0f2e5e61a8
The DBus signal which causes KWin to reinitialize the Compositor is moved into the Compositor as everything can be handled from there as well. This comes together with moving the restartKWin functionality into the Compositor as it is only relevant there. Restart will only happen if the wrong Qt graphicssystem is used for the chosen compositing backend.
178 lines
5.5 KiB
C++
178 lines
5.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COMPOSITE_H
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#define KWIN_COMPOSITE_H
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#include <QtCore/QObject>
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#include <QtCore/QTimer>
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#include <QRegion>
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class KSelectionOwner;
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namespace KWin {
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class Scene;
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class Compositor : public QObject {
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Q_OBJECT
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public:
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Compositor(QObject *workspace);
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~Compositor();
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void checkCompositeTimer();
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// when adding repaints caused by a window, you probably want to use
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// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
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void addRepaint(const QRect& r);
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void addRepaint(const QRegion& r);
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void addRepaint(int x, int y, int w, int h);
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void checkUnredirect(bool force = false);
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/**
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* Called from the D-Bus interface. Does the same as slotToggleCompositing with the
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* addition to show a notification on how to revert the compositing state.
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**/
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void toggleCompositing();
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void updateCompositeBlocking(Client* c = NULL);
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// Mouse polling
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void startMousePolling();
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void stopMousePolling();
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/**
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* Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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**/
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bool isActive();
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int xrrRefreshRate() const {
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return m_xrrRefreshRate;
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}
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void setCompositeResetTimer(int msecs);
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// returns the _estimated_ delay to the next screen update
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// good for having a rough idea to calculate transformations, bad to rely on.
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// might happen few ms earlier, might be an entire frame to short. This is NOT deterministic.
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int nextFrameDelay() const {
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return m_nextFrameDelay;
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}
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bool hasScene() const {
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return m_scene != NULL;
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}
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/**
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* Checks whether @p w is the Scene's overlay window.
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**/
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bool checkForOverlayWindow(WId w) const;
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/**
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* @returns The Scene's Overlay X Window.
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**/
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WId overlayWindow() const;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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**/
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bool isOverlayWindowVisible() const;
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/**
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* Set's the Scene's Overlay X Window visibility to @p visible.
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**/
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void setOverlayWindowVisibility(bool visible);
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Scene *scene() {
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return m_scene;
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}
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public Q_SLOTS:
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void addRepaintFull();
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/**
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* Actual slot to perform the toggling compositing.
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* That is if the Compositor is suspended it will be resumed and if the Compositor is active
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* it will be suspended.
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* Invoked primarily by the keybinding.
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* TODO: make private slot
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**/
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void slotToggleCompositing();
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/**
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* Re-initializes the Compositor completely.
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* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
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**/
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void slotReinitialize();
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Q_SIGNALS:
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void compositingToggled(bool active);
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protected:
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void timerEvent(QTimerEvent *te);
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private Q_SLOTS:
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void setup();
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/**
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* Called from setupCompositing() when the CompositingPrefs are ready.
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**/
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void slotCompositingOptionsInitialized();
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void finish();
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/**
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* Restarts the Compositor if running.
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* That is the Compositor will be stopped and started again.
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**/
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void restart();
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void fallbackToXRenderCompositing();
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void performCompositing();
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void performMousePoll();
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void delayedCheckUnredirect();
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void slotConfigChanged();
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private:
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/**
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* Suspends or Resumes the Compositor.
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* That is stops the Scene in case of @p suspend and restores otherwise.
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* @param suspend If @c true suspends the Compositor, if @c false starts the Compositor.
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* TODO: split in two methods: suspend and resume
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**/
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void suspendResume(bool suspend = true);
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void setCompositeTimer();
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bool windowRepaintsPending() const;
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/**
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* Restarts the Window Manager in case that the Qt's GraphicsSystem need to be changed
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* for the chosen Compositing backend.
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* @param reason The reason why the Window Manager is being restarted, this is logged
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**/
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void restartKWin(const QString &reason);
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/**
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* Whether the Compositor is currently suspended.
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**/
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bool m_suspended;
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/**
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* Whether the Compositor is currently blocked by at least one Client requesting full resources.
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**/
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bool m_blocked;
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QBasicTimer compositeTimer;
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KSelectionOwner* cm_selection;
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uint vBlankInterval, fpsInterval;
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int m_xrrRefreshRate;
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QElapsedTimer nextPaintReference;
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QTimer mousePollingTimer;
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QRegion repaints_region;
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QTimer unredirectTimer;
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bool forceUnredirectCheck;
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QTimer compositeResetTimer; // for compressing composite resets
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bool m_finishing; // finish() sets this variable while shutting down
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int m_timeSinceLastVBlank, m_nextFrameDelay;
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Scene *m_scene;
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};
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}
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# endif // KWIN_COMPOSITE_H
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