kwin/src/wayland/idle_interface.h
Alexander Lohnau 525d12bee5 Run clang-format
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2021-08-29 07:11:06 +02:00

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/*
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
#pragma once
#include <QObject>
#include <KWaylandServer/kwaylandserver_export.h>
struct wl_resource;
namespace KWaylandServer
{
class Display;
class IdleInterfacePrivate;
/**
* @brief Global representing the org_kde_kwin_idle interface.
*
* The IdleInterface allows to register callbacks which are invoked if there has
* not been any user activity (no input) for a specified time span on a seat.
*
* A client can bind an idle timeout for a SeatInterface and through that register
* an idle timeout. The complete interaction is handled internally, thus the API
* user only needs to create the IdleInterface in order to provide this feature.
*
* This interface is useful for clients as it allows them to perform power management,
* chat applications might want to set to away after no user input for some time, etc.
*
* Of course this exposes the global input usage to all clients. Normally clients don't
* know whether the input devices are used, only if their surfaces have focus. With this
* interface it is possible to notice that there are input events. A server should consider
* this to decide whether it wants to provide this feature!
*/
class KWAYLANDSERVER_EXPORT IdleInterface : public QObject
{
Q_OBJECT
public:
explicit IdleInterface(Display *display, QObject *parent = nullptr);
~IdleInterface() override;
/**
* Inhibits the IdleInterface. While inhibited no IdleTimeoutInterface interface gets
* notified about an idle timeout.
*
* This can be used to inhibit power management, screen locking, etc. directly from
* Compositor side.
*
* To resume idle timeouts invoke @link{uninhibit}. It is possible to invoke inhibit several
* times, in that case uninhibit needs to called the same amount as inhibit has been called.
* @see uninhibit
* @see isInhibited
* @see inhibitedChanged
*/
void inhibit();
/**
* Inhibits the IdleInterface. The idle timeouts are only restarted if uninhibit has been
* called the same amount as inhibit.
*
* @see inhibit
* @see isInhibited
* @see inhibitedChanged
*/
void uninhibit();
/**
* @returns Whether idle timeouts are currently inhibited
* @see inhibit
* @see uninhibit
* @see inhibitedChanged
*/
bool isInhibited() const;
/**
* Calling this method allows the Compositor to simulate user activity.
* This means the same action is performed as if the user interacted with
* an input device on the SeatInterface.
* Idle timeouts are resumed and the idle time gets restarted.
*/
void simulateUserActivity();
Q_SIGNALS:
/**
* Emitted when the system gets inhibited or uninhibited.
* @see inhibit
* @see uninhibit
* @see isInhibited
*/
void inhibitedChanged();
private:
QScopedPointer<IdleInterfacePrivate> d;
};
}