145f0c096f
Most effects had a "collection" for one action. We don't need the action collection, all it was used for is setting the object name. With the removal of KActionCollection the effects do not need to link XmlGui any more, though the dependency is still pulled in through plasma.
229 lines
9 KiB
C++
229 lines
9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "windowgeometry.h"
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// KConfigSkeleton
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#include "windowgeometryconfig.h"
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#include <QAction>
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#include <QLocale>
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#include <QStringBuilder>
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#include <kwinconfig.h>
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#include <kconfiggroup.h>
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#include <kwindowsystem.h>
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#include <KDE/KGlobalAccel>
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#include <KDE/KLocalizedString>
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using namespace KWin;
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KWIN_EFFECT(windowgeometry, WindowGeometry)
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WindowGeometry::WindowGeometry()
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{
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iAmActivated = true;
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iAmActive = false;
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myResizeWindow = 0L;
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#define myResizeString "Window geometry display, %1 and %2 are the new size," \
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" %3 and %4 are pixel increments - avoid reformatting or suffixes like 'px'", \
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"Width: %1 (%3)\nHeight: %2 (%4)"
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#define myCoordString_0 "Window geometry display, %1 and %2 are the cartesian x and y coordinates" \
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" - avoid reformatting or suffixes like 'px'", \
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"X: %1\nY: %2"
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#define myCoordString_1 "Window geometry display, %1 and %2 are the cartesian x and y coordinates," \
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" %3 and %4 are the resp. increments - avoid reformatting or suffixes like 'px'", \
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"X: %1 (%3)\nY: %2 (%4)"
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reconfigure(ReconfigureAll);
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QFont fnt; fnt.setBold(true); fnt.setPointSize(12);
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for (int i = 0; i < 3; ++i) {
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myMeasure[i] = effects->effectFrame(EffectFrameUnstyled, false);
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myMeasure[i]->setFont(fnt);
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}
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myMeasure[0]->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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myMeasure[1]->setAlignment(Qt::AlignCenter);
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myMeasure[2]->setAlignment(Qt::AlignRight | Qt::AlignBottom);
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QAction* a = new QAction(this);
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a->setObjectName(QStringLiteral("WindowGeometry"));
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a->setText(i18n("Toggle window geometry display (effect only)"));
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::SHIFT + Qt::Key_F11);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::SHIFT + Qt::Key_F11);
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggle()));
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connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowStepUserMovedResized(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(KWin::EffectWindow*,QRect)));
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}
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WindowGeometry::~WindowGeometry()
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{
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for (int i = 0; i < 3; ++i)
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delete myMeasure[i];
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}
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void WindowGeometry::reconfigure(ReconfigureFlags)
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{
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WindowGeometryConfiguration::self()->readConfig();
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iHandleMoves = WindowGeometryConfiguration::move();
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iHandleResizes = WindowGeometryConfiguration::resize();
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}
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void WindowGeometry::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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effects->paintScreen(mask, region, data);
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if (iAmActivated && iAmActive) {
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for (int i = 0; i < 3; ++i)
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myMeasure[i]->render(infiniteRegion(), 1.0, .66);
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}
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}
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void WindowGeometry::toggle()
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{
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iAmActivated = !iAmActivated;
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}
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void WindowGeometry::slotWindowStartUserMovedResized(EffectWindow *w)
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{
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if (!iAmActivated)
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return;
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if (w->isUserResize() && !iHandleResizes)
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return;
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if (w->isUserMove() && !iHandleMoves)
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return;
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iAmActive = true;
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myResizeWindow = w;
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myOriginalGeometry = w->geometry();
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myCurrentGeometry = w->geometry();
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slotWindowStepUserMovedResized(w, w->geometry());
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}
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void WindowGeometry::slotWindowFinishUserMovedResized(EffectWindow *w)
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{
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if (iAmActive && w == myResizeWindow) {
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iAmActive = false;
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myResizeWindow = 0L;
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w->addRepaintFull();
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if (myExtraDirtyArea.isValid())
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w->addLayerRepaint(myExtraDirtyArea);
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myExtraDirtyArea = QRect();
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}
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}
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static inline QString number(int n)
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{
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QLocale locale;
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QString sign;
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if (n >= 0) {
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sign = locale.positiveSign();
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if (sign.isEmpty()) sign = QStringLiteral("+");
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}
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else {
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n = -n;
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sign = locale.negativeSign();
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if (sign.isEmpty()) sign = QStringLiteral("-");
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}
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return sign + QString::number(n);
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}
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void WindowGeometry::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry)
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{
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if (iAmActivated && iAmActive && w == myResizeWindow) {
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if (myExtraDirtyArea.isValid())
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effects->addRepaint(myExtraDirtyArea);
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myExtraDirtyArea = QRect();
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myCurrentGeometry = geometry;
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QPoint center = geometry.center();
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const QRect &r = geometry;
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const QRect &r2 = myOriginalGeometry;
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const QRect screen = effects->clientArea(ScreenArea, center, w->desktop());
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QRect expandedGeometry = w->expandedGeometry();
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expandedGeometry = geometry.adjusted(expandedGeometry.x() - w->x(),
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expandedGeometry.y() - w->y(),
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expandedGeometry.right() - w->geometry().right(),
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expandedGeometry.bottom() - w->geometry().bottom());
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// sufficient for moves, resizes calculated otherwise
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int dx = r.x() - r2.x();
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int dy = r.y() - r2.y();
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// upper left ----------------------
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if (w->isUserResize())
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myMeasure[0]->setText( i18nc(myCoordString_1, r.x(), r.y(), number(dx), number(dy) ) );
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else
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myMeasure[0]->setText( i18nc(myCoordString_0, r.x(), r.y() ) );
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QPoint pos = expandedGeometry.topLeft();
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pos = QPoint(qMax(pos.x(), screen.x()), qMax(pos.y(), screen.y()));
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myMeasure[0]->setPosition(pos + QPoint(6,6)); // "6" is magic number because the unstyled effectframe has 5px padding
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// center ----------------------
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if (w->isUserResize()) {
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// calc width for center element, otherwise the current dx/dx remains right
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dx = r.width() - r2.width();
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dy = r.height() - r2.height();
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const QSize baseInc = w->basicUnit();
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if (baseInc != QSize(1,1)) {
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Q_ASSERT(baseInc.width() && baseInc.height());
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const QSize csz = w->contentsRect().size();
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myMeasure[1]->setText( i18nc(myResizeString, csz.width()/baseInc.width(), csz.height()/baseInc.height(), number(dx/baseInc.width()), number(dy/baseInc.height()) ) );
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} else
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myMeasure[1]->setText( i18nc(myResizeString, r.width(), r.height(), number(dx), number(dy) ) );
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// calc width for bottomright element, superfluous otherwise
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dx = r.right() - r2.right();
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dy = r.bottom() - r2.bottom();
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} else
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myMeasure[1]->setText( i18nc(myCoordString_0, number(dx), number(dy) ) );
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const int cdx = myMeasure[1]->geometry().width() / 2 + 3; // "3" = 6/2 is magic number because
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const int cdy = myMeasure[1]->geometry().height() / 2 + 3; // the unstyled effectframe has 5px padding
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center = QPoint(qMax(center.x(), screen.x() + cdx),
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qMax(center.y(), screen.y() + cdy));
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center = QPoint(qMin(center.x(), screen.right() - cdx),
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qMin(center.y(), screen.bottom() - cdy));
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myMeasure[1]->setPosition(center);
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// lower right ----------------------
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if (w->isUserResize())
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myMeasure[2]->setText( i18nc(myCoordString_1, r.right(), r.bottom(), number(dx), number(dy) ) );
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else
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myMeasure[2]->setText( i18nc(myCoordString_0, r.right(), r.bottom() ) );
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pos = expandedGeometry.bottomRight();
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pos = QPoint(qMin(pos.x(), screen.right()), qMin(pos.y(), screen.bottom()));
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myMeasure[2]->setPosition(pos - QPoint(6,6)); // "6" is magic number because the unstyled effectframe has 5px padding
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myExtraDirtyArea |= myMeasure[0]->geometry();
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myExtraDirtyArea |= myMeasure[1]->geometry();
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myExtraDirtyArea |= myMeasure[2]->geometry();
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myExtraDirtyArea.adjust(-6,-6,6,6);
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if (myExtraDirtyArea.isValid())
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effects->addRepaint(myExtraDirtyArea);
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}
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}
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bool WindowGeometry::isActive() const
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{
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return iAmActive;
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}
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