565b4ed6a3
Instead of each effect, which needs to announce support, having custom code to create a property and set it on the root window, there is now a common API in EffectsHandler to take care of this. The methods takes care of creating the atom if it has not already done and set the property on the root window. Furthermore it allows multiple effects to announce the same property without getting in conflict with each other. As a further convenience the property is automatically removed when the effect is unloaded, so less things an effect author has to care about. REVIEW: 107815
338 lines
12 KiB
C++
338 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "slidingpopups.h"
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#include <kdebug.h>
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#include <KDE/KConfigGroup>
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#include <QtCore/QTimeLine>
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namespace KWin
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{
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KWIN_EFFECT(slidingpopups, SlidingPopupsEffect)
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SlidingPopupsEffect::SlidingPopupsEffect()
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{
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mAtom = effects->announceSupportProperty("_KDE_SLIDE", this);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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reconfigure(ReconfigureAll);
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}
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SlidingPopupsEffect::~SlidingPopupsEffect()
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{
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}
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void SlidingPopupsEffect::reconfigure(ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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KConfigGroup conf = effects->effectConfig("SlidingPopups");
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mFadeInTime = animationTime(conf, "SlideInTime", 250);
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mFadeOutTime = animationTime(conf, "SlideOutTime", 250);
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QHash< const EffectWindow*, QTimeLine* >::iterator it = mAppearingWindows.begin();
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while (it != mAppearingWindows.end()) {
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it.value()->setDuration(animationTime(mFadeInTime));
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++it;
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}
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it = mDisappearingWindows.begin();
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while (it != mDisappearingWindows.end()) {
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it.value()->setDuration(animationTime(mFadeOutTime));
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++it;
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}
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QHash< const EffectWindow*, Data >::iterator wIt = mWindowsData.begin();
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while (wIt != mWindowsData.end()) {
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wIt.value().fadeInDuration = mFadeInTime;
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wIt.value().fadeOutDuration = mFadeOutTime;
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++wIt;
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}
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}
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void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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effects->prePaintScreen(data, time);
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}
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void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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qreal progress = 1.0;
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bool appearing = false;
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if (mAppearingWindows.contains(w)) {
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mAppearingWindows[ w ]->setCurrentTime(mAppearingWindows[ w ]->currentTime() + time);
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if (mAppearingWindows[ w ]->currentValue() < 1) {
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data.setTransformed();
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progress = mAppearingWindows[ w ]->currentValue();
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appearing = true;
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} else {
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delete mAppearingWindows.take(w);
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w->setData(WindowForceBlurRole, false);
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}
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} else if (mDisappearingWindows.contains(w)) {
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mDisappearingWindows[ w ]->setCurrentTime(mDisappearingWindows[ w ]->currentTime() + time);
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progress = mDisappearingWindows[ w ]->currentValue();
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if (progress != 1.0) {
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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} else {
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delete mDisappearingWindows.take(w);
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w->unrefWindow();
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}
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}
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if (progress != 1.0) {
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const int start = mWindowsData[ w ].start;
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if (start != 0) {
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const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
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// filter out window quads, but only if the window does not start from the edge
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switch(mWindowsData[ w ].from) {
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case West: {
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const double splitPoint = w->width() - (w->x() + w->width() - screenRect.x() - start) + w->width() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtX(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.left() >= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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case North: {
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const double splitPoint = w->height() - (w->y() + w->height() - screenRect.y() - start) + w->height() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtY(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.top() >= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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case East: {
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const double splitPoint = screenRect.x() + screenRect.width() - w->x() - start - w->width() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtX(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.right() <= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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case South:
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default: {
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const double splitPoint = screenRect.y() + screenRect.height() - w->y() - start - w->height() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtY(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.bottom() <= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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}
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}
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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bool animating = false;
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bool appearing = false;
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if (mAppearingWindows.contains(w)) {
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appearing = true;
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animating = true;
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} else if (mDisappearingWindows.contains(w) && w->isDeleted()) {
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appearing = false;
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animating = true;
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}
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if (animating) {
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qreal progress;
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if (appearing)
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progress = 1.0 - mAppearingWindows[ w ]->currentValue();
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else {
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if (mDisappearingWindows.contains(w))
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progress = mDisappearingWindows[ w ]->currentValue();
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else
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progress = 1.0;
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}
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const int start = mWindowsData[ w ].start;
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const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), w->desktop());
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int splitPoint = 0;
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switch(mWindowsData[ w ].from) {
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case West:
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data.translate(- w->width() * progress);
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splitPoint = w->width() - (w->x() + w->width() - screenRect.x() - start);
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region = QRegion(w->x() + splitPoint, w->y(), w->width() - splitPoint, w->height());
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break;
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case North:
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data.translate(0.0, - w->height() * progress);
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splitPoint = w->height() - (w->y() + w->height() - screenRect.y() - start);
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region = QRegion(w->x(), w->y() + splitPoint, w->width(), w->height() - splitPoint);
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break;
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case East:
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data.translate(w->width() * progress);
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splitPoint = screenRect.x() + screenRect.width() - w->x() - start;
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region = QRegion(w->x(), w->y(), splitPoint, w->height());
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break;
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case South:
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default:
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data.translate(0.0, w->height() * progress);
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splitPoint = screenRect.y() + screenRect.height() - w->y() - start;
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region = QRegion(w->x(), w->y(), w->width(), splitPoint);
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SlidingPopupsEffect::postPaintWindow(EffectWindow* w)
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{
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if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w)) {
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w->addRepaintFull(); // trigger next animation repaint
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}
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effects->postPaintWindow(w);
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}
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void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w)
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{
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slotPropertyNotify(w, mAtom);
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if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) {
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mAppearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeInDuration, this));
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mAppearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
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// Tell other windowAdded() effects to ignore this window
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->setData(WindowForceBlurRole, true);
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::slotWindowClosed(EffectWindow* w)
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{
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slotPropertyNotify(w, mAtom);
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if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) {
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w->refWindow();
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delete mAppearingWindows.take(w);
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mDisappearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeOutDuration, this));
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mDisappearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
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// Tell other windowClosed() effects to ignore this window
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->setData(WindowForceBlurRole, true);
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::slotWindowDeleted(EffectWindow* w)
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{
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delete mAppearingWindows.take(w);
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delete mDisappearingWindows.take(w);
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mWindowsData.remove(w);
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effects->addRepaint(w->geometry());
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}
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void SlidingPopupsEffect::slotPropertyNotify(EffectWindow* w, long a)
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{
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if (!w || a != mAtom)
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return;
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QByteArray data = w->readProperty(mAtom, mAtom, 32);
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if (data.length() < 1) {
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// Property was removed, thus also remove the effect for window
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delete mAppearingWindows.take(w);
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delete mDisappearingWindows.take(w);
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mWindowsData.remove(w);
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return;
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}
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long* d = reinterpret_cast< long* >(data.data());
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Data animData;
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animData.start = d[ 0 ];
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animData.from = (Position)d[ 1 ];
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if (data.length() >= (int)(sizeof(long) * 3)) {
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animData.fadeInDuration = d[2];
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if (data.length() >= (int)(sizeof(long) * 4))
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animData.fadeOutDuration = d[3];
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else
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animData.fadeOutDuration = d[2];
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} else {
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animData.fadeInDuration = animationTime(mFadeInTime);
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animData.fadeOutDuration = animationTime(mFadeOutTime);
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}
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const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
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if (animData.start == -1) {
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switch (animData.from) {
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case West:
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animData.start = qMax(w->x() - screenRect.x(), 0);
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break;
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case North:
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animData.start = qMax(w->y() - screenRect.y(), 0);
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break;
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case East:
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animData.start = qMax(screenRect.x() + screenRect.width() - (w->x() + w->width()), 0);
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break;
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case South:
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default:
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animData.start = qMax(screenRect.y() + screenRect.height() - (w->y() + w->height()), 0);
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break;
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}
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}
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// sanitize
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int difference = 0;
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switch (animData.from) {
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case West:
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difference = w->x() - screenRect.x();
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break;
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case North:
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difference = w->y() - screenRect.y();
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break;
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case East:
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difference = w->x() + w->width() - (screenRect.x() + screenRect.width());
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break;
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case South:
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default:
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difference = w->y() + w->height() - (screenRect.y() + screenRect.height());
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break;
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}
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animData.start = qMax<int>(animData.start, difference);
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mWindowsData[ w ] = animData;
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}
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bool SlidingPopupsEffect::isActive() const
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{
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return !mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty();
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}
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} // namespace
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