
#~ "Active screen edges allow you to activate effects by pushing your mouse "
|
|
#~ "cursor against the edge of the screen. Here you can configure which "
|
|
#~ "effect will get activated on each edge and corner of the screen."
|
|
|
|
#~ msgid ""
|
|
#~ "If you are looking for the setting to enable switching of desktops by "
|
|
#~ "pushing your mouse cursor against the edge of the screen you can find it "
|
|
#~ "in the \"Window Behavior\" advanced tab under the name of \"Active "
|
|
#~ "Desktop Borders\"."
|
|
#~ msgstr ""
|
|
#~ "If you are looking for the setting to enable switching of desktops by "
|
|
#~ "pushing your mouse cursor against the edge of the screen you can find it "
|
|
#~ "in the \"Window Behaviour\" advanced tab under the name of \"Active "
|
|
#~ "Desktop Borders\"."
|
|
|
|
#~ msgid "Advanced Compositing Options"
|
|
#~ msgstr "Advanced Compositing Options"
|
|
|
|
#~ msgid "Misc"
|
|
#~ msgstr "Misc"
|
|
|
|
#~ msgid "Keep thumbnails of hidden windows up to date"
|
|
#~ msgstr "Keep thumbnails of hidden windows up to date"
|