33dffc0fd7
Preparation step for having two x11 backends: the windowed for Wayland and a standalone for kwin_x11.
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_x11_backend.h"
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// kwin
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#include "screens.h"
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#include "x11windowed_backend.h"
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// kwin libs
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#include <kwinglplatform.h>
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namespace KWin
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{
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EglX11Backend::EglX11Backend(X11WindowedBackend *backend)
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: EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE)
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, m_backend(backend)
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{
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}
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EglX11Backend::~EglX11Backend() = default;
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void EglX11Backend::cleanupSurfaces()
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{
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for (auto it = m_surfaces.begin(); it != m_surfaces.end(); ++it) {
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eglDestroySurface(eglDisplay(), *it);
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}
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}
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bool EglX11Backend::createSurfaces()
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{
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for (int i = 0; i < screens()->count(); ++i) {
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EGLSurface s = createSurface(m_backend->windowForScreen(i));
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if (s == EGL_NO_SURFACE) {
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return false;
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}
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m_surfaces << s;
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}
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if (m_surfaces.isEmpty()) {
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return false;
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}
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setSurface(m_surfaces.first());
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return true;
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}
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void EglX11Backend::present()
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{
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for (int i = 0; i < screens()->count(); ++i) {
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EGLSurface s = m_surfaces.at(i);
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makeContextCurrent(s);
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setupViewport(i);
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presentSurface(s, screens()->geometry(i), screens()->geometry(i));
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}
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eglWaitGL();
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xcb_flush(m_backend->connection());
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}
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QRegion EglX11Backend::prepareRenderingFrame()
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{
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startRenderTimer();
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return QRegion();
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}
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void EglX11Backend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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}
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bool EglX11Backend::usesOverlayWindow() const
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{
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return false;
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}
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bool EglX11Backend::perScreenRendering() const
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{
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return true;
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}
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QRegion EglX11Backend::prepareRenderingForScreen(int screenId)
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{
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makeContextCurrent(m_surfaces.at(screenId));
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setupViewport(screenId);
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return screens()->geometry(screenId);
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}
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void EglX11Backend::setupViewport(int screenId)
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{
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// TODO: ensure the viewport is set correctly each time
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const QSize &overall = screens()->size();
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const QRect &v = screens()->geometry(screenId);
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// TODO: are the values correct?
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glViewport(-v.x(), v.height() - overall.height() - v.y(), overall.width(), overall.height());
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}
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void EglX11Backend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(damagedRegion)
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const QRect &outputGeometry = screens()->geometry(screenId);
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presentSurface(m_surfaces.at(screenId), renderedRegion, outputGeometry);
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}
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} // namespace
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