1dd3c7e8ba
Summary:
cca0e15b45
broke code that calculates the value of the fps counter.
The frames field stores timestamps of previous frames, not time between
each two consecutive frames.
This change doesn't attempt to make the show fps compute more accurate
performance metrics, e.g. how much times it takes to execute rendering
commands on the GPU, etc.
Test Plan: The Show FPS effect displays more sensible values.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, broulik, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D29247
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SHOWFPS_H
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#define KWIN_SHOWFPS_H
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#include <QElapsedTimer>
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#include <QFont>
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#include <kwineffects.h>
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namespace KWin
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{
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class GLTexture;
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class ShowFpsEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(qreal alpha READ configuredAlpha)
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Q_PROPERTY(int x READ configuredX)
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Q_PROPERTY(int y READ configuredY)
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Q_PROPERTY(QRect fpsTextRect READ configuredFpsTextRect)
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Q_PROPERTY(int textAlign READ configuredTextAlign)
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Q_PROPERTY(QFont textFont READ configuredTextFont)
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Q_PROPERTY(QColor textColor READ configuredTextColor)
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public:
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ShowFpsEffect();
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void postPaintScreen() override;
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enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
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// for properties
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qreal configuredAlpha() const {
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return alpha;
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}
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int configuredX() const {
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return x;
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}
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int configuredY() const {
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return y;
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}
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QRect configuredFpsTextRect() const {
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return fpsTextRect;
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}
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int configuredTextAlign() const {
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return textAlign;
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}
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QFont configuredTextFont() const {
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return textFont;
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}
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QColor configuredTextColor() const {
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return textColor;
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}
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private:
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void paintGL(int fps, const QMatrix4x4 &projectionMatrix);
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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void paintXrender(int fps);
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#endif
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void paintQPainter(int fps);
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void paintFPSGraph(int x, int y);
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void paintDrawSizeGraph(int x, int y);
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void paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize);
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QImage fpsTextImage(int fps);
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QElapsedTimer t;
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enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
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int paints[ NUM_PAINTS ]; // time needed to paint
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int paint_size[ NUM_PAINTS ]; // number of pixels painted
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int paints_pos; // position in the queue
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enum { MAX_FPS = 200 };
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qint64 frames[ MAX_FPS ]; // the time when the frame was done
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int frames_pos; // position in the queue
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double alpha;
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int x;
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int y;
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QRect fps_rect;
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QScopedPointer<GLTexture> fpsText;
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int textPosition;
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QFont textFont;
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QColor textColor;
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QRect fpsTextRect;
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int textAlign;
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QScopedPointer<EffectFrame> m_noBenchmark;
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};
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} // namespace
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#endif
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