142aab2e24
Summary: A new method to tell the effects system whether the compositor scene is able to drive animations. E.g. on software emulation (llvmpipe) it's better to not do any animations at all. This information can be used by effects to adjust their behavior, e.g. PresentWindows could skip transitions or effects can use it in their supported check to completely disable themselves. As a first step all scripted effects are considered to be unsupported if animations are not supported. They inherit AnimationEffect and are all about driving animations. The information whether animations are supported comes from the Scene. It's implemented in the following way: * XRender: animations are always supported * QPainter: animations are never supported * OpenGL: animations are supported, except for software emulation In addition - for easier testing - there is a new env variable KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection. Reviewers: #kwin, #plasma Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D2386
267 lines
7.9 KiB
C++
267 lines
7.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCENE_QPAINTER_H
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#define KWIN_SCENE_QPAINTER_H
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#include "scene.h"
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#include "shadow.h"
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#include "decorations/decorationrenderer.h"
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namespace KWin {
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class KWIN_EXPORT QPainterBackend
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{
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public:
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virtual ~QPainterBackend();
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virtual void present(int mask, const QRegion &damage) = 0;
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/**
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* @brief Returns the OverlayWindow used by the backend.
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*
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* A backend does not have to use an OverlayWindow, this is mostly for the X world.
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* In case the backend does not use an OverlayWindow it is allowed to return @c null.
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* It's the task of the caller to check whether it is @c null.
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*
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* @return :OverlayWindow*
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**/
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virtual OverlayWindow *overlayWindow();
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virtual bool usesOverlayWindow() const = 0;
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virtual void prepareRenderingFrame() = 0;
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/**
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* @brief Shows the Overlay Window
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*
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* Default implementation does nothing.
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*/
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virtual void showOverlay();
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/**
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* @brief React on screen geometry changes.
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*
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* Default implementation does nothing. Override if specific functionality is required.
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*
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* @param size The new screen size
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*/
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virtual void screenGeometryChanged(const QSize &size);
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/**
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* @brief Whether the creation of the Backend failed.
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*
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* The SceneQPainter should test whether the Backend got constructed correctly. If this method
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* returns @c true, the SceneQPainter should not try to start the rendering.
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*
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* @return bool @c true if the creation of the Backend failed, @c false otherwise.
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**/
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bool isFailed() const {
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return m_failed;
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}
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virtual QImage *buffer() = 0;
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/**
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* Overload for the case that there is a different buffer per screen.
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* Default implementation just calls buffer.
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* @param screenId The id of the screen as used in Screens
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* @todo Get a better identifier for screen then a counter variable
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**/
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virtual QImage *bufferForScreen(int screenId);
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virtual bool needsFullRepaint() const = 0;
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/**
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* Whether the rendering needs to be split per screen.
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* Default implementation returns @c false.
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**/
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virtual bool perScreenRendering() const;
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protected:
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QPainterBackend();
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/**
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* @brief Sets the backend initialization to failed.
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*
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* This method should be called by the concrete subclass in case the initialization failed.
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* The given @p reason is logged as a warning.
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*
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* @param reason The reason why the initialization failed.
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**/
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void setFailed(const QString &reason);
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private:
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bool m_failed;
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};
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class KWIN_EXPORT SceneQPainter : public Scene
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{
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Q_OBJECT
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public:
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virtual ~SceneQPainter();
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virtual bool usesOverlayWindow() const override;
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virtual OverlayWindow* overlayWindow() override;
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virtual qint64 paint(QRegion damage, ToplevelList windows) override;
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virtual void paintGenericScreen(int mask, ScreenPaintData data) override;
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virtual CompositingType compositingType() const override;
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virtual bool initFailed() const override;
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virtual EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
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virtual Shadow *createShadow(Toplevel *toplevel) override;
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Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override;
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void screenGeometryChanged(const QSize &size) override;
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bool animationsSupported() const override {
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return false;
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}
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QPainter *painter();
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QPainterBackend *backend() const {
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return m_backend.data();
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}
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static SceneQPainter *createScene(QObject *parent);
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protected:
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virtual void paintBackground(QRegion region) override;
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virtual Scene::Window *createWindow(Toplevel *toplevel) override;
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private:
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explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr);
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void paintCursor();
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QScopedPointer<QPainterBackend> m_backend;
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QScopedPointer<QPainter> m_painter;
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class Window;
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};
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class SceneQPainter::Window : public Scene::Window
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{
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public:
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Window(SceneQPainter *scene, Toplevel *c);
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virtual ~Window();
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virtual void performPaint(int mask, QRegion region, WindowPaintData data) override;
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protected:
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virtual WindowPixmap *createWindowPixmap() override;
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private:
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void renderShadow(QPainter *painter);
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void renderWindowDecorations(QPainter *painter);
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SceneQPainter *m_scene;
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};
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class QPainterWindowPixmap : public WindowPixmap
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{
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public:
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explicit QPainterWindowPixmap(Scene::Window *window);
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virtual ~QPainterWindowPixmap();
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virtual void create() override;
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void updateBuffer() override;
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const QImage &image();
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protected:
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WindowPixmap *createChild(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface) override;
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private:
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explicit QPainterWindowPixmap(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface, WindowPixmap *parent);
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QImage m_image;
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};
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class QPainterEffectFrame : public Scene::EffectFrame
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{
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public:
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QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene);
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virtual ~QPainterEffectFrame();
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virtual void crossFadeIcon() override {}
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virtual void crossFadeText() override {}
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virtual void free() override {}
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virtual void freeIconFrame() override {}
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virtual void freeTextFrame() override {}
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virtual void freeSelection() override {}
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virtual void render(QRegion region, double opacity, double frameOpacity) override;
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private:
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SceneQPainter *m_scene;
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};
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class SceneQPainterShadow : public Shadow
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{
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public:
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SceneQPainterShadow(Toplevel* toplevel);
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virtual ~SceneQPainterShadow();
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using Shadow::ShadowElements;
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using Shadow::ShadowElementTop;
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using Shadow::ShadowElementTopRight;
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using Shadow::ShadowElementRight;
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using Shadow::ShadowElementBottomRight;
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using Shadow::ShadowElementBottom;
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using Shadow::ShadowElementBottomLeft;
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using Shadow::ShadowElementLeft;
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using Shadow::ShadowElementTopLeft;
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using Shadow::ShadowElementsCount;
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using Shadow::shadowPixmap;
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using Shadow::topOffset;
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using Shadow::leftOffset;
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using Shadow::rightOffset;
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using Shadow::bottomOffset;
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protected:
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virtual bool prepareBackend() override;
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};
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class SceneQPainterDecorationRenderer : public Decoration::Renderer
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{
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Q_OBJECT
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public:
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enum class DecorationPart : int {
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Left,
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Top,
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Right,
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Bottom,
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Count
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};
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explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client);
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virtual ~SceneQPainterDecorationRenderer();
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void render() override;
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void reparent(Deleted *deleted) override;
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QImage image(DecorationPart part) const;
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private:
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void resizeImages();
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QImage m_images[int(DecorationPart::Count)];
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};
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inline
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bool SceneQPainter::usesOverlayWindow() const
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{
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return m_backend->usesOverlayWindow();
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}
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inline
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OverlayWindow* SceneQPainter::overlayWindow()
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{
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return m_backend->overlayWindow();
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}
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inline
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QPainter* SceneQPainter::painter()
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{
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return m_painter.data();
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}
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inline
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const QImage &QPainterWindowPixmap::image()
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{
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return m_image;
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}
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} // KWin
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#endif // KWIN_SCENEQPAINTER_H
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