93e0265e4e
Once in a while, we receive complaints from other fellow KDE developers about the file organization of kwin. This change addresses some of those complaints by moving all of source code in a separate directory, src/, thus making the project structure more traditional. Things such as tests are kept in their own toplevel directories. This change may wreak havoc on merge requests that add new files to kwin, but if a patch modifies an already existing file, git should be smart enough to figure out that the file has been relocated. We may potentially split the src/ directory further to make navigating the source code easier, but hopefully this is good enough already.
106 lines
1.9 KiB
C++
106 lines
1.9 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_CLIENT_MACHINE_H
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#define KWIN_CLIENT_MACHINE_H
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#include <QObject>
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#include <xcb/xcb.h>
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// forward declaration
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struct addrinfo;
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template <typename T>
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class QFutureWatcher;
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namespace KWin {
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class GetAddrInfo : public QObject
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{
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Q_OBJECT
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public:
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explicit GetAddrInfo(const QByteArray &hostName, QObject *parent = nullptr);
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~GetAddrInfo() override;
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void resolve();
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Q_SIGNALS:
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void local();
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private Q_SLOTS:
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void slotResolved();
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void slotOwnAddressResolved();
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private:
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void compare();
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bool resolved(QFutureWatcher<int> *watcher);
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bool m_resolving;
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bool m_resolved;
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bool m_ownResolved;
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QByteArray m_hostName;
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addrinfo *m_addressHints;
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addrinfo *m_address;
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addrinfo *m_ownAddress;
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QFutureWatcher<int> *m_watcher;
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QFutureWatcher<int> *m_ownAddressWatcher;
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};
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class ClientMachine : public QObject
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{
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Q_OBJECT
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public:
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explicit ClientMachine(QObject *parent = nullptr);
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~ClientMachine() override;
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void resolve(xcb_window_t window, xcb_window_t clientLeader);
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const QByteArray &hostName() const;
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bool isLocal() const;
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static QByteArray localhost();
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bool isResolving() const;
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Q_SIGNALS:
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void localhostChanged();
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private Q_SLOTS:
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void setLocal();
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void resolveFinished();
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private:
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void checkForLocalhost();
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QByteArray m_hostName;
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bool m_localhost;
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bool m_resolved;
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bool m_resolving;
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};
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inline
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bool ClientMachine::isLocal() const
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{
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return m_localhost;
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}
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inline
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const QByteArray &ClientMachine::hostName() const
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{
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return m_hostName;
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}
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inline
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QByteArray ClientMachine::localhost()
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{
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return "localhost";
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}
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inline
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bool ClientMachine::isResolving() const
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{
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return m_resolving;
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}
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} // namespace
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#endif
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