c2a4f81927
The ShaderBinder class can be used for the case that a block of code should be executed with a given Shader being bound. This is useful for all the cases where there is a if-block for OpenGL2 execution with a Shader being pushed in the first line to the ShaderManager and popped in the last line of the block. With the helper this can be simplified to: ShaderBinder binder(myCustomShader); or ShaderBinder binder(ShaderManager::GenericShader); The ctor of ShaderBinder pushes the given Shader to the stack and once the helper goes out of scope it will be popped again from the stack. In addition the helper can take care of OpenGL 1 compositing, that is it just does nothing. So it can also be used where there is a shared OpenGL1 and OpenGL2 code path where the Shader should only be pushed in OpenGL2. This basically removes all the checks for the compositing type before pushing/popping a Shader to the stack. REVIEW: 106521
209 lines
7.5 KiB
C++
209 lines
7.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "snaphelper.h"
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#include "kwinglutils.h"
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include "kwinxrenderutils.h"
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#endif
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namespace KWin
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{
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KWIN_EFFECT(snaphelper, SnapHelperEffect)
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SnapHelperEffect::SnapHelperEffect()
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: m_active(false)
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, m_window(NULL)
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{
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m_timeline.setCurveShape(QTimeLine::LinearCurve);
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
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/*if ( effects->compositingType() == XRenderCompositing )
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{
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XGCValues gcattr;
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// TODO: Foreground color
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gcattr.line_width = 4;
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m_gc = XCreateGC( display(), rootWindow(), GCLineWidth, &gcattr );
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}*/
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}
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SnapHelperEffect::~SnapHelperEffect()
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{
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//if ( effects->compositingType() == XRenderCompositing )
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// XFreeGC( display(), m_gc );
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}
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void SnapHelperEffect::reconfigure(ReconfigureFlags)
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{
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m_timeline.setDuration(animationTime(250));
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}
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void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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double oldValue = m_timeline.currentValue();
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if (m_active)
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m_timeline.setCurrentTime(m_timeline.currentTime() + time);
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else
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m_timeline.setCurrentTime(m_timeline.currentTime() - time);
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if (oldValue != m_timeline.currentValue())
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effects->addRepaintFull();
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effects->prePaintScreen(data, time);
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}
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void SnapHelperEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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if (m_timeline.currentValue() != 0.0) {
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// Display the guide
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if (effects->isOpenGLCompositing()) {
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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ShaderBinder binder(ShaderManager::ColorShader);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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QColor color;
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color.setRedF(0.5);
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color.setGreenF(0.5);
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color.setBlueF(0.5);
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color.setAlphaF(m_timeline.currentValue() * 0.5);
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vbo->setColor(color);
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glLineWidth(4.0);
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QVector<float> verts;
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verts.reserve(effects->numScreens() * 24);
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for (int i = 0; i < effects->numScreens(); i++) {
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const QRect& rect = effects->clientArea(ScreenArea, i, 0);
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int midX = rect.x() + rect.width() / 2;
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int midY = rect.y() + rect.height() / 2 ;
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int halfWidth = m_window->width() / 2;
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int halfHeight = m_window->height() / 2;
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// Center lines
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verts << rect.x() + rect.width() / 2 << rect.y();
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verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
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verts << rect.x() << rect.y() + rect.height() / 2;
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verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
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// Window outline
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// The +/- 2 is to prevent line overlap
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verts << midX - halfWidth + 2 << midY - halfHeight;
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verts << midX + halfWidth + 2 << midY - halfHeight;
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verts << midX + halfWidth << midY - halfHeight + 2;
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verts << midX + halfWidth << midY + halfHeight + 2;
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verts << midX + halfWidth - 2 << midY + halfHeight;
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verts << midX - halfWidth - 2 << midY + halfHeight;
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verts << midX - halfWidth << midY + halfHeight - 2;
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verts << midX - halfWidth << midY - halfHeight - 2;
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}
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vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
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vbo->render(GL_LINES);
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glDisable(GL_BLEND);
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glLineWidth(1.0);
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}
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if ( effects->compositingType() == XRenderCompositing ) {
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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for ( int i = 0; i < effects->numScreens(); i++ ) {
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const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
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int midX = rect.x() + rect.width() / 2;
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int midY = rect.y() + rect.height() / 2 ;
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int halfWidth = m_window->width() / 2;
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int halfHeight = m_window->height() / 2;
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XRectangle rects[6];
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// Center lines
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rects[0].x = rect.x() + rect.width() / 2 - 2;
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rects[0].y = rect.y();
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rects[0].width = 4;
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rects[0].height = rect.height();
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rects[1].x = rect.x();
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rects[1].y = rect.y() + rect.height() / 2 - 2;
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rects[1].width = rect.width();
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rects[1].height = 4;
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// Window outline
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// The +/- 4 is to prevent line overlap
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rects[2].x = midX - halfWidth + 4;
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rects[2].y = midY - halfHeight;
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rects[2].width = 2*halfWidth - 4;
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rects[2].height = 4;
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rects[3].x = midX + halfWidth - 4;
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rects[3].y = midY - halfHeight + 4;
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rects[3].width = 4;
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rects[3].height = 2*halfHeight - 4;
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rects[4].x = midX - halfWidth;
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rects[4].y = midY + halfHeight - 4;
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rects[4].width = 2*halfWidth - 4;
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rects[4].height = 4;
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rects[5].x = midX - halfWidth;
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rects[5].y = midY - halfHeight;
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rects[5].width = 4;
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rects[5].height = 2*halfHeight - 4;
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XRenderColor c = preMultiply(QColor(128, 128, 128, m_timeline.currentValue()*128));
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XRenderFillRectangles(display(), PictOpOver, effects->xrenderBufferPicture(), &c, rects, 6);
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}
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#endif
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}
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} else if (m_window && !m_active) {
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if (m_window->isDeleted())
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m_window->unrefWindow();
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m_window = NULL;
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}
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}
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void SnapHelperEffect::slotWindowClosed(EffectWindow* w)
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{
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if (m_window == w) {
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m_window->refWindow();
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m_active = false;
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}
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}
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void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w)
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{
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if (w->isMovable()) {
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m_active = true;
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m_window = w;
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effects->addRepaintFull();
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}
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}
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void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w)
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{
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Q_UNUSED(w)
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if (m_active) {
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m_active = false;
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effects->addRepaintFull();
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}
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}
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bool SnapHelperEffect::isActive() const
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{
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return m_active || m_timeline.currentValue() != 0.0;
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}
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} // namespace
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