kwin/effects/touchpoints/touchpoints.cpp
Vlad Zahorodnii 62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00

325 lines
8.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Filip Wieladek <wattos@gmail.com>
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "touchpoints.h"
#include <QAction>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
#endif
#include <KConfigGroup>
#include <KGlobalAccel>
#include <QPainter>
#include <cmath>
namespace KWin
{
TouchPointsEffect::TouchPointsEffect()
: Effect()
{
}
TouchPointsEffect::~TouchPointsEffect() = default;
static const Qt::GlobalColor s_colors[] = {
Qt::blue,
Qt::red,
Qt::green,
Qt::cyan,
Qt::magenta,
Qt::yellow,
Qt::gray,
Qt::darkBlue,
Qt::darkRed,
Qt::darkGreen
};
Qt::GlobalColor TouchPointsEffect::colorForId(quint32 id)
{
auto it = m_colors.constFind(id);
if (it != m_colors.constEnd()) {
return it.value();
}
static int s_colorIndex = -1;
s_colorIndex = (s_colorIndex + 1) % 10;
m_colors.insert(id, s_colors[s_colorIndex]);
return s_colors[s_colorIndex];
}
bool TouchPointsEffect::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
Q_UNUSED(time)
TouchPoint point;
point.pos = pos;
point.press = true;
point.color = colorForId(id);
m_points << point;
m_latestPositions.insert(id, pos);
repaint();
return false;
}
bool TouchPointsEffect::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
Q_UNUSED(time)
TouchPoint point;
point.pos = pos;
point.press = true;
point.color = colorForId(id);
m_points << point;
m_latestPositions.insert(id, pos);
repaint();
return false;
}
bool TouchPointsEffect::touchUp(qint32 id, quint32 time)
{
Q_UNUSED(time)
auto it = m_latestPositions.constFind(id);
if (it != m_latestPositions.constEnd()) {
TouchPoint point;
point.pos = it.value();
point.press = false;
point.color = colorForId(id);
m_points << point;
}
return false;
}
void TouchPointsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
auto it = m_points.begin();
while (it != m_points.end()) {
it->time += time;
if (it->time > m_ringLife) {
it = m_points.erase(it);
} else {
it++;
}
}
effects->prePaintScreen(data, time);
}
void TouchPointsEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
for (auto it = m_points.constBegin(), end = m_points.constEnd(); it != end; ++it) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(it->time, i);
float size = computeRadius(it->time, it->press, i);
if (size > 0 && alpha > 0) {
QColor color = it->color;
color.setAlphaF(alpha);
drawCircle(color, it->pos.x(), it->pos.y(), size);
}
}
}
paintScreenFinish(mask, region, data);
}
void TouchPointsEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float TouchPointsEffect::computeRadius(int time, bool press, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (press) {
return ((time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float TouchPointsEffect::computeAlpha(int time, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)time - ringDistance * (ring)) / m_ringLife;
}
void TouchPointsEffect::repaint()
{
if (!m_points.isEmpty()) {
QRegion dirtyRegion;
const int radius = m_ringMaxSize + m_lineWidth;
for (auto it = m_points.constBegin(), end = m_points.constEnd(); it != end; ++it) {
dirtyRegion |= QRect(it->pos.x() - radius, it->pos.y() - radius, 2*radius, 2*radius);
}
effects->addRepaint(dirtyRegion);
}
}
bool TouchPointsEffect::isActive() const
{
return !m_points.isEmpty();
}
void TouchPointsEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
if (effects->isOpenGLCompositing())
drawCircleGl(color, cx, cy, r);
if (effects->compositingType() == XRenderCompositing)
drawCircleXr(color, cx, cy, r);
if (effects->compositingType() == QPainterCompositing)
drawCircleQPainter(color, cx, cy, r);
}
void TouchPointsEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenSetupGl(mask, region, data);
}
void TouchPointsEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenFinishGl(mask, region, data);
}
void TouchPointsEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static const int num_segments = 80;
static const float theta = 2 * 3.1415926 / float(num_segments);
static const float c = cosf(theta); //precalculate the sine and cosine
static const float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), nullptr);
vbo->render(GL_LINE_LOOP);
}
void TouchPointsEffect::drawCircleXr(const QColor& color, float cx, float cy, float r)
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (r <= m_lineWidth)
return;
int num_segments = r+8;
float theta = 2.0 * 3.1415926 / num_segments;
float cos = cosf(theta); //precalculate the sine and cosine
float sin = sinf(theta);
float x[2] = {r, r-m_lineWidth};
float y[2] = {0, 0};
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> strip;
strip.reserve(2*num_segments+2);
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
for (int i = 0; i < num_segments; ++i) {
//apply the rotation matrix
const float h[2] = {x[0], x[1]};
x[0] = cos * x[0] - sin * y[0];
x[1] = cos * x[1] - sin * y[1];
y[0] = sin * h[0] + cos * y[0];
y[1] = sin * h[1] + cos * y[1];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
}
const float h = x[0];
x[0] = cos * x[0] - sin * y[0];
y[0] = sin * h + cos * y[0];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
XRenderPicture fill = xRenderFill(color);
xcb_render_tri_strip(xcbConnection(), XCB_RENDER_PICT_OP_OVER,
fill, effects->xrenderBufferPicture(), 0,
0, 0, strip.count(), strip.constData());
#undef DOUBLE_TO_FIXED
#else
Q_UNUSED(color)
Q_UNUSED(cx)
Q_UNUSED(cy)
Q_UNUSED(r)
#endif
}
void TouchPointsEffect::drawCircleQPainter(const QColor &color, float cx, float cy, float r)
{
QPainter *painter = effects->scenePainter();
painter->save();
painter->setPen(color);
painter->drawArc(cx - r, cy - r, r * 2, r * 2, 0, 5760);
painter->restore();
}
void TouchPointsEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData &data)
{
GLShader *shader = ShaderManager::instance()->pushShader(ShaderTrait::UniformColor);
shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void TouchPointsEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
ShaderManager::instance()->popShader();
}
} // namespace