kwin/src/layers.cpp
Vlad Zahorodnii 0489d4a2f6 Merge Workspace::stackingOrder() and Workspace::xStackingOrder()
The Workspace has two stacks - one with managed windows and deleted
windows, the other includes windows from the first stack + override
redirect windows.

This change merges both stacks. It has several benefits - we will be
able to move window elevation stuff to Workspace and streamline the
scene stuff, for example it will be possible to have a root item.
Another advantage is that unmanaged windows will have
Window::stackingOrder() property set, which can be useful in the future
in qml effects or (qtquick scene if we push harder in that front).
Another advantage is that kwin will make less X11 calls when restacking
managed windows.
2022-05-12 14:59:55 +00:00

755 lines
24 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 1999, 2000 Matthias Ettrich <ettrich@kde.org>
SPDX-FileCopyrightText: 2003 Lubos Lunak <l.lunak@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
// SELI zmenit doc
/*
This file contains things relevant to stacking order and layers.
Design:
Normal unconstrained stacking order, as requested by the user (by clicking
on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order.
That list shouldn't be used at all, except for building
Workspace::stacking_order. The building is done
in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should
be used to get the stacking order, because it also checks the stacking order
is up to date.
All clients are also stored in Workspace::clients (except for isDesktop() clients,
as those are very special, and are stored in Workspace::desktops), in the order
the clients were created.
Every window has one layer assigned in which it is. There are 7 layers,
from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer, NotificationLayer,
ActiveLayer, CriticalNotificationLayer, and OnScreenDisplayLayer (see also NETWM sect.7.10.).
The layer a window is in depends on the window type, and on other things like whether the window
is active. We extend the layers provided in NETWM by the NotificationLayer, OnScreenDisplayLayer,
and CriticalNotificationLayer.
The NoficationLayer contains notification windows which are kept above all windows except the active
fullscreen window. The CriticalNotificationLayer contains notification windows which are important
enough to keep them even above fullscreen windows. The OnScreenDisplayLayer is used for eg. volume
and brightness change feedback and is kept above all windows since it provides immediate response
to a user action.
NET::Splash clients belong to the Normal layer. NET::TopMenu clients
belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow
are in the Normal layer in order to keep the 'allow window to cover
the panel' Kicker setting to work as intended (this may look like a slight
spec violation, but a) I have no better idea, b) the spec allows adjusting
the stacking order if the WM thinks it's a good idea . We put all
NET::KeepAbove above all Docks too, even though the spec suggests putting
them in the same layer.
Most transients are in the same layer as their mainwindow,
see Workspace::constrainedStackingOrder(), they may also be in higher layers, but
they should never be below their mainwindow.
Currently the things that affect client in which layer a client
belongs: KeepAbove/Keep Below flags, window type, fullscreen
state and whether the client is active, mainclient (transiency).
Make sure updateStackingOrder() is called in order to make
Workspace::stackingOrder() up to date and propagated to the world.
Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker
helper class) it's possible to temporarily disable updates
and the stacking order will be updated once after it's allowed again.
*/
#include "composite.h"
#include "deleted.h"
#include "effects.h"
#include "focuschain.h"
#include "group.h"
#include "internalwindow.h"
#include "netinfo.h"
#include "rules.h"
#include "screenedge.h"
#include "screens.h"
#include "tabbox.h"
#include "unmanaged.h"
#include "utils/common.h"
#include "virtualdesktops.h"
#include "wayland_server.h"
#include "workspace.h"
#include "x11window.h"
#include <array>
#include <QDebug>
#include <QQueue>
namespace KWin
{
//*******************************
// Workspace
//*******************************
void Workspace::updateStackingOrder(bool propagate_new_windows)
{
if (m_blockStackingUpdates > 0) {
if (propagate_new_windows) {
m_blockedPropagatingNewWindows = true;
}
return;
}
QList<Window *> new_stacking_order = constrainedStackingOrder();
bool changed = (force_restacking || new_stacking_order != stacking_order);
force_restacking = false;
stacking_order = new_stacking_order;
if (changed || propagate_new_windows) {
propagateWindows(propagate_new_windows);
for (int i = 0; i < stacking_order.size(); ++i) {
stacking_order[i]->setStackingOrder(i);
}
Q_EMIT stackingOrderChanged();
if (m_activeWindow) {
m_activeWindow->updateMouseGrab();
}
}
}
/**
* Some fullscreen effects have to raise the screenedge on top of an input window, thus all windows
* this function puts them back where they belong for regular use and is some cheap variant of
* the regular propagateWindows function in that it completely ignores managed windows and everything
* else and also does not update the NETWM property.
* Called from Effects::destroyInputWindow so far.
*/
void Workspace::stackScreenEdgesUnderOverrideRedirect()
{
if (!rootInfo()) {
return;
}
Xcb::restackWindows(QVector<xcb_window_t>() << rootInfo()->supportWindow() << ScreenEdges::self()->windows());
}
/**
* Propagates the managed windows to the world.
* Called ONLY from updateStackingOrder().
*/
void Workspace::propagateWindows(bool propagate_new_windows)
{
if (!rootInfo()) {
return;
}
// restack the windows according to the stacking order
// supportWindow > electric borders > windows > hidden windows
QVector<xcb_window_t> newWindowStack;
// Stack all windows under the support window. The support window is
// not used for anything (besides the NETWM property), and it's not shown,
// but it was lowered after kwin startup. Stacking all windows below
// it ensures that no window will be ever shown above override-redirect
// windows (e.g. popups).
newWindowStack << rootInfo()->supportWindow();
newWindowStack << ScreenEdges::self()->windows();
newWindowStack << manual_overlays;
newWindowStack.reserve(newWindowStack.size() + 2 * stacking_order.size()); // *2 for inputWindow
for (int i = stacking_order.size() - 1; i >= 0; --i) {
X11Window *window = qobject_cast<X11Window *>(stacking_order.at(i));
if (!window || window->hiddenPreview()) {
continue;
}
if (window->inputId()) {
// Stack the input window above the frame
newWindowStack << window->inputId();
}
newWindowStack << window->frameId();
}
// when having hidden previews, stack hidden windows below everything else
// (as far as pure X stacking order is concerned), in order to avoid having
// these windows that should be unmapped to interfere with other windows
for (int i = stacking_order.size() - 1; i >= 0; --i) {
X11Window *window = qobject_cast<X11Window *>(stacking_order.at(i));
if (!window || !window->hiddenPreview()) {
continue;
}
newWindowStack << window->frameId();
}
// TODO isn't it too inefficient to restack always all windows?
// TODO don't restack not visible windows?
Q_ASSERT(newWindowStack.at(0) == rootInfo()->supportWindow());
Xcb::restackWindows(newWindowStack);
int pos = 0;
xcb_window_t *cl(nullptr);
if (propagate_new_windows) {
cl = new xcb_window_t[manual_overlays.count() + m_x11Clients.count()];
for (const auto win : qAsConst(manual_overlays)) {
cl[pos++] = win;
}
for (auto it = m_x11Clients.constBegin(); it != m_x11Clients.constEnd(); ++it) {
cl[pos++] = (*it)->window();
}
rootInfo()->setClientList(cl, pos);
delete[] cl;
}
cl = new xcb_window_t[manual_overlays.count() + stacking_order.count()];
pos = 0;
for (auto it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) {
X11Window *window = qobject_cast<X11Window *>(*it);
if (window) {
cl[pos++] = window->window();
}
}
for (const auto win : qAsConst(manual_overlays)) {
cl[pos++] = win;
}
rootInfo()->setClientListStacking(cl, pos);
delete[] cl;
}
/**
* Returns topmost visible window. Windows on the dock, the desktop
* or of any other special kind are excluded. Also if the window
* doesn't accept focus it's excluded.
*/
// TODO misleading name for this method, too many slightly different ways to use it
Window *Workspace::topWindowOnDesktop(VirtualDesktop *desktop, Output *output, bool unconstrained, bool only_normal) const
{
// TODO Q_ASSERT( block_stacking_updates == 0 );
QList<Window *> list;
if (!unconstrained) {
list = stacking_order;
} else {
list = unconstrained_stacking_order;
}
for (int i = list.size() - 1; i >= 0; --i) {
auto window = list.at(i);
if (!window->isClient()) {
continue;
}
if (window->isOnDesktop(desktop) && window->isShown() && window->isOnCurrentActivity() && !window->isShade()) {
if (output && window->output() != output) {
continue;
}
if (!only_normal) {
return window;
}
if (window->wantsTabFocus() && !window->isSpecialWindow()) {
return window;
}
}
}
return nullptr;
}
Window *Workspace::findDesktop(bool topmost, VirtualDesktop *desktop) const
{
// TODO Q_ASSERT( block_stacking_updates == 0 );
if (topmost) {
for (int i = stacking_order.size() - 1; i >= 0; i--) {
auto window = stacking_order.at(i);
if (window->isClient() && window->isOnDesktop(desktop) && window->isDesktop() && window->isShown()) {
return window;
}
}
} else { // bottom-most
for (Window *window : qAsConst(stacking_order)) {
if (window->isClient() && window->isOnDesktop(desktop) && window->isDesktop() && window->isShown()) {
return window;
}
}
}
return nullptr;
}
void Workspace::raiseOrLowerWindow(Window *window)
{
if (!window || !window->isOnCurrentDesktop()) {
return;
}
const Window *topmost =
topWindowOnDesktop(VirtualDesktopManager::self()->currentDesktop(),
options->isSeparateScreenFocus() ? window->output() : nullptr);
if (window == topmost) {
lowerWindow(window);
} else {
raiseWindow(window);
}
}
void Workspace::lowerWindow(Window *window, bool nogroup)
{
if (!window) {
return;
}
window->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
unconstrained_stacking_order.removeAll(window);
unconstrained_stacking_order.prepend(window);
if (!nogroup && window->isTransient()) {
// lower also all windows in the group, in their reversed stacking order
QList<X11Window *> wins;
if (auto group = window->group()) {
wins = ensureStackingOrder(group->members());
}
for (int i = wins.size() - 1; i >= 0; --i) {
if (wins[i] != window) {
lowerWindow(wins[i], true);
}
}
}
}
void Workspace::lowerWindowWithinApplication(Window *window)
{
if (!window) {
return;
}
window->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
unconstrained_stacking_order.removeAll(window);
bool lowered = false;
// first try to put it below the bottom-most window of the application
for (auto it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) {
auto other = *it;
if (!other->isClient()) {
continue;
}
if (Window::belongToSameApplication(other, window)) {
unconstrained_stacking_order.insert(it, window);
lowered = true;
break;
}
}
if (!lowered) {
unconstrained_stacking_order.prepend(window);
}
// ignore mainwindows
}
void Workspace::raiseWindow(Window *window, bool nogroup)
{
if (!window) {
return;
}
window->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
if (!nogroup && window->isTransient()) {
QList<Window *> transients;
Window *transient_parent = window;
while ((transient_parent = transient_parent->transientFor())) {
transients << transient_parent;
}
for (const auto &transient_parent : qAsConst(transients)) {
raiseWindow(transient_parent, true);
}
}
unconstrained_stacking_order.removeAll(window);
unconstrained_stacking_order.append(window);
}
void Workspace::raiseWindowWithinApplication(Window *window)
{
if (!window) {
return;
}
window->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
// ignore mainwindows
// first try to put it above the top-most window of the application
for (int i = unconstrained_stacking_order.size() - 1; i > -1; --i) {
auto other = unconstrained_stacking_order.at(i);
if (!other->isClient()) {
continue;
}
if (other == window) { // don't lower it just because it asked to be raised
return;
}
if (Window::belongToSameApplication(other, window)) {
unconstrained_stacking_order.removeAll(window);
unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(other) + 1, window); // insert after the found one
break;
}
}
}
void Workspace::raiseWindowRequest(Window *window, NET::RequestSource src, xcb_timestamp_t timestamp)
{
if (src == NET::FromTool || allowFullClientRaising(window, timestamp)) {
raiseWindow(window);
} else {
raiseWindowWithinApplication(window);
window->demandAttention();
}
}
void Workspace::lowerWindowRequest(X11Window *window, NET::RequestSource src, xcb_timestamp_t /*timestamp*/)
{
// If the window has support for all this focus stealing prevention stuff,
// do only lowering within the application, as that's the more logical
// variant of lowering when application requests it.
// No demanding of attention here of course.
if (src == NET::FromTool || !window->hasUserTimeSupport()) {
lowerWindow(window);
} else {
lowerWindowWithinApplication(window);
}
}
void Workspace::lowerWindowRequest(Window *window)
{
lowerWindowWithinApplication(window);
}
void Workspace::restack(Window *window, Window *under, bool force)
{
Q_ASSERT(unconstrained_stacking_order.contains(under));
if (!force && !Window::belongToSameApplication(under, window)) {
// put in the stacking order below _all_ windows belonging to the active application
for (int i = 0; i < unconstrained_stacking_order.size(); ++i) {
auto other = unconstrained_stacking_order.at(i);
if (other->isClient() && other->layer() == window->layer() && Window::belongToSameApplication(under, other)) {
under = (window == other) ? nullptr : other;
break;
}
}
}
if (under) {
unconstrained_stacking_order.removeAll(window);
unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), window);
}
Q_ASSERT(unconstrained_stacking_order.contains(window));
FocusChain::self()->moveAfterWindow(window, under);
updateStackingOrder();
}
void Workspace::restackWindowUnderActive(Window *window)
{
if (!m_activeWindow || m_activeWindow == window || m_activeWindow->layer() != window->layer()) {
raiseWindow(window);
return;
}
restack(window, m_activeWindow);
}
void Workspace::restoreSessionStackingOrder(X11Window *window)
{
if (window->sessionStackingOrder() < 0) {
return;
}
StackingUpdatesBlocker blocker(this);
unconstrained_stacking_order.removeAll(window);
for (auto it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) {
X11Window *current = qobject_cast<X11Window *>(*it);
if (!current) {
continue;
}
if (current->sessionStackingOrder() > window->sessionStackingOrder()) {
unconstrained_stacking_order.insert(it, window);
return;
}
}
unconstrained_stacking_order.append(window);
}
static Layer layerForWindow(const X11Window *window)
{
Layer layer = window->layer();
// Desktop windows cannot be promoted to upper layers.
if (layer == DesktopLayer) {
return layer;
}
if (const Group *group = window->group()) {
const auto members = group->members();
for (const X11Window *member : members) {
if (member == window) {
continue;
} else if (member->output() != window->output()) {
continue;
}
if (member->layer() == ActiveLayer) {
return ActiveLayer;
}
}
}
return layer;
}
static Layer computeLayer(const Window *window)
{
if (auto x11Window = qobject_cast<const X11Window *>(window)) {
return layerForWindow(x11Window);
} else {
return window->layer();
}
}
/**
* Returns a stacking order based upon \a list that fulfills certain contained.
*/
QList<Window *> Workspace::constrainedStackingOrder()
{
// Sort the windows based on their layers while preserving their relative order in the
// unconstrained stacking order.
std::array<QList<Window *>, NumLayers> windows;
for (Window *window : qAsConst(unconstrained_stacking_order)) {
const Layer layer = computeLayer(window);
windows[layer] << window;
}
QList<Window *> stacking;
stacking.reserve(unconstrained_stacking_order.count());
for (uint layer = FirstLayer; layer < NumLayers; ++layer) {
stacking += windows[layer];
}
// Apply the stacking order constraints. First, we enqueue the root constraints, i.e.
// the ones that are not affected by other constraints.
QQueue<Constraint *> constraints;
constraints.reserve(m_constraints.count());
for (Constraint *constraint : qAsConst(m_constraints)) {
if (constraint->parents.isEmpty()) {
constraint->enqueued = true;
constraints.enqueue(constraint);
} else {
constraint->enqueued = false;
}
}
// Once we've enqueued all the root constraints, we traverse the constraints tree in
// the breadth-first search fashion. A constraint is applied only if its condition is
// not met.
while (!constraints.isEmpty()) {
Constraint *constraint = constraints.dequeue();
const int belowIndex = stacking.indexOf(constraint->below);
const int aboveIndex = stacking.indexOf(constraint->above);
if (belowIndex == -1 || aboveIndex == -1) {
continue;
} else if (aboveIndex < belowIndex) {
stacking.removeAt(aboveIndex);
stacking.insert(belowIndex, constraint->above);
}
for (Constraint *child : qAsConst(constraint->children)) {
if (!child->enqueued) {
child->enqueued = true;
constraints.enqueue(child);
}
}
}
return stacking;
}
void Workspace::blockStackingUpdates(bool block)
{
if (block) {
if (m_blockStackingUpdates == 0) {
m_blockedPropagatingNewWindows = false;
}
++m_blockStackingUpdates;
} else // !block
if (--m_blockStackingUpdates == 0) {
updateStackingOrder(m_blockedPropagatingNewWindows);
if (effects) {
static_cast<EffectsHandlerImpl *>(effects)->checkInputWindowStacking();
}
}
}
namespace
{
template<class T>
QList<T *> ensureStackingOrderInList(const QList<Window *> &stackingOrder, const QList<T *> &list)
{
static_assert(std::is_base_of<Window, T>::value,
"U must be derived from T");
// TODO Q_ASSERT( block_stacking_updates == 0 );
if (list.count() < 2) {
return list;
}
// TODO is this worth optimizing?
QList<T *> result = list;
for (auto it = stackingOrder.begin(); it != stackingOrder.end(); ++it) {
T *window = qobject_cast<T *>(*it);
if (!window) {
continue;
}
if (result.removeAll(window) != 0) {
result.append(window);
}
}
return result;
}
}
// Ensure list is in stacking order
QList<X11Window *> Workspace::ensureStackingOrder(const QList<X11Window *> &list) const
{
return ensureStackingOrderInList(stacking_order, list);
}
QList<Window *> Workspace::ensureStackingOrder(const QList<Window *> &list) const
{
return ensureStackingOrderInList(stacking_order, list);
}
QList<Window *> Workspace::unconstrainedStackingOrder() const
{
return unconstrained_stacking_order;
}
void Workspace::updateXStackingOrder()
{
// we use our stacking order for managed windows, but X's for override-redirect windows
Xcb::Tree tree(kwinApp()->x11RootWindow());
xcb_window_t *windows = tree.children();
const auto count = tree.data()->children_len;
int remainingCount = m_unmanaged.count();
for (unsigned int i = 0; i < count; ++i) {
auto window = findUnmanaged(windows[i]);
if (window) {
unconstrained_stacking_order.removeAll(window);
unconstrained_stacking_order.append(window);
remainingCount--;
}
if (remainingCount == 0) {
break;
}
}
if (!m_unmanaged.isEmpty()) {
updateStackingOrder();
}
}
//*******************************
// Client
//*******************************
void X11Window::restackWindow(xcb_window_t above, int detail, NET::RequestSource src, xcb_timestamp_t timestamp, bool send_event)
{
X11Window *other = nullptr;
if (detail == XCB_STACK_MODE_OPPOSITE) {
other = workspace()->findClient(Predicate::WindowMatch, above);
if (!other) {
workspace()->raiseOrLowerWindow(this);
return;
}
auto it = workspace()->stackingOrder().constBegin(),
end = workspace()->stackingOrder().constEnd();
while (it != end) {
if (*it == this) {
detail = XCB_STACK_MODE_ABOVE;
break;
} else if (*it == other) {
detail = XCB_STACK_MODE_BELOW;
break;
}
++it;
}
} else if (detail == XCB_STACK_MODE_TOP_IF) {
other = workspace()->findClient(Predicate::WindowMatch, above);
if (other && other->frameGeometry().intersects(frameGeometry())) {
workspace()->raiseWindowRequest(this, src, timestamp);
}
return;
} else if (detail == XCB_STACK_MODE_BOTTOM_IF) {
other = workspace()->findClient(Predicate::WindowMatch, above);
if (other && other->frameGeometry().intersects(frameGeometry())) {
workspace()->lowerWindowRequest(this, src, timestamp);
}
return;
}
if (!other) {
other = workspace()->findClient(Predicate::WindowMatch, above);
}
if (other && detail == XCB_STACK_MODE_ABOVE) {
auto it = workspace()->stackingOrder().constEnd(),
begin = workspace()->stackingOrder().constBegin();
while (--it != begin) {
if (*it == other) { // the other one is top on stack
it = begin; // invalidate
src = NET::FromTool; // force
break;
}
X11Window *window = qobject_cast<X11Window *>(*it);
if (!window || !((*it)->isNormalWindow() && window->isShown() && (*it)->isOnCurrentDesktop() && (*it)->isOnCurrentActivity() && (*it)->isOnOutput(output()))) {
continue; // irrelevant windows
}
if (*(it - 1) == other) {
break; // "it" is the one above the target one, stack below "it"
}
}
if (it != begin && (*(it - 1) == other)) {
other = qobject_cast<X11Window *>(*it);
} else {
other = nullptr;
}
}
if (other) {
workspace()->restack(this, other);
} else if (detail == XCB_STACK_MODE_BELOW) {
workspace()->lowerWindowRequest(this, src, timestamp);
} else if (detail == XCB_STACK_MODE_ABOVE) {
workspace()->raiseWindowRequest(this, src, timestamp);
}
if (send_event) {
sendSyntheticConfigureNotify();
}
}
bool X11Window::belongsToDesktop() const
{
const auto members = group()->members();
for (const X11Window *window : members) {
if (window->isDesktop()) {
return true;
}
}
return false;
}
} // namespace