0b28abeb01
Summary: The dialog invoked through user actions menu takes the internal uuid as command line argument which allows to query the required information from KWin instead of using X11. This allows to enable the system for Wayland windows. In order to replace the usage of ClientMachine in the rules dialog the dbus interface is extended by a value whether the window is on the localhost. This is exposed through a virtual method on toplevel which is overridden in ShellClient and there always returning true. Test Plan: Run a nested Wayland and opened the dialog on a wayland window Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D17750
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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// Include some code from kwin core in order to avoid
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// double implementation.
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#include "ruleslist.h"
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#include "../../cursor.cpp"
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#include "../../plugins/platforms/x11/standalone/x11cursor.cpp"
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#include "../../rules.cpp"
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#include "../../placement.cpp"
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#include "../../options.cpp"
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#include "../../utils.cpp"
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KWin::InputRedirection *KWin::InputRedirection::s_self = nullptr;
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Qt::MouseButtons KWin::InputRedirection::qtButtonStates() const
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{
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return Qt::NoButton;
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}
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Qt::KeyboardModifiers KWin::InputRedirection::keyboardModifiers() const
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{
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return Qt::NoModifier;
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}
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void KWin::InputRedirection::warpPointer(const QPointF&)
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{
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}
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bool KWin::InputRedirection::supportsPointerWarping() const
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{
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return false;
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}
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QPointF KWin::InputRedirection::globalPointer() const
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{
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return QPointF();
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}
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