6d3f00e82c
We use the PMF syntax so the isValid() check is unnecessary as the compiler will notify about wrong signal at compile time. It makes writing autotests feel less boilerplaty.
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "generic_scene_opengl_test.h"
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#include "composite.h"
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#include "core/platform.h"
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#include "core/renderbackend.h"
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#include "cursor.h"
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#include "effectloader.h"
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#include "scene.h"
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#include "wayland_server.h"
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#include "window.h"
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#include <KConfigGroup>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0");
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GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable)
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: QObject()
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, m_envVariable(envVariable)
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{
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}
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GenericSceneOpenGLTest::~GenericSceneOpenGLTest()
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{
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}
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void GenericSceneOpenGLTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void GenericSceneOpenGLTest::initTestCase()
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{
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qRegisterMetaType<KWin::Window *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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// disable all effects - we don't want to have it interact with the rendering
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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const auto builtinNames = EffectLoader().listOfKnownEffects();
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for (QString name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White"));
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qputenv("XCURSOR_SIZE", QByteArrayLiteral("24"));
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qputenv("KWIN_COMPOSE", m_envVariable);
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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QVERIFY(Compositor::self());
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
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}
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void GenericSceneOpenGLTest::testRestart()
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{
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// simple restart of the OpenGL compositor without any windows being shown
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QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated);
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KWin::Compositor::self()->reinitialize();
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if (sceneCreatedSpy.isEmpty()) {
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QVERIFY(sceneCreatedSpy.wait());
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}
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QCOMPARE(sceneCreatedSpy.count(), 1);
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
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// trigger a repaint
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KWin::Compositor::self()->scene()->addRepaintFull();
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// and wait 100 msec to ensure it's rendered
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// TODO: introduce frameRendered signal in SceneOpenGL
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QTest::qWait(100);
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}
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