kwin/src/client_machine.h
Vlad Zahorodnii 93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00

106 lines
1.9 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_CLIENT_MACHINE_H
#define KWIN_CLIENT_MACHINE_H
#include <QObject>
#include <xcb/xcb.h>
// forward declaration
struct addrinfo;
template <typename T>
class QFutureWatcher;
namespace KWin {
class GetAddrInfo : public QObject
{
Q_OBJECT
public:
explicit GetAddrInfo(const QByteArray &hostName, QObject *parent = nullptr);
~GetAddrInfo() override;
void resolve();
Q_SIGNALS:
void local();
private Q_SLOTS:
void slotResolved();
void slotOwnAddressResolved();
private:
void compare();
bool resolved(QFutureWatcher<int> *watcher);
bool m_resolving;
bool m_resolved;
bool m_ownResolved;
QByteArray m_hostName;
addrinfo *m_addressHints;
addrinfo *m_address;
addrinfo *m_ownAddress;
QFutureWatcher<int> *m_watcher;
QFutureWatcher<int> *m_ownAddressWatcher;
};
class ClientMachine : public QObject
{
Q_OBJECT
public:
explicit ClientMachine(QObject *parent = nullptr);
~ClientMachine() override;
void resolve(xcb_window_t window, xcb_window_t clientLeader);
const QByteArray &hostName() const;
bool isLocal() const;
static QByteArray localhost();
bool isResolving() const;
Q_SIGNALS:
void localhostChanged();
private Q_SLOTS:
void setLocal();
void resolveFinished();
private:
void checkForLocalhost();
QByteArray m_hostName;
bool m_localhost;
bool m_resolved;
bool m_resolving;
};
inline
bool ClientMachine::isLocal() const
{
return m_localhost;
}
inline
const QByteArray &ClientMachine::hostName() const
{
return m_hostName;
}
inline
QByteArray ClientMachine::localhost()
{
return "localhost";
}
inline
bool ClientMachine::isResolving() const
{
return m_resolving;
}
} // namespace
#endif