62a7db7028
Summary: Because KWin is a very old project, we use three kinds of null pointer literals: 0, NULL, and nullptr. Since C++11, it's recommended to use nullptr keyword. This change converts all usages of 0 and NULL literal to nullptr. Even though it breaks git history, we need to do it in order to have consistent code as well to ease code reviews (it's very tempting for some people to add unrelated changes to their patches, e.g. converting NULL to nullptr). Test Plan: Compiles. Reviewers: #kwin, davidedmundson, romangg Reviewed By: #kwin, davidedmundson, romangg Subscribers: romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D23618
219 lines
7.1 KiB
C++
219 lines
7.1 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2011, 2014 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#include "thumbnailitem.h"
|
|
// Qt
|
|
#include <QStandardPaths>
|
|
#include <QQuickWindow>
|
|
#include <QSGSimpleTextureNode>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
BrightnessSaturationShader::BrightnessSaturationShader()
|
|
: QSGMaterialShader()
|
|
, m_id_matrix(0)
|
|
, m_id_opacity(0)
|
|
, m_id_saturation(0)
|
|
, m_id_brightness(0)
|
|
{
|
|
}
|
|
|
|
const char *BrightnessSaturationShader::vertexShader() const
|
|
{
|
|
return
|
|
"attribute highp vec4 vertex; \n"
|
|
"attribute highp vec2 texCoord; \n"
|
|
"uniform highp mat4 u_matrix; \n"
|
|
"varying highp vec2 v_coord; \n"
|
|
"void main() { \n"
|
|
" v_coord = texCoord; \n"
|
|
" gl_Position = u_matrix * vertex; \n"
|
|
"}";
|
|
}
|
|
|
|
const char *BrightnessSaturationShader::fragmentShader() const
|
|
{
|
|
return
|
|
"uniform sampler2D qt_Texture; \n"
|
|
"uniform lowp float u_opacity; \n"
|
|
"uniform highp float u_saturation; \n"
|
|
"uniform highp float u_brightness; \n"
|
|
"varying highp vec2 v_coord; \n"
|
|
"void main() { \n"
|
|
" lowp vec4 tex = texture2D(qt_Texture, v_coord); \n"
|
|
" if (u_saturation != 1.0) { \n"
|
|
" tex.rgb = mix(vec3(dot( vec3( 0.30, 0.59, 0.11 ), tex.rgb )), tex.rgb, u_saturation); \n"
|
|
" } \n"
|
|
" tex.rgb = tex.rgb * u_brightness; \n"
|
|
" gl_FragColor = tex * u_opacity; \n"
|
|
"}";
|
|
}
|
|
|
|
const char* const *BrightnessSaturationShader::attributeNames() const
|
|
{
|
|
static char const *const names[] = { "vertex", "texCoord", nullptr };
|
|
return names;
|
|
}
|
|
|
|
void BrightnessSaturationShader::updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
|
|
{
|
|
Q_ASSERT(program()->isLinked());
|
|
if (state.isMatrixDirty())
|
|
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
|
|
if (state.isOpacityDirty())
|
|
program()->setUniformValue(m_id_opacity, state.opacity());
|
|
|
|
auto *tx = static_cast<BrightnessSaturationMaterial *>(newMaterial);
|
|
auto *oldTx = static_cast<BrightnessSaturationMaterial *>(oldMaterial);
|
|
QSGTexture *t = tx->texture();
|
|
t->setFiltering(QSGTexture::Linear);
|
|
|
|
if (!oldTx || oldTx->texture()->textureId() != t->textureId())
|
|
t->bind();
|
|
else
|
|
t->updateBindOptions();
|
|
|
|
program()->setUniformValue(m_id_saturation, static_cast<float>(tx->saturation));
|
|
program()->setUniformValue(m_id_brightness, static_cast<float>(tx->brightness));
|
|
}
|
|
|
|
void BrightnessSaturationShader::initialize()
|
|
{
|
|
QSGMaterialShader::initialize();
|
|
m_id_matrix = program()->uniformLocation("u_matrix");
|
|
m_id_opacity = program()->uniformLocation("u_opacity");
|
|
m_id_saturation = program()->uniformLocation("u_saturation");
|
|
m_id_brightness = program()->uniformLocation("u_brightness");
|
|
}
|
|
|
|
WindowThumbnailItem::WindowThumbnailItem(QQuickItem* parent)
|
|
: QQuickItem(parent)
|
|
, m_wId(0)
|
|
, m_image()
|
|
, m_clipToItem(nullptr)
|
|
, m_brightness(1.0)
|
|
, m_saturation(1.0)
|
|
{
|
|
setFlag(ItemHasContents);
|
|
}
|
|
|
|
WindowThumbnailItem::~WindowThumbnailItem()
|
|
{
|
|
}
|
|
|
|
void WindowThumbnailItem::setWId(qulonglong wId)
|
|
{
|
|
m_wId = wId;
|
|
emit wIdChanged(wId);
|
|
findImage();
|
|
}
|
|
|
|
void WindowThumbnailItem::setClipTo(QQuickItem *clip)
|
|
{
|
|
if (m_clipToItem == clip) {
|
|
return;
|
|
}
|
|
m_clipToItem = clip;
|
|
emit clipToChanged();
|
|
}
|
|
|
|
void WindowThumbnailItem::findImage()
|
|
{
|
|
QString imagePath;
|
|
switch (m_wId) {
|
|
case Konqueror:
|
|
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/konqueror.png");
|
|
break;
|
|
case Systemsettings:
|
|
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/systemsettings.png");
|
|
break;
|
|
case KMail:
|
|
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/kmail.png");
|
|
break;
|
|
case Dolphin:
|
|
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/dolphin.png");
|
|
break;
|
|
default:
|
|
// ignore
|
|
break;
|
|
}
|
|
if (imagePath.isNull()) {
|
|
m_image = QImage();
|
|
} else {
|
|
m_image = QImage(imagePath);
|
|
}
|
|
}
|
|
|
|
QSGNode *WindowThumbnailItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData)
|
|
{
|
|
Q_UNUSED(updatePaintNodeData)
|
|
QSGGeometryNode *node = static_cast<QSGGeometryNode*>(oldNode);
|
|
if (!node) {
|
|
node = new QSGGeometryNode();
|
|
auto *material = new BrightnessSaturationMaterial;
|
|
material->setFlag(QSGMaterial::Blending);
|
|
material->setTexture(window()->createTextureFromImage(m_image));
|
|
node->setMaterial(material);
|
|
QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
|
|
node->setGeometry(geometry);
|
|
}
|
|
auto *material = static_cast<BrightnessSaturationMaterial*>(node->material());
|
|
const QSize size(material->texture()->textureSize().scaled(boundingRect().size().toSize(), Qt::KeepAspectRatio));
|
|
const qreal x = boundingRect().x() + (boundingRect().width() - size.width())/2;
|
|
const qreal y = boundingRect().y() + (boundingRect().height() - size.height())/2;
|
|
QSGGeometry::updateTexturedRectGeometry(node->geometry(), QRectF(QPointF(x, y), size), QRectF(0.0, 0.0, 1.0, 1.0));
|
|
material->brightness = m_brightness;
|
|
material->saturation = m_saturation;
|
|
node->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
|
|
return node;
|
|
}
|
|
|
|
qreal WindowThumbnailItem::brightness() const
|
|
{
|
|
return m_brightness;
|
|
}
|
|
|
|
qreal WindowThumbnailItem::saturation() const
|
|
{
|
|
return m_saturation;
|
|
}
|
|
|
|
void WindowThumbnailItem::setBrightness(qreal brightness)
|
|
{
|
|
if (m_brightness == brightness) {
|
|
return;
|
|
}
|
|
m_brightness = brightness;
|
|
update();
|
|
emit brightnessChanged();
|
|
}
|
|
|
|
void WindowThumbnailItem::setSaturation(qreal saturation)
|
|
{
|
|
if (m_saturation == saturation) {
|
|
return;
|
|
}
|
|
m_saturation = saturation;
|
|
update();
|
|
emit saturationChanged();
|
|
}
|
|
|
|
} // namespace KWin
|