kwin/scene_xrender.h
Luboš Luňák 0e53720687 Finish the showfps effect, including adding some configuration
and making it work even with XRender. I think it shows that
making non-trivial effects for both OpenGL and XRender
would be a) quite possible b) quite pain.


svn path=/branches/work/kwin_composite/; revision=606271
2006-11-19 20:25:04 +00:00

81 lines
2.1 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include "config.h"
#include "scene.h"
#ifdef HAVE_XRENDER
#include <X11/extensions/Xrender.h>
namespace KWinInternal
{
class Matrix;
class SceneXrender
: public Scene
{
public:
SceneXrender( Workspace* ws );
virtual ~SceneXrender();
virtual void paint( QRegion damage, ToplevelList windows );
virtual void windowGeometryShapeChanged( Toplevel* );
virtual void windowOpacityChanged( Toplevel* );
virtual void windowAdded( Toplevel* );
virtual void windowDeleted( Toplevel* );
Picture bufferPicture();
protected:
virtual void paintBackground( QRegion region );
virtual void paintGenericScreen( int mask, ScreenPaintData data );
private:
void createBuffer();
static XserverRegion toXserverRegion( QRegion region );
XRenderPictFormat* format;
Picture front;
static Picture buffer;
static ScreenPaintData screen_paint;
class Window;
QMap< Toplevel*, Window > windows;
};
class SceneXrender::Window
: public Scene::Window
{
public:
Window( Toplevel* c );
virtual void free();
virtual void performPaint( int mask, QRegion region, WindowPaintData data );
void discardPicture();
void discardAlpha();
Window() {} // QMap sucks even in Qt4
private:
Picture picture();
Picture alphaMask( double opacity );
Picture _picture;
XRenderPictFormat* format;
Picture alpha;
double alpha_cached_opacity;
};
inline
Picture SceneXrender::bufferPicture()
{
return buffer;
}
} // namespace
#endif
#endif