kwin/effects/snaphelper/snaphelper.cpp
Martin Gräßlin c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00

209 lines
7.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "snaphelper.h"
#include "kwinglutils.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include "kwinxrenderutils.h"
#endif
namespace KWin
{
KWIN_EFFECT(snaphelper, SnapHelperEffect)
SnapHelperEffect::SnapHelperEffect()
: m_active(false)
, m_window(NULL)
{
m_timeline.setCurveShape(QTimeLine::LinearCurve);
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
/*if ( effects->compositingType() == XRenderCompositing )
{
XGCValues gcattr;
// TODO: Foreground color
gcattr.line_width = 4;
m_gc = XCreateGC( display(), rootWindow(), GCLineWidth, &gcattr );
}*/
}
SnapHelperEffect::~SnapHelperEffect()
{
//if ( effects->compositingType() == XRenderCompositing )
// XFreeGC( display(), m_gc );
}
void SnapHelperEffect::reconfigure(ReconfigureFlags)
{
m_timeline.setDuration(animationTime(250));
}
void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
double oldValue = m_timeline.currentValue();
if (m_active)
m_timeline.setCurrentTime(m_timeline.currentTime() + time);
else
m_timeline.setCurrentTime(m_timeline.currentTime() - time);
if (oldValue != m_timeline.currentValue())
effects->addRepaintFull();
effects->prePaintScreen(data, time);
}
void SnapHelperEffect::postPaintScreen()
{
effects->postPaintScreen();
if (m_timeline.currentValue() != 0.0) {
// Display the guide
if (effects->isOpenGLCompositing()) {
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
ShaderBinder binder(ShaderManager::ColorShader);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
QColor color;
color.setRedF(0.5);
color.setGreenF(0.5);
color.setBlueF(0.5);
color.setAlphaF(m_timeline.currentValue() * 0.5);
vbo->setColor(color);
glLineWidth(4.0);
QVector<float> verts;
verts.reserve(effects->numScreens() * 24);
for (int i = 0; i < effects->numScreens(); i++) {
const QRect& rect = effects->clientArea(ScreenArea, i, 0);
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
// Center lines
verts << rect.x() + rect.width() / 2 << rect.y();
verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
verts << rect.x() << rect.y() + rect.height() / 2;
verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
verts << midX - halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth << midY - halfHeight + 2;
verts << midX + halfWidth << midY + halfHeight + 2;
verts << midX + halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth << midY + halfHeight - 2;
verts << midX - halfWidth << midY - halfHeight - 2;
}
vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINES);
glDisable(GL_BLEND);
glLineWidth(1.0);
}
if ( effects->compositingType() == XRenderCompositing ) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
for ( int i = 0; i < effects->numScreens(); i++ ) {
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
XRectangle rects[6];
// Center lines
rects[0].x = rect.x() + rect.width() / 2 - 2;
rects[0].y = rect.y();
rects[0].width = 4;
rects[0].height = rect.height();
rects[1].x = rect.x();
rects[1].y = rect.y() + rect.height() / 2 - 2;
rects[1].width = rect.width();
rects[1].height = 4;
// Window outline
// The +/- 4 is to prevent line overlap
rects[2].x = midX - halfWidth + 4;
rects[2].y = midY - halfHeight;
rects[2].width = 2*halfWidth - 4;
rects[2].height = 4;
rects[3].x = midX + halfWidth - 4;
rects[3].y = midY - halfHeight + 4;
rects[3].width = 4;
rects[3].height = 2*halfHeight - 4;
rects[4].x = midX - halfWidth;
rects[4].y = midY + halfHeight - 4;
rects[4].width = 2*halfWidth - 4;
rects[4].height = 4;
rects[5].x = midX - halfWidth;
rects[5].y = midY - halfHeight;
rects[5].width = 4;
rects[5].height = 2*halfHeight - 4;
XRenderColor c = preMultiply(QColor(128, 128, 128, m_timeline.currentValue()*128));
XRenderFillRectangles(display(), PictOpOver, effects->xrenderBufferPicture(), &c, rects, 6);
}
#endif
}
} else if (m_window && !m_active) {
if (m_window->isDeleted())
m_window->unrefWindow();
m_window = NULL;
}
}
void SnapHelperEffect::slotWindowClosed(EffectWindow* w)
{
if (m_window == w) {
m_window->refWindow();
m_active = false;
}
}
void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w)
{
if (w->isMovable()) {
m_active = true;
m_window = w;
effects->addRepaintFull();
}
}
void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w)
{
Q_UNUSED(w)
if (m_active) {
m_active = false;
effects->addRepaintFull();
}
}
bool SnapHelperEffect::isActive() const
{
return m_active || m_timeline.currentValue() != 0.0;
}
} // namespace