kwin/plugins/platforms/x11/windowed/egl_x11_backend.h
Vlad Zahorodnii 8681a69f47 Remove redundant usesOverlayWindow() method
Whether an overlay window is used for compositing can be determined by
checking the return value of overlayWindow().
2021-01-27 13:57:56 +00:00

60 lines
1.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_EGL_X11_BACKEND_H
#define KWIN_EGL_X11_BACKEND_H
#include "eglonxbackend.h"
namespace KWin
{
class X11WindowedBackend;
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
*/
class EglX11Backend : public EglOnXBackend
{
public:
explicit EglX11Backend(X11WindowedBackend *backend);
~EglX11Backend() override;
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
void init() override;
QRegion beginFrame(int screenId) override;
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
void screenGeometryChanged(const QSize &size) override;
protected:
void cleanupSurfaces() override;
bool createSurfaces() override;
private:
void setupViewport(int screenId);
void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
QVector<EGLSurface> m_surfaces;
X11WindowedBackend *m_backend;
};
/**
* @brief Texture using an EGLImageKHR.
*/
class EglX11Texture : public AbstractEglTexture
{
public:
~EglX11Texture() override;
private:
friend class EglX11Backend;
EglX11Texture(SceneOpenGLTexture *texture, EglX11Backend *backend);
};
} // namespace
#endif