kwin/lanczosfilter.h
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00

77 lines
2.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 by Fredrik Höglund <fredrik@kde.org>
Copyright (C) 2010 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LANCZOSFILTER_P_H
#define KWIN_LANCZOSFILTER_P_H
#include <QObject>
#include <QBasicTimer>
#include <QVector>
#include <QVector2D>
#include <QVector4D>
#include <kwinconfig.h>
#include <kwin_export.h>
namespace KWin
{
class EffectWindow;
class EffectWindowImpl;
class WindowPaintData;
class GLTexture;
class GLRenderTarget;
class GLShader;
class KWIN_EXPORT LanczosFilter
: public QObject
{
Q_OBJECT
public:
explicit LanczosFilter(QObject* parent = 0);
~LanczosFilter();
void performPaint(EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data);
protected:
virtual void timerEvent(QTimerEvent*);
private:
void init();
void updateOffscreenSurfaces();
void setUniforms();
void discardCacheTexture(EffectWindow *w);
void createKernel(float delta, int *kernelSize);
void createOffsets(int count, float width, Qt::Orientation direction);
GLTexture *m_offscreenTex;
GLRenderTarget *m_offscreenTarget;
QBasicTimer m_timer;
bool m_inited;
QScopedPointer<GLShader> m_shader;
int m_uOffsets;
int m_uKernel;
QVector2D m_offsets[16];
QVector4D m_kernel[16];
};
} // namespace
#endif // KWIN_LANCZOSFILTER_P_H