kwin/effects/mouseclick/mouseclick.cpp
Martin Gräßlin 145f0c096f [kwin/effects] Do not use KActionCollections for the global shortcuts
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.

With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
2013-12-10 11:45:33 +01:00

382 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Filip Wieladek <wattos@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "mouseclick.h"
// KConfigSkeleton
#include "mouseclickconfig.h"
#include <QAction>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
#endif
#include <KDE/KConfigGroup>
#include <KDE/KGlobalAccel>
#include <math.h>
namespace KWin
{
KWIN_EFFECT(mouseclick, MouseClickEffect)
MouseClickEffect::MouseClickEffect()
{
m_enabled = false;
QAction* a = new QAction(this);
a->setObjectName(QStringLiteral("ToggleMouseClick"));
a->setText(i18n("Toggle Effect"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleEnabled()));
connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
reconfigure(ReconfigureAll);
m_buttons[0] = new MouseButton(i18n("Left"), Qt::LeftButton);
m_buttons[1] = new MouseButton(i18n("Middle"), Qt::MiddleButton);
m_buttons[2] = new MouseButton(i18n("Right"), Qt::RightButton);
}
MouseClickEffect::~MouseClickEffect()
{
if (m_enabled)
effects->stopMousePolling();
foreach (const MouseEvent* click, m_clicks) {
delete click;
}
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
delete m_buttons[i];
}
}
void MouseClickEffect::reconfigure(ReconfigureFlags)
{
MouseClickConfig::self()->readConfig();
m_colors[0] = MouseClickConfig::color1();
m_colors[1] = MouseClickConfig::color2();
m_colors[2] = MouseClickConfig::color3();
m_lineWidth = MouseClickConfig::lineWidth();
m_ringLife = MouseClickConfig::ringLife();
m_ringMaxSize = MouseClickConfig::ringSize();
m_ringCount = MouseClickConfig::ringCount();
m_showText = MouseClickConfig::showText();
m_font = MouseClickConfig::font();
}
void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
foreach (MouseEvent* click, m_clicks) {
click->m_time += time;
}
for (int i = 0; i < BUTTON_COUNT; ++i) {
if (m_buttons[i]->m_isPressed) {
m_buttons[i]->m_time += time;
}
}
while (m_clicks.size() > 0) {
MouseEvent* first = m_clicks[0];
if (first->m_time <= m_ringLife) {
break;
}
m_clicks.pop_front();
delete first;
}
effects->prePaintScreen(data, time);
}
void MouseClickEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
foreach (const MouseEvent* click, m_clicks) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(click, i);
float size = computeRadius(click, i);
if (size > 0 && alpha > 0) {
QColor color = m_colors[click->m_button];
color.setAlphaF(alpha);
drawCircle(color, click->m_pos.x(), click->m_pos.y(), size);
}
}
if (m_showText && click->m_frame) {
float frameAlpha = (click->m_time * 2.0f - m_ringLife) / m_ringLife;
frameAlpha = frameAlpha < 0 ? 1 : -(frameAlpha * frameAlpha) + 1;
click->m_frame->render(infiniteRegion(), frameAlpha, frameAlpha);
}
}
paintScreenFinish(mask, region, data);
}
void MouseClickEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float MouseClickEffect::computeRadius(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (click->m_press) {
return ((click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float MouseClickEffect::computeAlpha(const MouseEvent* click, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)click->m_time - ringDistance * (ring)) / m_ringLife;
}
void MouseClickEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
Qt::MouseButtons buttons, Qt::MouseButtons oldButtons,
Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
if (buttons == oldButtons)
return;
MouseEvent* m = NULL;
for (int i = 0; i < BUTTON_COUNT; ++i) {
MouseButton* b = m_buttons[i];
if (isPressed(b->m_button, buttons, oldButtons)) {
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelDown), true);
} else if (isReleased(b->m_button, buttons, oldButtons) && (!b->m_isPressed || b->m_time > m_ringLife)) {
// we might miss a press, thus also check !b->m_isPressed, bug #314762
m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelUp), false);
}
b->setPressed(b->m_button & buttons);
}
if (m) {
m_clicks.append(m);
}
repaint();
}
EffectFrame* MouseClickEffect::createEffectFrame(const QPoint& pos, const QString& text) {
if (!m_showText) {
return NULL;
}
QPoint point(pos.x() + m_ringMaxSize, pos.y());
EffectFrame* frame = effects->effectFrame(EffectFrameStyled, false, point, Qt::AlignLeft);
frame->setFont(m_font);
frame->setText(text);
return frame;
}
void MouseClickEffect::repaint()
{
if (m_clicks.size() > 0) {
QRegion dirtyRegion;
const int radius = m_ringMaxSize + m_lineWidth;
foreach (MouseEvent* click, m_clicks) {
dirtyRegion |= QRect(click->m_pos.x() - radius, click->m_pos.y() - radius, 2*radius, 2*radius);
if (click->m_frame) {
// we grant the plasma style 32px padding for stuff like shadows...
dirtyRegion |= click->m_frame->geometry().adjusted(-32,-32,32,32);
}
}
effects->addRepaint(dirtyRegion);
}
}
bool MouseClickEffect::isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return !(button & buttons) && (button & oldButtons);
}
bool MouseClickEffect::isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
{
return (button & buttons) && !(button & oldButtons);
}
void MouseClickEffect::toggleEnabled()
{
m_enabled = !m_enabled;
if (m_clicks.size() > 0) {
foreach (const MouseEvent* click, m_clicks) {
delete click;
}
}
m_clicks.clear();
for (int i = 0; i < BUTTON_COUNT; ++i) {
m_buttons[i]->m_time = 0;
m_buttons[i]->m_isPressed = false;
}
if (m_enabled) {
effects->startMousePolling();
} else {
effects->stopMousePolling();
}
}
bool MouseClickEffect::isActive() const
{
return m_enabled && (m_clicks.size() > 0);
}
void MouseClickEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
if (effects->isOpenGLCompositing())
drawCircleGl(color, cx, cy, r);
if (effects->compositingType() == XRenderCompositing)
drawCircleXr(color, cx, cy, r);
}
void MouseClickEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenSetupGl(mask, region, data);
}
void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenFinishGl(mask, region, data);
}
void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static int num_segments = 80;
static float theta = 2 * 3.1415926 / float(num_segments);
static float c = cosf(theta); //precalculate the sine and cosine
static float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINE_LOOP);
}
void MouseClickEffect::drawCircleXr(const QColor& color, float cx, float cy, float r)
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (r <= m_lineWidth)
return;
int num_segments = r+8;
float theta = 2.0 * 3.1415926 / num_segments;
float cos = cosf(theta); //precalculate the sine and cosine
float sin = sinf(theta);
float x[2] = {r, r-m_lineWidth};
float y[2] = {0, 0};
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> strip;
strip.reserve(2*num_segments+2);
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
for (int i = 0; i < num_segments; ++i) {
//apply the rotation matrix
const float h[2] = {x[0], x[1]};
x[0] = cos * x[0] - sin * y[0];
x[1] = cos * x[1] - sin * y[1];
y[0] = sin * h[0] + cos * y[0];
y[1] = sin * h[1] + cos * y[1];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
}
const float h = x[0];
x[0] = cos * x[0] - sin * y[0];
y[0] = sin * h + cos * y[0];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
XRenderPicture fill = xRenderFill(color);
xcb_render_tri_strip(connection(), XCB_RENDER_PICT_OP_OVER,
fill, effects->xrenderBufferPicture(), 0,
0, 0, strip.count(), strip.constData());
#undef DOUBLE_TO_FIXED
#else
Q_UNUSED(color)
Q_UNUSED(cx)
Q_UNUSED(cy)
Q_UNUSED(r)
#endif
}
void MouseClickEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData&)
{
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void MouseClickEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
}
}
} // namespace
#include "mouseclick.moc"