kwin/kcmkwin/kwinrules/ruleswidget.cpp
Martin Gräßlin db95b96854 [kwinrules] Hide all autogroup related widgets
Summary:
Window tabs which are required for autogroup are currently not supported
in KWin. Thus exposing autogroup related window rules does not make any
sense.

This change hides the options again in the hope that we can bring the
feature back in future.

BUG: 370301
FIXED-IN: 5.8.2

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2996
2016-10-17 08:02:10 +02:00

963 lines
34 KiB
C++

/*
* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "ruleswidget.h"
#include <klineedit.h>
#include <kcombobox.h>
#include <kcolorschememanager.h>
#include <QCheckBox>
#include <QFileInfo>
#include <QLabel>
#include <kwindowsystem.h>
#include <KLocalizedString>
#include <QRegExp>
#ifdef KWIN_BUILD_ACTIVITIES
#include <kactivities/consumer.h>
#endif
#include <assert.h>
#include <kmessagebox.h>
#include <QTabWidget>
#include <QTimer>
#include "../../rules.h"
#include "detectwidget.h"
namespace KWin
{
#define SETUP( var, type ) \
connect( enable_##var, SIGNAL(toggled(bool)), rule_##var, SLOT(setEnabled(bool))); \
connect( enable_##var, SIGNAL(toggled(bool)), this, SLOT(updateEnable##var())); \
connect( rule_##var, SIGNAL(activated(int)), this, SLOT(updateEnable##var())); \
enable_##var->setWhatsThis( enableDesc ); \
rule_##var->setWhatsThis( type##RuleDesc );
RulesWidget::RulesWidget(QWidget* parent)
: detect_dlg(nullptr)
{
Q_UNUSED(parent);
setupUi(this);
QRegularExpressionValidator* validator = new QRegularExpressionValidator(QRegularExpression("[0-9\\-+,xX:]*"), this);
maxsize->setValidator(validator);
minsize->setValidator(validator);
position->setValidator(validator);
Ui::RulesWidgetBase::size->setValidator(validator);
QString enableDesc =
i18n("Enable this checkbox to alter this window property for the specified window(s).");
QString setRuleDesc =
i18n("Specify how the window property should be affected:<ul>"
"<li><em>Do Not Affect:</em> The window property will not be affected and therefore"
" the default handling for it will be used. Specifying this will block more generic"
" window settings from taking effect.</li>"
"<li><em>Apply Initially:</em> The window property will be only set to the given value"
" after the window is created. No further changes will be affected.</li>"
"<li><em>Remember:</em> The value of the window property will be remembered and every"
" time the window is created, the last remembered value will be applied.</li>"
"<li><em>Force:</em> The window property will be always forced to the given value.</li>"
"<li><em>Apply Now:</em> The window property will be set to the given value immediately"
" and will not be affected later (this action will be deleted afterwards).</li>"
"<li><em>Force temporarily:</em> The window property will be forced to the given value"
" until it is hidden (this action will be deleted after the window is hidden).</li>"
"</ul>");
QString forceRuleDesc =
i18n("Specify how the window property should be affected:<ul>"
"<li><em>Do Not Affect:</em> The window property will not be affected and therefore"
" the default handling for it will be used. Specifying this will block more generic"
" window settings from taking effect.</li>"
"<li><em>Force:</em> The window property will be always forced to the given value.</li>"
"<li><em>Force temporarily:</em> The window property will be forced to the given value"
" until it is hidden (this action will be deleted after the window is hidden).</li>"
"</ul>");
// window tabs have enable signals done in designer
// geometry tab
SETUP(position, set);
SETUP(size, set);
SETUP(desktop, set);
SETUP(screen, set);
#ifdef KWIN_BUILD_ACTIVITIES
SETUP(activity, set);
#endif
SETUP(maximizehoriz, set);
SETUP(maximizevert, set);
SETUP(minimize, set);
SETUP(shade, set);
SETUP(fullscreen, set);
SETUP(placement, force);
// preferences tab
SETUP(above, set);
SETUP(below, set);
SETUP(noborder, set);
SETUP(decocolor, force);
SETUP(skiptaskbar, set);
SETUP(skippager, set);
SETUP(skipswitcher, set);
SETUP(acceptfocus, force);
SETUP(closeable, force);
SETUP(autogroup, force);
SETUP(autogroupfg, force);
SETUP(autogroupid, force);
SETUP(opacityactive, force);
SETUP(opacityinactive, force);
SETUP(shortcut, force);
// workarounds tab
SETUP(fsplevel, force);
SETUP(fpplevel, force);
SETUP(type, force);
SETUP(ignoregeometry, set);
SETUP(minsize, force);
SETUP(maxsize, force);
SETUP(strictgeometry, force);
SETUP(disableglobalshortcuts, force);
SETUP(blockcompositing, force);
connect (shortcut_edit, SIGNAL(clicked()), SLOT(shortcutEditClicked()));
edit_reg_wmclass->hide();
edit_reg_role->hide();
edit_reg_title->hide();
edit_reg_machine->hide();
#ifndef KWIN_BUILD_ACTIVITIES
rule_activity->hide();
enable_activity->hide();
activity->hide();
#endif
int i;
for (i = 1;
i <= KWindowSystem::numberOfDesktops();
++i)
desktop->addItem(QString::number(i).rightJustified(2) + ':' + KWindowSystem::desktopName(i));
desktop->addItem(i18n("All Desktops"));
#ifdef KWIN_BUILD_ACTIVITIES
m_activities = new KActivities::Consumer(this);
connect(m_activities, &KActivities::Consumer::activitiesChanged,
this, [this] { updateActivitiesList(); });
connect(m_activities, &KActivities::Consumer::serviceStatusChanged,
this, [this] { updateActivitiesList(); });
updateActivitiesList();
#endif
KColorSchemeManager *schemes = new KColorSchemeManager(this);
decocolor->setModel(schemes->model());
// hide autogrouping as it's currently not supported
// BUG 370301
line_11->hide();
enable_autogroup->hide();
autogroup->hide();
rule_autogroup->hide();
enable_autogroupid->hide();
autogroupid->hide();
rule_autogroupid->hide();
enable_autogroupfg->hide();
autogroupfg->hide();
rule_autogroupfg->hide();
}
#undef SETUP
#define UPDATE_ENABLE_SLOT(var) \
void RulesWidget::updateEnable##var() \
{ \
/* leave the label readable label_##var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 );*/ \
Ui::RulesWidgetBase::var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 ); \
}
// geometry tab
UPDATE_ENABLE_SLOT(position)
UPDATE_ENABLE_SLOT(size)
UPDATE_ENABLE_SLOT(desktop)
UPDATE_ENABLE_SLOT(screen)
#ifdef KWIN_BUILD_ACTIVITIES
UPDATE_ENABLE_SLOT(activity)
#endif
UPDATE_ENABLE_SLOT(maximizehoriz)
UPDATE_ENABLE_SLOT(maximizevert)
UPDATE_ENABLE_SLOT(minimize)
UPDATE_ENABLE_SLOT(shade)
UPDATE_ENABLE_SLOT(fullscreen)
UPDATE_ENABLE_SLOT(placement)
// preferences tab
UPDATE_ENABLE_SLOT(above)
UPDATE_ENABLE_SLOT(below)
UPDATE_ENABLE_SLOT(noborder)
UPDATE_ENABLE_SLOT(decocolor)
UPDATE_ENABLE_SLOT(skiptaskbar)
UPDATE_ENABLE_SLOT(skippager)
UPDATE_ENABLE_SLOT(skipswitcher)
UPDATE_ENABLE_SLOT(acceptfocus)
UPDATE_ENABLE_SLOT(closeable)
UPDATE_ENABLE_SLOT(autogroup)
UPDATE_ENABLE_SLOT(autogroupfg)
UPDATE_ENABLE_SLOT(autogroupid)
UPDATE_ENABLE_SLOT(opacityactive)
UPDATE_ENABLE_SLOT(opacityinactive)
void RulesWidget::updateEnableshortcut()
{
shortcut->setEnabled(enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0);
shortcut_edit->setEnabled(enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0);
}
// workarounds tab
UPDATE_ENABLE_SLOT(fsplevel)
UPDATE_ENABLE_SLOT(fpplevel)
UPDATE_ENABLE_SLOT(type)
UPDATE_ENABLE_SLOT(ignoregeometry)
UPDATE_ENABLE_SLOT(minsize)
UPDATE_ENABLE_SLOT(maxsize)
UPDATE_ENABLE_SLOT(strictgeometry)
UPDATE_ENABLE_SLOT(disableglobalshortcuts)
UPDATE_ENABLE_SLOT(blockcompositing)
#undef UPDATE_ENABLE_SLOT
static const int set_rule_to_combo[] = {
0, // Unused
0, // Don't Affect
3, // Force
1, // Apply
2, // Remember
4, // ApplyNow
5 // ForceTemporarily
};
static const Rules::SetRule combo_to_set_rule[] = {
(Rules::SetRule)Rules::DontAffect,
(Rules::SetRule)Rules::Apply,
(Rules::SetRule)Rules::Remember,
(Rules::SetRule)Rules::Force,
(Rules::SetRule)Rules::ApplyNow,
(Rules::SetRule)Rules::ForceTemporarily
};
static const int force_rule_to_combo[] = {
0, // Unused
0, // Don't Affect
1, // Force
0, // Apply
0, // Remember
0, // ApplyNow
2 // ForceTemporarily
};
static const Rules::ForceRule combo_to_force_rule[] = {
(Rules::ForceRule)Rules::DontAffect,
(Rules::ForceRule)Rules::Force,
(Rules::ForceRule)Rules::ForceTemporarily
};
static QString positionToStr(const QPoint& p)
{
if (p == invalidPoint)
return QString();
return QString::number(p.x()) + ',' + QString::number(p.y());
}
static QPoint strToPosition(const QString& str)
{
// two numbers, with + or -, separated by any of , x X :
QRegExp reg("\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*");
if (!reg.exactMatch(str))
return invalidPoint;
return QPoint(reg.cap(1).toInt(), reg.cap(2).toInt());
}
static QString sizeToStr(const QSize& s)
{
if (!s.isValid())
return QString();
return QString::number(s.width()) + ',' + QString::number(s.height());
}
static QSize strToSize(const QString& str)
{
// two numbers, with + or -, separated by any of , x X :
QRegExp reg("\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*");
if (!reg.exactMatch(str))
return QSize();
return QSize(reg.cap(1).toInt(), reg.cap(2).toInt());
}
int RulesWidget::desktopToCombo(int d) const
{
if (d >= 1 && d < desktop->count())
return d - 1;
return desktop->count() - 1; // on all desktops
}
int RulesWidget::comboToDesktop(int val) const
{
if (val == desktop->count() - 1)
return NET::OnAllDesktops;
return val + 1;
}
#ifdef KWIN_BUILD_ACTIVITIES
int RulesWidget::activityToCombo(QString d) const
{
// TODO: ivan - do a multiselection list
for (int i = 0; i < activity->count(); i++) {
if (activity->itemData(i).toString() == d) {
return i;
}
}
return activity->count() - 1; // on all activities
}
QString RulesWidget::comboToActivity(int val) const
{
// TODO: ivan - do a multiselection list
if (val < 0 || val >= activity->count())
return QString();
return activity->itemData(val).toString();
}
void RulesWidget::updateActivitiesList()
{
activity->clear();
// cloned from kactivities/src/lib/core/consumer.cpp
#define NULL_UUID "00000000-0000-0000-0000-000000000000"
activity->addItem(i18n("All Activities"), QString::fromLatin1(NULL_UUID));
#undef NULL_UUID
if (m_activities->serviceStatus() == KActivities::Consumer::Running) {
foreach (const QString & activityId, m_activities->activities(KActivities::Info::Running)) {
const KActivities::Info info(activityId);
activity->addItem(info.name(), activityId);
}
}
auto rules = this->rules();
if (rules->activityrule == Rules::UnusedSetRule) {
enable_activity->setChecked(false);
Ui::RulesWidgetBase::activity->setCurrentIndex(0);
} else {
enable_activity->setChecked(true);
Ui::RulesWidgetBase::activity->setCurrentIndex(activityToCombo(m_selectedActivityId));
}
updateEnableactivity();
}
#endif
static int placementToCombo(Placement::Policy placement)
{
static const int conv[] = {
1, // NoPlacement
0, // Default
0, // Unknown
6, // Random
2, // Smart
4, // Cascade
5, // Centered
7, // ZeroCornered
8, // UnderMouse
9, // OnMainWindow
3 // Maximizing
};
return conv[ placement ];
}
static Placement::Policy comboToPlacement(int val)
{
static const Placement::Policy conv[] = {
Placement::Default,
Placement::NoPlacement,
Placement::Smart,
Placement::Maximizing,
Placement::Cascade,
Placement::Centered,
Placement::Random,
Placement::ZeroCornered,
Placement::UnderMouse,
Placement::OnMainWindow
// no Placement::Unknown
};
return conv[ val ];
}
static int typeToCombo(NET::WindowType type)
{
if (type < NET::Normal || type > NET::Splash ||
type == NET::Override) // The user must NOT set a window to be unmanaged.
// This case is not handled in KWin and will lead to segfaults.
// Even iff it was supported, it would mean to allow the user to shoot himself
// since an unmanaged window has to manage itself, what is probably not the case when the hint is not set.
// Rule opportunity might be a relict from the Motif Hint window times of KDE1
return 0; // Normal
static const int conv[] = {
0, // Normal
7, // Desktop
3, // Dock
4, // Toolbar
5, // Menu
1, // Dialog
8, // Override - ignored.
9, // TopMenu
2, // Utility
6 // Splash
};
return conv[ type ];
}
static NET::WindowType comboToType(int val)
{
static const NET::WindowType conv[] = {
NET::Normal,
NET::Dialog,
NET::Utility,
NET::Dock,
NET::Toolbar,
NET::Menu,
NET::Splash,
NET::Desktop,
NET::TopMenu
};
return conv[ val ];
}
#define GENERIC_RULE( var, func, Type, type, uimethod, uimethod0 ) \
if ( rules->var##rule == Rules::Unused##Type##Rule ) \
{ \
enable_##var->setChecked( false ); \
rule_##var->setCurrentIndex( 0 ); \
Ui::RulesWidgetBase::var->uimethod0; \
updateEnable##var(); \
} \
else \
{ \
enable_##var->setChecked( true ); \
rule_##var->setCurrentIndex( type##_rule_to_combo[ rules->var##rule ] ); \
Ui::RulesWidgetBase::var->uimethod( func( rules->var )); \
updateEnable##var(); \
}
#define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setChecked, setChecked( false ))
#define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setText, setText( QString() ))
#define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setCurrentIndex, setCurrentIndex( 0 ))
#define SPINBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setValue, setValue(0))
#define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setChecked, setChecked( false ))
#define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setText, setText( QString() ))
#define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setCurrentIndex, setCurrentIndex( 0 ))
#define SPINBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setValue, setValue(0))
void RulesWidget::setRules(Rules* rules)
{
Rules tmp;
if (rules == nullptr)
rules = &tmp; // empty
description->setText(rules->description);
wmclass->setText(rules->wmclass);
whole_wmclass->setChecked(rules->wmclasscomplete);
wmclass_match->setCurrentIndex(rules->wmclassmatch);
wmclassMatchChanged();
role->setText(rules->windowrole);
role_match->setCurrentIndex(rules->windowrolematch);
roleMatchChanged();
types->item(0)->setSelected(rules->types & NET::NormalMask);
types->item(1)->setSelected(rules->types & NET::DialogMask);
types->item(2)->setSelected(rules->types & NET::UtilityMask);
types->item(3)->setSelected(rules->types & NET::DockMask);
types->item(4)->setSelected(rules->types & NET::ToolbarMask);
types->item(5)->setSelected(rules->types & NET::MenuMask);
types->item(6)->setSelected(rules->types & NET::SplashMask);
types->item(7)->setSelected(rules->types & NET::DesktopMask);
types->item(8)->setSelected(rules->types & NET::OverrideMask);
types->item(9)->setSelected(rules->types & NET::TopMenuMask);
title->setText(rules->title);
title_match->setCurrentIndex(rules->titlematch);
titleMatchChanged();
machine->setText(rules->clientmachine);
machine_match->setCurrentIndex(rules->clientmachinematch);
machineMatchChanged();
LINEEDIT_SET_RULE(position, positionToStr);
LINEEDIT_SET_RULE(size, sizeToStr);
COMBOBOX_SET_RULE(desktop, desktopToCombo);
SPINBOX_SET_RULE(screen, inc);
#ifdef KWIN_BUILD_ACTIVITIES
m_selectedActivityId = rules->activity;
COMBOBOX_SET_RULE(activity, activityToCombo);
#endif
CHECKBOX_SET_RULE(maximizehoriz,);
CHECKBOX_SET_RULE(maximizevert,);
CHECKBOX_SET_RULE(minimize,);
CHECKBOX_SET_RULE(shade,);
CHECKBOX_SET_RULE(fullscreen,);
COMBOBOX_FORCE_RULE(placement, placementToCombo);
CHECKBOX_SET_RULE(above,);
CHECKBOX_SET_RULE(below,);
CHECKBOX_SET_RULE(noborder,);
auto decoColorToCombo = [this](const QString &value) {
for (int i = 0; i < decocolor->count(); ++i) {
if (decocolor->itemData(i).toString() == value) {
return i;
}
}
// search for Breeze
for (int i = 0; i < decocolor->count(); ++i) {
if (QFileInfo(decocolor->itemData(i).toString()).baseName() == QStringLiteral("Breeze")) {
return i;
}
}
return 0;
};
COMBOBOX_FORCE_RULE(decocolor, decoColorToCombo);
CHECKBOX_SET_RULE(skiptaskbar,);
CHECKBOX_SET_RULE(skippager,);
CHECKBOX_SET_RULE(skipswitcher,);
CHECKBOX_FORCE_RULE(acceptfocus,);
CHECKBOX_FORCE_RULE(closeable,);
CHECKBOX_FORCE_RULE(autogroup,);
CHECKBOX_FORCE_RULE(autogroupfg,);
LINEEDIT_FORCE_RULE(autogroupid,);
SPINBOX_FORCE_RULE(opacityactive,);
SPINBOX_FORCE_RULE(opacityinactive,);
LINEEDIT_SET_RULE(shortcut,);
COMBOBOX_FORCE_RULE(fsplevel,);
COMBOBOX_FORCE_RULE(fpplevel,);
COMBOBOX_FORCE_RULE(type, typeToCombo);
CHECKBOX_SET_RULE(ignoregeometry,);
LINEEDIT_FORCE_RULE(minsize, sizeToStr);
LINEEDIT_FORCE_RULE(maxsize, sizeToStr);
CHECKBOX_FORCE_RULE(strictgeometry,);
CHECKBOX_FORCE_RULE(disableglobalshortcuts,);
CHECKBOX_FORCE_RULE(blockcompositing,);
}
#undef GENERIC_RULE
#undef CHECKBOX_SET_RULE
#undef LINEEDIT_SET_RULE
#undef COMBOBOX_SET_RULE
#undef SPINBOX_SET_RULE
#undef CHECKBOX_FORCE_RULE
#undef LINEEDIT_FORCE_RULE
#undef COMBOBOX_FORCE_RULE
#undef SPINBOX_FORCE_RULE
#define GENERIC_RULE( var, func, Type, type, uimethod ) \
if ( enable_##var->isChecked() && rule_##var->currentIndex() >= 0) \
{ \
rules->var##rule = combo_to_##type##_rule[ rule_##var->currentIndex() ]; \
rules->var = func( Ui::RulesWidgetBase::var->uimethod()); \
} \
else \
rules->var##rule = Rules::Unused##Type##Rule;
#define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, isChecked )
#define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, text )
#define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, currentIndex )
#define SPINBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, value)
#define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, isChecked )
#define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, text )
#define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, currentIndex )
#define SPINBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, value)
Rules* RulesWidget::rules() const
{
Rules* rules = new Rules();
rules->description = description->text();
rules->wmclass = wmclass->text().toUtf8();
rules->wmclasscomplete = whole_wmclass->isChecked();
rules->wmclassmatch = static_cast< Rules::StringMatch >(wmclass_match->currentIndex());
rules->windowrole = role->text().toUtf8();
rules->windowrolematch = static_cast< Rules::StringMatch >(role_match->currentIndex());
rules->types = 0;
bool all_types = true;
for (int i = 0;
i < types->count();
++i)
if (!types->item(i)->isSelected())
all_types = false;
if (all_types) // if all types are selected, use AllTypesMask (for future expansion)
rules->types = NET::AllTypesMask;
else {
rules->types |= types->item(0)->isSelected() ? NET::NormalMask : NET::WindowTypeMask(0);
rules->types |= types->item(1)->isSelected() ? NET::DialogMask : NET::WindowTypeMask(0);
rules->types |= types->item(2)->isSelected() ? NET::UtilityMask : NET::WindowTypeMask(0);
rules->types |= types->item(3)->isSelected() ? NET::DockMask : NET::WindowTypeMask(0);
rules->types |= types->item(4)->isSelected() ? NET::ToolbarMask : NET::WindowTypeMask(0);
rules->types |= types->item(5)->isSelected() ? NET::MenuMask : NET::WindowTypeMask(0);
rules->types |= types->item(6)->isSelected() ? NET::SplashMask : NET::WindowTypeMask(0);
rules->types |= types->item(7)->isSelected() ? NET::DesktopMask : NET::WindowTypeMask(0);
rules->types |= types->item(8)->isSelected() ? NET::OverrideMask : NET::WindowTypeMask(0);
rules->types |= types->item(9)->isSelected() ? NET::TopMenuMask : NET::WindowTypeMask(0);
}
rules->title = title->text();
rules->titlematch = static_cast< Rules::StringMatch >(title_match->currentIndex());
rules->clientmachine = machine->text().toUtf8();
rules->clientmachinematch = static_cast< Rules::StringMatch >(machine_match->currentIndex());
LINEEDIT_SET_RULE(position, strToPosition);
LINEEDIT_SET_RULE(size, strToSize);
COMBOBOX_SET_RULE(desktop, comboToDesktop);
SPINBOX_SET_RULE(screen, dec);
#ifdef KWIN_BUILD_ACTIVITIES
COMBOBOX_SET_RULE(activity, comboToActivity);
#endif
CHECKBOX_SET_RULE(maximizehoriz,);
CHECKBOX_SET_RULE(maximizevert,);
CHECKBOX_SET_RULE(minimize,);
CHECKBOX_SET_RULE(shade,);
CHECKBOX_SET_RULE(fullscreen,);
COMBOBOX_FORCE_RULE(placement, comboToPlacement);
CHECKBOX_SET_RULE(above,);
CHECKBOX_SET_RULE(below,);
CHECKBOX_SET_RULE(noborder,);
auto comboToDecocolor = [this](int index) -> QString {
return QFileInfo(decocolor->itemData(index).toString()).baseName();
};
COMBOBOX_FORCE_RULE(decocolor, comboToDecocolor);
CHECKBOX_SET_RULE(skiptaskbar,);
CHECKBOX_SET_RULE(skippager,);
CHECKBOX_SET_RULE(skipswitcher,);
CHECKBOX_FORCE_RULE(acceptfocus,);
CHECKBOX_FORCE_RULE(closeable,);
CHECKBOX_FORCE_RULE(autogroup,);
CHECKBOX_FORCE_RULE(autogroupfg,);
LINEEDIT_FORCE_RULE(autogroupid,);
SPINBOX_FORCE_RULE(opacityactive,);
SPINBOX_FORCE_RULE(opacityinactive,);
LINEEDIT_SET_RULE(shortcut,);
COMBOBOX_FORCE_RULE(fsplevel,);
COMBOBOX_FORCE_RULE(fpplevel,);
COMBOBOX_FORCE_RULE(type, comboToType);
CHECKBOX_SET_RULE(ignoregeometry,);
LINEEDIT_FORCE_RULE(minsize, strToSize);
LINEEDIT_FORCE_RULE(maxsize, strToSize);
CHECKBOX_FORCE_RULE(strictgeometry,);
CHECKBOX_FORCE_RULE(disableglobalshortcuts,);
CHECKBOX_FORCE_RULE(blockcompositing,);
return rules;
}
#undef GENERIC_RULE
#undef CHECKBOX_SET_RULE
#undef LINEEDIT_SET_RULE
#undef COMBOBOX_SET_RULE
#undef SPINBOX_SET_RULE
#undef CHECKBOX_FORCE_RULE
#undef LINEEDIT_FORCE_RULE
#undef COMBOBOX_FORCE_RULE
#undef SPINBOX_FORCE_RULE
#define STRING_MATCH_COMBO( type ) \
void RulesWidget::type##MatchChanged() \
{ \
edit_reg_##type->setEnabled( type##_match->currentIndex() == Rules::RegExpMatch ); \
type->setEnabled( type##_match->currentIndex() != Rules::UnimportantMatch ); \
}
STRING_MATCH_COMBO(wmclass)
STRING_MATCH_COMBO(role)
STRING_MATCH_COMBO(title)
STRING_MATCH_COMBO(machine)
#undef STRING_MATCH_COMBO
void RulesWidget::detectClicked()
{
assert(detect_dlg == nullptr);
detect_dlg = new DetectDialog;
connect(detect_dlg, SIGNAL(detectionDone(bool)), this, SLOT(detected(bool)));
detect_dlg->detect(0, Ui::RulesWidgetBase::detection_delay->value());
}
void RulesWidget::detected(bool ok)
{
if (ok) {
wmclass->setText(detect_dlg->selectedClass());
wmclass_match->setCurrentIndex(Rules::ExactMatch);
wmclassMatchChanged(); // grrr
whole_wmclass->setChecked(detect_dlg->selectedWholeClass());
role->setText(detect_dlg->selectedRole());
role_match->setCurrentIndex(detect_dlg->selectedRole().isEmpty()
? Rules::UnimportantMatch : Rules::ExactMatch);
roleMatchChanged();
if (detect_dlg->selectedWholeApp()) {
for (int i = 0;
i < types->count();
++i)
types->item(i)->setSelected(true);
} else {
NET::WindowType type = detect_dlg->selectedType();
for (int i = 0;
i < types->count();
++i)
types->item(i)->setSelected(false);
types->item(typeToCombo(type))->setSelected(true);
}
title->setText(detect_dlg->selectedTitle());
title_match->setCurrentIndex(detect_dlg->titleMatch());
titleMatchChanged();
machine->setText(detect_dlg->selectedMachine());
machine_match->setCurrentIndex(Rules::UnimportantMatch);
machineMatchChanged();
// prefill values from to window to settings which already set
const KWindowInfo& info = detect_dlg->windowInfo();
prefillUnusedValues(info);
}
delete detect_dlg;
detect_dlg = nullptr;
detect_dlg_ok = ok;
}
#define GENERIC_PREFILL( var, func, info, uimethod ) \
if ( !enable_##var->isChecked()) \
{ \
Ui::RulesWidgetBase::var->uimethod( func( info )); \
}
#define CHECKBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setChecked )
#define LINEEDIT_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setText )
#define COMBOBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setCurrentIndex )
#define SPINBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setValue )
void RulesWidget::prefillUnusedValues(const KWindowInfo& info)
{
LINEEDIT_PREFILL(position, positionToStr, info.frameGeometry().topLeft());
LINEEDIT_PREFILL(size, sizeToStr, info.frameGeometry().size());
COMBOBOX_PREFILL(desktop, desktopToCombo, info.desktop());
// COMBOBOX_PREFILL(activity, activityToCombo, info.activity()); // TODO: ivan
CHECKBOX_PREFILL(maximizehoriz, , info.state() & NET::MaxHoriz);
CHECKBOX_PREFILL(maximizevert, , info.state() & NET::MaxVert);
CHECKBOX_PREFILL(minimize, , info.isMinimized());
CHECKBOX_PREFILL(shade, , info.state() & NET::Shaded);
CHECKBOX_PREFILL(fullscreen, , info.state() & NET::FullScreen);
//COMBOBOX_PREFILL( placement, placementToCombo );
CHECKBOX_PREFILL(above, , info.state() & NET::KeepAbove);
CHECKBOX_PREFILL(below, , info.state() & NET::KeepBelow);
// noborder is only internal KWin information, so let's guess
CHECKBOX_PREFILL(noborder, , info.frameGeometry() == info.geometry());
CHECKBOX_PREFILL(skiptaskbar, , info.state() & NET::SkipTaskbar);
CHECKBOX_PREFILL(skippager, , info.state() & NET::SkipPager);
CHECKBOX_PREFILL(skipswitcher, , false);
//CHECKBOX_PREFILL( acceptfocus, );
//CHECKBOX_PREFILL( closeable, );
//CHECKBOX_PREFILL( autogroup, );
//CHECKBOX_PREFILL( autogroupfg, );
//LINEEDIT_PREFILL( autogroupid, );
SPINBOX_PREFILL(opacityactive, , 100 /*get the actual opacity somehow*/);
SPINBOX_PREFILL(opacityinactive, , 100 /*get the actual opacity somehow*/);
//LINEEDIT_PREFILL( shortcut, );
//COMBOBOX_PREFILL( fsplevel, );
//COMBOBOX_PREFILL( fpplevel, );
COMBOBOX_PREFILL(type, typeToCombo, info.windowType(SUPPORTED_MANAGED_WINDOW_TYPES_MASK));
//CHECKBOX_PREFILL( ignoregeometry, );
LINEEDIT_PREFILL(minsize, sizeToStr, info.frameGeometry().size());
LINEEDIT_PREFILL(maxsize, sizeToStr, info.frameGeometry().size());
//CHECKBOX_PREFILL( strictgeometry, );
//CHECKBOX_PREFILL( disableglobalshortcuts, );
//CHECKBOX_PREFILL( blockcompositing, );
}
#undef GENERIC_PREFILL
#undef CHECKBOX_PREFILL
#undef LINEEDIT_PREFILL
#undef COMBOBOX_PREFILL
#undef SPINBOX_PREFILL
bool RulesWidget::finalCheck()
{
if (description->text().isEmpty()) {
if (!wmclass->text().isEmpty())
description->setText(i18n("Settings for %1", wmclass->text()));
else
description->setText(i18n("Unnamed entry"));
}
bool all_types = true;
for (int i = 0;
i < types->count();
++i)
if (!types->item(i)->isSelected())
all_types = false;
if (wmclass_match->currentIndex() == Rules::UnimportantMatch && all_types) {
if (KMessageBox::warningContinueCancel(window(),
i18n("You have specified the window class as unimportant.\n"
"This means the settings will possibly apply to windows from all applications. "
"If you really want to create a generic setting, it is recommended you at least "
"limit the window types to avoid special window types.")) != KMessageBox::Continue)
return false;
}
return true;
}
void RulesWidget::prepareWindowSpecific(WId window)
{
tabs->setCurrentIndex(1); // geometry tab, skip tab for window identification
KWindowInfo info(window, NET::WMAllProperties, NET::WM2AllProperties); // read everything
prefillUnusedValues(info);
}
void RulesWidget::shortcutEditClicked()
{
QPointer<EditShortcutDialog> dlg = new EditShortcutDialog(window());
dlg->setShortcut(shortcut->text());
if (dlg->exec() == QDialog::Accepted)
shortcut->setText(dlg->shortcut());
delete dlg;
}
RulesDialog::RulesDialog(QWidget* parent, const char* name)
: QDialog(parent)
{
setObjectName(name);
setModal(true);
setWindowTitle(i18n("Edit Window-Specific Settings"));
setWindowIcon(QIcon::fromTheme("preferences-system-windows-actions"));
setLayout(new QVBoxLayout);
widget = new RulesWidget(this);
layout()->addWidget(widget);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
connect(buttons, SIGNAL(accepted()), SLOT(accept()));
connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout()->addWidget(buttons);
}
// window is set only for Alt+F3/Window-specific settings, because the dialog
// is then related to one specific window
Rules* RulesDialog::edit(Rules* r, WId window, bool show_hints)
{
rules = r;
widget->setRules(rules);
if (window != 0)
widget->prepareWindowSpecific(window);
if (show_hints)
QTimer::singleShot(0, this, SLOT(displayHints()));
exec();
return rules;
}
void RulesDialog::displayHints()
{
QString str = "<qt><p>";
str += i18n("This configuration dialog allows altering settings only for the selected window"
" or application. Find the setting you want to affect, enable the setting using the checkbox,"
" select in what way the setting should be affected and to which value.");
#if 0 // maybe later
str += "</p><p>" + i18n("Consult the documentation for more details.");
#endif
str += "</p></qt>";
KMessageBox::information(this, str, QString(), "displayhints");
}
void RulesDialog::accept()
{
if (!widget->finalCheck())
return;
rules = widget->rules();
QDialog::accept();
}
EditShortcut::EditShortcut(QWidget* parent)
: QWidget(parent)
{
setupUi(this);
}
void EditShortcut::editShortcut()
{
QPointer< ShortcutDialog > dlg = new ShortcutDialog(QKeySequence(shortcut->text()), window());
if (dlg->exec() == QDialog::Accepted)
shortcut->setText(dlg->shortcut().toString());
delete dlg;
}
void EditShortcut::clearShortcut()
{
shortcut->clear();
}
EditShortcutDialog::EditShortcutDialog(QWidget* parent, const char* name)
: QDialog(parent)
, widget(new EditShortcut(this))
{
setObjectName(name);
setModal(true);
setWindowTitle(i18n("Edit Shortcut"));
setLayout(new QVBoxLayout);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
connect(buttons, SIGNAL(accepted()), SLOT(accept()));
connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout()->addWidget(widget);
layout()->addWidget(buttons);
}
void EditShortcutDialog::setShortcut(const QString& cut)
{
widget->shortcut->setText(cut);
}
QString EditShortcutDialog::shortcut() const
{
return widget->shortcut->text();
}
ShortcutDialog::ShortcutDialog(const QKeySequence& cut, QWidget* parent)
: QDialog(parent)
, widget(new KKeySequenceWidget(this))
{
widget->setKeySequence(cut);
// It's a global shortcut so don't allow multikey shortcuts
widget->setMultiKeyShortcutsAllowed(false);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
connect(buttons, SIGNAL(accepted()), SLOT(accept()));
connect(buttons, SIGNAL(rejected()), SLOT(reject()));
setLayout(new QVBoxLayout);
layout()->addWidget(widget);
layout()->addWidget(buttons);
}
void ShortcutDialog::accept()
{
QKeySequence seq = shortcut();
if (!seq.isEmpty()) {
if (seq[0] == Qt::Key_Escape) {
reject();
return;
}
if (seq[0] == Qt::Key_Space
|| (seq[0] & Qt::KeyboardModifierMask) == 0) {
// clear
widget->clearKeySequence();
QDialog::accept();
return;
}
}
QDialog::accept();
}
QKeySequence ShortcutDialog::shortcut() const
{
return widget->keySequence();
}
} // namespace