2a87593638
of Effect::animationTime() for how-to-use. TODO: Effects need to reload config after doing the change in the kcm. NOTE: Default TimeLine constructor now creates invalid object, it is necessary to explicitly call setDuration() in order to ensure all animations respect this setting. CCMAIL: kwin@kde.org svn path=/trunk/KDE/kdebase/workspace/; revision=854690
168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "dimscreen.h"
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#include <kwinglutils.h>
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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#include <GL/gl.h>
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#endif
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namespace KWin
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{
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KWIN_EFFECT( dimscreen, DimScreenEffect )
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DimScreenEffect::DimScreenEffect()
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: mActivated( false )
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, animationDuration( Effect::animationTime( 300 ))
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, animation( false )
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, deactivate( false )
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{
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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alphaFormat = XRenderFindStandardFormat( display(), PictStandardARGB32 );
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#endif
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}
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DimScreenEffect::~DimScreenEffect()
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{
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}
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void DimScreenEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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effects->prePaintScreen( data, time );
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}
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void DimScreenEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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if( mActivated || deactivate )
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{
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float opacity = 0.4;
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int height = Effect::displayHeight();
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if( animation )
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{
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int elapsed = animationTime.elapsed();
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float timeFactor = (float)((float)elapsed/(float)animationDuration);
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if( timeFactor > 1.0 )
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timeFactor = 1.0;
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if( deactivate )
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{
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opacity = opacity - opacity * timeFactor;
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}
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else
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{
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opacity = opacity * timeFactor;
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}
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}
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( effects->compositingType() == OpenGLCompositing )
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{
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
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glPolygonMode( GL_FRONT, GL_FILL );
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glColor4f( 0.0, 0.0, 0.0, opacity );
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float vertices[] = { 0.0, 0.0, 0.0, height, Effect::displayWidth(), height, Effect::displayWidth(), 0.0 };
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renderGLGeometry( 4, vertices );
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glDisable( GL_BLEND );
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glPopAttrib();
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}
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#endif
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if( effects->compositingType() == XRenderCompositing )
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{
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(),
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Effect::displayWidth(), Effect::displayHeight(), 32 );
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Picture pic = XRenderCreatePicture( display(), pixmap, alphaFormat, 0, NULL );
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XFreePixmap( display(), pixmap );
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XRenderColor col;
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col.alpha = int( opacity * 0xffff );
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col.red = int( 0.0 * opacity * 0xffff );
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col.green = int( 0.0 * opacity * 0xffff );
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col.blue = int( 0.0 * opacity * 0xffff );
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XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0,
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Effect::displayWidth(), height );
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XRenderComposite( display(), PictOpOver,
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pic, None, effects->xrenderBufferPicture(),
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0, 0, 0, 0, 0, 0, Effect::displayWidth(), height );
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XRenderFreePicture( display(), pic );
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}
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#endif
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// re-paint active window
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EffectWindow* activeWindow = effects->activeWindow();
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if( activeWindow )
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{
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WindowPaintData data( activeWindow );
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effects->drawWindow( activeWindow, 0, activeWindow->geometry(), data );
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}
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}
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}
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void DimScreenEffect::postPaintScreen()
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{
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if( animation )
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{
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if( animationTime.elapsed() >= animationDuration )
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{
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animation = false;
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deactivate = false;
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}
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effects->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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void DimScreenEffect::paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data )
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{
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if( mActivated && ( w == effects->activeWindow() ) )
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{
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return;
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}
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effects->paintWindow( w, mask, region, data );
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}
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void DimScreenEffect::windowActivated( EffectWindow *w )
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{
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if( !w ) return;
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QStringList check;
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check << "kdesu kdesu";
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check << "kdesudo kdesudo";
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bool before = mActivated;
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if( check.contains( w->windowClass() ) )
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{
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mActivated = true;
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}
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else
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{
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mActivated = false;
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}
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if( before != mActivated )
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{
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if( !mActivated )
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{
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deactivate = true;
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}
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animation = true;
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animationTime.restart();
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effects->addRepaintFull();
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}
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}
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} // namespace
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