7e9c6587db
This further decouples scene items from scene windows. The SurfaceItem still needs to access the underlying window, I would like to re-iterate over that later. With this change, it will be possible to introduce WindowItem factory function in the Toplevel class.
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "surfaceitem.h"
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#include <xcb/damage.h>
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#include <xcb/xfixes.h>
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namespace KWin
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{
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/**
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* The SurfaceItemX11 class represents an X11 surface in the scene.
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*/
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class KWIN_EXPORT SurfaceItemX11 : public SurfaceItem
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{
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Q_OBJECT
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public:
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explicit SurfaceItemX11(Toplevel *window, Item *parent = nullptr);
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~SurfaceItemX11() override;
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void preprocess() override;
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void processDamage();
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bool fetchDamage();
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void waitForDamage();
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void destroyDamage();
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QRegion shape() const override;
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QRegion opaque() const override;
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private Q_SLOTS:
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void handleBufferGeometryChanged(Toplevel *toplevel, const QRect &old);
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protected:
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SurfacePixmap *createPixmap() override;
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private:
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xcb_damage_damage_t m_damageHandle = XCB_NONE;
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xcb_xfixes_fetch_region_cookie_t m_damageCookie;
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bool m_isDamaged = false;
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bool m_havePendingDamageRegion = false;
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};
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class KWIN_EXPORT SurfacePixmapX11 final : public SurfacePixmap
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{
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Q_OBJECT
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public:
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explicit SurfacePixmapX11(SurfaceItemX11 *item, QObject *parent = nullptr);
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~SurfacePixmapX11() override;
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xcb_pixmap_t pixmap() const;
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xcb_visualid_t visual() const;
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void create() override;
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bool isValid() const override;
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private:
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SurfaceItemX11 *m_item;
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xcb_pixmap_t m_pixmap = XCB_PIXMAP_NONE;
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};
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} // namespace KWaylandServer
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