kwin/lanczosfilter.cpp
Martin Gräßlin 88e56f630b Raise minimum required Mesa version to 10.0
Summary:
The currently minimum required Mesa version was 8.0 and KWin had special
caseing for Mesa 9.1. This is no longer realistic, no distribution
provides such an old Mesa version. So let's increase the version a
little bit.

Overview of Mesa versions supported by distributions:
 * Debian stable (stretch): 13.0
 * Debian oldstable (jessie): 10.3
 * Debian oldstable backports: 13.0
 * Debian oldoldstable (wheezy): 8.0
 * Ubuntu 16.04 LTS: 11.2
 * Ubuntu 16.04 LTS updates: 12.0
 * Ubuntu 17.04: 17.0
 * openSUSE Tumbleweed: 17.1
 * openSUSE Leap 42.2: 11.2
 * openSUSE Leap 42.3: 17.0
 * Arch: 17.1
 * Fedora 24: 12.0
 * Fedora 25: 17.0
 * Fedora 26: 17.1

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6462
2017-07-06 20:45:58 +02:00

426 lines
15 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 by Fredrik Höglund <fredrik@kde.org>
Copyright (C) 2010 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "lanczosfilter.h"
#include "client.h"
#include "deleted.h"
#include "effects.h"
#include "screens.h"
#include "unmanaged.h"
#include "options.h"
#include "workspace.h"
#include <kwinglutils.h>
#include <kwinglplatform.h>
#include <kwineffects.h>
#include <QFile>
#include <qmath.h>
#include <cmath>
namespace KWin
{
LanczosFilter::LanczosFilter(QObject* parent)
: QObject(parent)
, m_offscreenTex(0)
, m_offscreenTarget(0)
, m_inited(false)
, m_shader(0)
, m_uOffsets(0)
, m_uKernel(0)
{
}
LanczosFilter::~LanczosFilter()
{
delete m_offscreenTarget;
delete m_offscreenTex;
}
void LanczosFilter::init()
{
if (m_inited)
return;
m_inited = true;
const bool force = (qstrcmp(qgetenv("KWIN_FORCE_LANCZOS"), "1") == 0);
if (force) {
qCWarning(KWIN_CORE) << "Lanczos Filter forced on by environment variable";
}
if (!force && options->glSmoothScale() != 2)
return; // disabled by config
if (!GLRenderTarget::supported())
return;
GLPlatform *gl = GLPlatform::instance();
if (!force) {
// The lanczos filter is reported to be broken with the Intel driver prior SandyBridge
if (gl->driver() == Driver_Intel && gl->chipClass() < SandyBridge)
return;
// also radeon before R600 has trouble
if (gl->isRadeon() && gl->chipClass() < R600)
return;
// and also for software emulation (e.g. llvmpipe)
if (gl->isSoftwareEmulation()) {
return;
}
}
QFile ff(gl->glslVersion() >= kVersionNumber(1, 40) ?
QStringLiteral(":/resources/shaders/1.40/lanczos-fragment.glsl") :
QStringLiteral(":/resources/shaders/1.10/lanczos-fragment.glsl"));
if (!ff.open(QIODevice::ReadOnly)) {
qCDebug(KWIN_CORE) << "Failed to open lanczos shader";
return;
}
m_shader.reset(ShaderManager::instance()->generateCustomShader(ShaderTrait::MapTexture, QByteArray(), ff.readAll()));
if (m_shader->isValid()) {
ShaderBinder binder(m_shader.data());
m_uKernel = m_shader->uniformLocation("kernel");
m_uOffsets = m_shader->uniformLocation("offsets");
} else {
qCDebug(KWIN_CORE) << "Shader is not valid";
m_shader.reset();
}
}
void LanczosFilter::updateOffscreenSurfaces()
{
const QSize &s = screens()->size();
int w = s.width();
int h = s.height();
if (!m_offscreenTex || m_offscreenTex->width() != w || m_offscreenTex->height() != h) {
if (m_offscreenTex) {
delete m_offscreenTex;
delete m_offscreenTarget;
}
m_offscreenTex = new GLTexture(GL_RGBA8, w, h);
m_offscreenTex->setFilter(GL_LINEAR);
m_offscreenTex->setWrapMode(GL_CLAMP_TO_EDGE);
m_offscreenTarget = new GLRenderTarget(*m_offscreenTex);
}
}
static float sinc(float x)
{
return std::sin(x * M_PI) / (x * M_PI);
}
static float lanczos(float x, float a)
{
if (qFuzzyCompare(x + 1.0, 1.0))
return 1.0;
if (qAbs(x) >= a)
return 0.0;
return sinc(x) * sinc(x / a);
}
void LanczosFilter::createKernel(float delta, int *size)
{
const float a = 2.0;
// The two outermost samples always fall at points where the lanczos
// function returns 0, so we'll skip them.
const int sampleCount = qBound(3, qCeil(delta * a) * 2 + 1 - 2, 29);
const int center = sampleCount / 2;
const int kernelSize = center + 1;
const float factor = 1.0 / delta;
QVector<float> values(kernelSize);
float sum = 0;
for (int i = 0; i < kernelSize; i++) {
const float val = lanczos(i * factor, a);
sum += i > 0 ? val * 2 : val;
values[i] = val;
}
memset(m_kernel, 0, 16 * sizeof(QVector4D));
// Normalize the kernel
for (int i = 0; i < kernelSize; i++) {
const float val = values[i] / sum;
m_kernel[i] = QVector4D(val, val, val, val);
}
*size = kernelSize;
}
void LanczosFilter::createOffsets(int count, float width, Qt::Orientation direction)
{
memset(m_offsets, 0, 16 * sizeof(QVector2D));
for (int i = 0; i < count; i++) {
m_offsets[i] = (direction == Qt::Horizontal) ?
QVector2D(i / width, 0) : QVector2D(0, i / width);
}
}
void LanczosFilter::performPaint(EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data)
{
if (data.xScale() < 0.9 || data.yScale() < 0.9) {
if (!m_inited)
init();
const QRect screenRect = Workspace::self()->clientArea(ScreenArea, w->screen(), w->desktop());
// window geometry may not be bigger than screen geometry to fit into the FBO
QRect winGeo(w->expandedGeometry());
if (m_shader && winGeo.width() <= screenRect.width() && winGeo.height() <= screenRect.height()) {
winGeo.translate(-w->geometry().topLeft());
double left = winGeo.left();
double top = winGeo.top();
double width = winGeo.right() - left;
double height = winGeo.bottom() - top;
int tx = data.xTranslation() + w->x() + left * data.xScale();
int ty = data.yTranslation() + w->y() + top * data.yScale();
int tw = width * data.xScale();
int th = height * data.yScale();
const QRect textureRect(tx, ty, tw, th);
const bool hardwareClipping = !(QRegion(textureRect)-region).isEmpty();
int sw = width;
int sh = height;
GLTexture *cachedTexture = static_cast< GLTexture*>(w->data(LanczosCacheRole).value<void*>());
if (cachedTexture) {
if (cachedTexture->width() == tw && cachedTexture->height() == th) {
cachedTexture->bind();
if (hardwareClipping) {
glEnable(GL_SCISSOR_TEST);
}
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
const qreal rgb = data.brightness() * data.opacity();
const qreal a = data.opacity();
ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate | ShaderTrait::AdjustSaturation);
GLShader *shader = binder.shader();
QMatrix4x4 mvp = data.screenProjectionMatrix();
mvp.translate(textureRect.x(), textureRect.y());
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
shader->setUniform(GLShader::ModulationConstant, QVector4D(rgb, rgb, rgb, a));
shader->setUniform(GLShader::Saturation, data.saturation());
cachedTexture->render(region, textureRect, hardwareClipping);
glDisable(GL_BLEND);
if (hardwareClipping) {
glDisable(GL_SCISSOR_TEST);
}
cachedTexture->unbind();
m_timer.start(5000, this);
return;
} else {
// offscreen texture not matching - delete
delete cachedTexture;
cachedTexture = 0;
w->setData(LanczosCacheRole, QVariant());
}
}
WindowPaintData thumbData = data;
thumbData.setXScale(1.0);
thumbData.setYScale(1.0);
thumbData.setXTranslation(-w->x() - left);
thumbData.setYTranslation(-w->y() - top);
thumbData.setBrightness(1.0);
thumbData.setOpacity(1.0);
thumbData.setSaturation(1.0);
// Bind the offscreen FBO and draw the window on it unscaled
updateOffscreenSurfaces();
GLRenderTarget::pushRenderTarget(m_offscreenTarget);
QMatrix4x4 modelViewProjectionMatrix;
modelViewProjectionMatrix.ortho(0, m_offscreenTex->width(), m_offscreenTex->height(), 0 , 0, 65535);
thumbData.setProjectionMatrix(modelViewProjectionMatrix);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
w->sceneWindow()->performPaint(mask, infiniteRegion(), thumbData);
// Create a scratch texture and copy the rendered window into it
GLTexture tex(GL_RGBA8, sw, sh);
tex.setFilter(GL_LINEAR);
tex.setWrapMode(GL_CLAMP_TO_EDGE);
tex.bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - sh, sw, sh);
// Set up the shader for horizontal scaling
float dx = sw / float(tw);
int kernelSize;
createKernel(dx, &kernelSize);
createOffsets(kernelSize, sw, Qt::Horizontal);
ShaderManager::instance()->pushShader(m_shader.data());
m_shader->setUniform(GLShader::ModelViewProjectionMatrix, modelViewProjectionMatrix);
setUniforms();
// Draw the window back into the FBO, this time scaled horizontally
glClear(GL_COLOR_BUFFER_BIT);
QVector<float> verts;
QVector<float> texCoords;
verts.reserve(12);
texCoords.reserve(12);
texCoords << 1.0 << 0.0; verts << tw << 0.0; // Top right
texCoords << 0.0 << 0.0; verts << 0.0 << 0.0; // Top left
texCoords << 0.0 << 1.0; verts << 0.0 << sh; // Bottom left
texCoords << 0.0 << 1.0; verts << 0.0 << sh; // Bottom left
texCoords << 1.0 << 1.0; verts << tw << sh; // Bottom right
texCoords << 1.0 << 0.0; verts << tw << 0.0; // Top right
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setData(6, 2, verts.constData(), texCoords.constData());
vbo->render(GL_TRIANGLES);
// At this point we don't need the scratch texture anymore
tex.unbind();
tex.discard();
// create scratch texture for second rendering pass
GLTexture tex2(GL_RGBA8, tw, sh);
tex2.setFilter(GL_LINEAR);
tex2.setWrapMode(GL_CLAMP_TO_EDGE);
tex2.bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - sh, tw, sh);
// Set up the shader for vertical scaling
float dy = sh / float(th);
createKernel(dy, &kernelSize);
createOffsets(kernelSize, m_offscreenTex->height(), Qt::Vertical);
setUniforms();
// Now draw the horizontally scaled window in the FBO at the right
// coordinates on the screen, while scaling it vertically and blending it.
glClear(GL_COLOR_BUFFER_BIT);
verts.clear();
verts << tw << 0.0; // Top right
verts << 0.0 << 0.0; // Top left
verts << 0.0 << th; // Bottom left
verts << 0.0 << th; // Bottom left
verts << tw << th; // Bottom right
verts << tw << 0.0; // Top right
vbo->setData(6, 2, verts.constData(), texCoords.constData());
vbo->render(GL_TRIANGLES);
tex2.unbind();
tex2.discard();
ShaderManager::instance()->popShader();
// create cache texture
GLTexture *cache = new GLTexture(GL_RGBA8, tw, th);
cache->setFilter(GL_LINEAR);
cache->setWrapMode(GL_CLAMP_TO_EDGE);
cache->bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - th, tw, th);
GLRenderTarget::popRenderTarget();
if (hardwareClipping) {
glEnable(GL_SCISSOR_TEST);
}
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
const qreal rgb = data.brightness() * data.opacity();
const qreal a = data.opacity();
ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate | ShaderTrait::AdjustSaturation);
GLShader *shader = binder.shader();
QMatrix4x4 mvp = data.screenProjectionMatrix();
mvp.translate(textureRect.x(), textureRect.y());
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
shader->setUniform(GLShader::ModulationConstant, QVector4D(rgb, rgb, rgb, a));
shader->setUniform(GLShader::Saturation, data.saturation());
cache->render(region, textureRect, hardwareClipping);
glDisable(GL_BLEND);
if (hardwareClipping) {
glDisable(GL_SCISSOR_TEST);
}
cache->unbind();
w->setData(LanczosCacheRole, QVariant::fromValue(static_cast<void*>(cache)));
// Delete the offscreen surface after 5 seconds
m_timer.start(5000, this);
return;
}
} // if ( effects->compositingType() == KWin::OpenGLCompositing )
w->sceneWindow()->performPaint(mask, region, data);
} // End of function
void LanczosFilter::timerEvent(QTimerEvent *event)
{
if (event->timerId() == m_timer.timerId()) {
m_timer.stop();
delete m_offscreenTarget;
delete m_offscreenTex;
m_offscreenTarget = 0;
m_offscreenTex = 0;
foreach (Client *c, Workspace::self()->clientList()) {
discardCacheTexture(c->effectWindow());
}
foreach (Client *c, Workspace::self()->desktopList()) {
discardCacheTexture(c->effectWindow());
}
foreach (Unmanaged *u, Workspace::self()->unmanagedList()) {
discardCacheTexture(u->effectWindow());
}
foreach (Deleted *d, Workspace::self()->deletedList()) {
discardCacheTexture(d->effectWindow());
}
}
}
void LanczosFilter::discardCacheTexture(EffectWindow *w)
{
QVariant cachedTextureVariant = w->data(LanczosCacheRole);
if (cachedTextureVariant.isValid()) {
delete static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
w->setData(LanczosCacheRole, QVariant());
}
}
void LanczosFilter::setUniforms()
{
glUniform2fv(m_uOffsets, 16, (const GLfloat*)m_offsets);
glUniform4fv(m_uKernel, 16, (const GLfloat*)m_kernel);
}
} // namespace