kwin/effects/presentwindows/presentwindows.h
Vlad Zahorodnii 62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00

352 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_PRESENTWINDOWS_H
#define KWIN_PRESENTWINDOWS_H
#include "presentwindows_proxy.h"
#include <kwineffects.h>
class QMouseEvent;
class QElapsedTimer;
class QQuickView;
namespace KWin
{
class CloseWindowView : public QObject
{
Q_OBJECT
public:
explicit CloseWindowView(QObject *parent = nullptr);
void windowInputMouseEvent(QMouseEvent* e);
void disarm();
void show();
void hide();
bool isVisible() const;
// delegate to QWindow
int width() const;
int height() const;
QSize size() const;
QRect geometry() const;
WId winId() const;
void setGeometry(const QRect &geometry);
QPoint mapFromGlobal(const QPoint &pos) const;
Q_SIGNALS:
void requestClose();
private:
QScopedPointer<QElapsedTimer> m_armTimer;
QScopedPointer<QQuickView> m_window;
bool m_visible;
QPoint m_pos;
bool m_posIsValid;
};
/**
* Expose-like effect which shows all windows on current desktop side-by-side,
* letting the user select active window.
*/
class PresentWindowsEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int layoutMode READ layoutMode)
Q_PROPERTY(bool showCaptions READ isShowCaptions)
Q_PROPERTY(bool showIcons READ isShowIcons)
Q_PROPERTY(bool doNotCloseWindows READ isDoNotCloseWindows)
Q_PROPERTY(bool ignoreMinimized READ isIgnoreMinimized)
Q_PROPERTY(int accuracy READ accuracy)
Q_PROPERTY(bool fillGaps READ isFillGaps)
Q_PROPERTY(int fadeDuration READ fadeDuration)
Q_PROPERTY(bool showPanel READ isShowPanel)
Q_PROPERTY(int leftButtonWindow READ leftButtonWindow)
Q_PROPERTY(int rightButtonWindow READ rightButtonWindow)
Q_PROPERTY(int middleButtonWindow READ middleButtonWindow)
Q_PROPERTY(int leftButtonDesktop READ leftButtonDesktop)
Q_PROPERTY(int middleButtonDesktop READ middleButtonDesktop)
Q_PROPERTY(int rightButtonDesktop READ rightButtonDesktop)
// TODO: electric borders
private:
// Structures
struct WindowData {
bool visible;
bool deleted;
bool referenced;
double opacity;
double highlight;
EffectFrame* textFrame;
EffectFrame* iconFrame;
};
typedef QHash<EffectWindow*, WindowData> DataHash;
struct GridSize {
int columns;
int rows;
};
public:
PresentWindowsEffect();
~PresentWindowsEffect() override;
void reconfigure(ReconfigureFlags) override;
void* proxy() override;
// Screen painting
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void paintScreen(int mask, QRegion region, ScreenPaintData &data) override;
void postPaintScreen() override;
// Window painting
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
// User interaction
bool borderActivated(ElectricBorder border) override;
void windowInputMouseEvent(QEvent *e) override;
void grabbedKeyboardEvent(QKeyEvent *e) override;
bool isActive() const override;
bool touchDown(qint32 id, const QPointF &pos, quint32 time) override;
bool touchMotion(qint32 id, const QPointF &pos, quint32 time) override;
bool touchUp(qint32 id, quint32 time) override;
int requestedEffectChainPosition() const override {
return 70;
}
enum { LayoutNatural, LayoutRegularGrid, LayoutFlexibleGrid }; // Layout modes
enum PresentWindowsMode {
ModeAllDesktops, // Shows windows of all desktops
ModeCurrentDesktop, // Shows windows on current desktop
ModeSelectedDesktop, // Shows windows of selected desktop via property (m_desktop)
ModeWindowGroup, // Shows windows selected via property
ModeWindowClass // Shows all windows of same class as selected class
};
enum WindowMouseAction {
WindowNoAction = 0, // Nothing
WindowActivateAction = 1, // Activates the window and deactivates the effect
WindowExitAction = 2, // Deactivates the effect without activating new window
WindowToCurrentDesktopAction = 3, // Brings window to current desktop
WindowToAllDesktopsAction = 4, // Brings window to all desktops
WindowMinimizeAction = 5, // Minimizes the window
WindowCloseAction = 6 // Closes the window
};
enum DesktopMouseAction {
DesktopNoAction = 0, // nothing
DesktopActivateAction = 1, // Activates the window and deactivates the effect
DesktopExitAction = 2, // Deactivates the effect without activating new window
DesktopShowDesktopAction = 3 // Minimizes all windows
};
// for properties
int layoutMode() const {
return m_layoutMode;
}
bool isShowCaptions() const {
return m_showCaptions;
}
bool isShowIcons() const {
return m_showIcons;
}
bool isDoNotCloseWindows() const {
return m_doNotCloseWindows;
}
bool isIgnoreMinimized() const {
return m_ignoreMinimized;
}
int accuracy() const {
return m_accuracy;
}
bool isFillGaps() const {
return m_fillGaps;
}
int fadeDuration() const {
return m_fadeDuration;
}
bool isShowPanel() const {
return m_showPanel;
}
int leftButtonWindow() const {
return m_leftButtonWindow;
}
int rightButtonWindow() const {
return m_rightButtonWindow;
}
int middleButtonWindow() const {
return m_middleButtonWindow;
}
int leftButtonDesktop() const {
return m_leftButtonDesktop;
}
int middleButtonDesktop() const {
return m_middleButtonDesktop;
}
int rightButtonDesktop() const {
return m_rightButtonDesktop;
}
public Q_SLOTS:
void setActive(bool active);
void toggleActive() {
m_mode = ModeCurrentDesktop;
setActive(!m_activated);
}
void toggleActiveAllDesktops() {
m_mode = ModeAllDesktops;
setActive(!m_activated);
}
void toggleActiveClass();
// slots for global shortcut changed
// needed to toggle the effect
void globalShortcutChanged(QAction *action, const QKeySequence &seq);
// EffectsHandler
void slotWindowAdded(KWin::EffectWindow *w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
// atoms
void slotPropertyNotify(KWin::EffectWindow* w, long atom);
private Q_SLOTS:
void closeWindow();
void elevateCloseWindow();
protected:
// Window rearranging
void rearrangeWindows();
void reCreateGrids();
void calculateWindowTransformations(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager, bool external = false);
void calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager);
void calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager);
void calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager);
// Helper functions for window rearranging
inline double aspectRatio(EffectWindow *w) {
return w->width() / double(w->height());
}
inline int widthForHeight(EffectWindow *w, int height) {
return int((height / double(w->height())) * w->width());
}
inline int heightForWidth(EffectWindow *w, int width) {
return int((width / double(w->width())) * w->height());
}
bool isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border);
// Filter box
void updateFilterFrame();
// Helper functions
bool isSelectableWindow(EffectWindow *w);
bool isVisibleWindow(EffectWindow *w);
void setHighlightedWindow(EffectWindow *w);
EffectWindow* relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const;
EffectWindow* findFirstWindow() const;
void updateCloseWindow();
// Helper functions for mouse actions
void mouseActionWindow(WindowMouseAction& action);
void mouseActionDesktop(DesktopMouseAction& action);
void inputEventUpdate(const QPoint &pos, QEvent::Type type = QEvent::None, Qt::MouseButton button = Qt::NoButton);
private:
PresentWindowsEffectProxy m_proxy;
friend class PresentWindowsEffectProxy;
// User configuration settings
QList<ElectricBorder> m_borderActivate;
QList<ElectricBorder> m_borderActivateAll;
QList<ElectricBorder> m_borderActivateClass;
int m_layoutMode;
bool m_showCaptions;
bool m_showIcons;
bool m_doNotCloseWindows;
int m_accuracy;
bool m_fillGaps;
double m_fadeDuration;
bool m_showPanel;
// Activation
bool m_activated;
bool m_ignoreMinimized;
double m_decalOpacity;
bool m_hasKeyboardGrab;
PresentWindowsMode m_mode;
int m_desktop;
EffectWindowList m_selectedWindows;
EffectWindow *m_managerWindow;
QString m_class;
bool m_needInitialSelection;
// Window data
WindowMotionManager m_motionManager;
DataHash m_windowData;
EffectWindow *m_highlightedWindow;
// Grid layout info
QList<GridSize> m_gridSizes;
// Filter box
EffectFrame* m_filterFrame;
QString m_windowFilter;
// Shortcut - needed to toggle the effect
QList<QKeySequence> shortcut;
QList<QKeySequence> shortcutAll;
QList<QKeySequence> shortcutClass;
// Atoms
// Present windows for all windows of given desktop
// -1 for all desktops
long m_atomDesktop;
// Present windows for group of window ids
long m_atomWindows;
// Mouse Actions
WindowMouseAction m_leftButtonWindow;
WindowMouseAction m_middleButtonWindow;
WindowMouseAction m_rightButtonWindow;
DesktopMouseAction m_leftButtonDesktop;
DesktopMouseAction m_middleButtonDesktop;
DesktopMouseAction m_rightButtonDesktop;
CloseWindowView* m_closeView;
EffectWindow* m_closeWindow;
Qt::Corner m_closeButtonCorner;
struct {
qint32 id = 0;
bool active = false;
} m_touch;
QAction *m_exposeAction;
QAction *m_exposeAllAction;
QAction *m_exposeClassAction;
};
} // namespace
#endif