14ae8d2dc9
and not be slowed down by going through compositing. Turned on and no UI option in the naive hope that it won't cause any real problems. Maybe effects doing window previews should get API to suspend unredirect though. svn path=/trunk/KDE/kdebase/workspace/; revision=851742
551 lines
19 KiB
C++
551 lines
19 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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This is the XRender-based compositing code. The primary compositing
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backend is the OpenGL-based one, which should be more powerful
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and also possibly better documented. This backend is mostly for cases
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when the OpenGL backend cannot be used for some reason (insufficient
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performance, no usable OpenGL support at all, etc.)
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The plan is to keep it around as long as needed/possible, but if it
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proves to be too much hassle it will be dropped in the future.
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Docs:
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XRender (the protocol, but the function calls map to it):
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http://gitweb.freedesktop.org/?p=xorg/proto/renderproto.git;a=blob_plain;hb=HEAD;f=renderproto.txt
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XFixes (again, the protocol):
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http://gitweb.freedesktop.org/?p=xorg/proto/fixesproto.git;a=blob_plain;hb=HEAD;f=fixesproto.txt
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*/
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#include "scene_xrender.h"
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include "toplevel.h"
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#include "client.h"
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#include "deleted.h"
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#include "effects.h"
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#include "kwinxrenderutils.h"
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#include <kxerrorhandler.h>
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namespace KWin
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{
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//****************************************
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// SceneXrender
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//****************************************
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// kDebug() support for the XserverRegion type
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struct RegionDebug
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{
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RegionDebug( XserverRegion r ) : rr( r ) {}
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XserverRegion rr;
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};
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kdbgstream& operator<<( kdbgstream& stream, RegionDebug r )
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{
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if( r.rr == None )
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return stream << "EMPTY";
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int num;
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XRectangle* rects = XFixesFetchRegion( display(), r.rr, &num );
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if( rects == NULL || num == 0 )
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return stream << "EMPTY";
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for( int i = 0;
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i < num;
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++i )
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stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]";
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return stream;
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}
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Picture SceneXrender::buffer = None;
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ScreenPaintData SceneXrender::screen_paint;
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SceneXrender::SceneXrender( Workspace* ws )
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: Scene( ws )
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, front( None )
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, init_ok( false )
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{
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if( !Extensions::renderAvailable())
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{
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kError( 1212 ) << "No XRender extension available";
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return;
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}
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if( !Extensions::fixesRegionAvailable())
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{
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kError( 1212 ) << "No XFixes v3+ extension available";
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return;
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}
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KXErrorHandler xerr;
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if( wspace->createOverlay())
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{
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wspace->setupOverlay( None );
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XWindowAttributes attrs;
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XGetWindowAttributes( display(), wspace->overlayWindow(), &attrs );
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format = XRenderFindVisualFormat( display(), attrs.visual );
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if( format == NULL )
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{
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kError( 1212 ) << "Failed to find XRender format for overlay window";
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return;
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}
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front = XRenderCreatePicture( display(), wspace->overlayWindow(), format, 0, NULL );
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}
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else
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{
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// create XRender picture for the root window
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format = XRenderFindVisualFormat( display(), DefaultVisual( display(), DefaultScreen( display())));
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if( format == NULL )
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{
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kError( 1212 ) << "Failed to find XRender format for root window";
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return; // error
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}
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XRenderPictureAttributes pa;
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pa.subwindow_mode = IncludeInferiors;
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front = XRenderCreatePicture( display(), rootWindow(), format, CPSubwindowMode, &pa );
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}
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createBuffer();
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init_ok = !xerr.error( true );
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if( !init_ok )
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kError( 1212 ) << "XRender compositing setup failed";
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}
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SceneXrender::~SceneXrender()
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{
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if( !init_ok )
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{
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// TODO this probably needs to clean up whatever has been created until the failure
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wspace->destroyOverlay();
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return;
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}
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XRenderFreePicture( display(), front );
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XRenderFreePicture( display(), buffer );
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buffer = None;
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wspace->destroyOverlay();
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foreach( Window* w, windows )
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delete w;
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}
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bool SceneXrender::initFailed() const
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{
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return !init_ok;
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}
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// Create the compositing buffer. The root window is not double-buffered,
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// so it is done manually using this buffer,
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void SceneXrender::createBuffer()
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{
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth( display(), DefaultScreen( display())));
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buffer = XRenderCreatePicture( display(), pixmap, format, 0, 0 );
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XFreePixmap( display(), pixmap ); // The picture owns the pixmap now
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}
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// the entry point for painting
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void SceneXrender::paint( QRegion damage, ToplevelList toplevels )
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{
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foreach( Toplevel* c, toplevels )
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{
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assert( windows.contains( c ));
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stacking_order.append( windows[ c ] );
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}
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int mask = 0;
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paintScreen( &mask, &damage );
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if( wspace->overlayWindow()) // show the window only after the first pass, since
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wspace->showOverlay(); // that pass may take long
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if( mask & PAINT_SCREEN_REGION )
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{
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// Use the damage region as the clip region for the root window
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XserverRegion front_region = toXserverRegion( damage );
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XFixesSetPictureClipRegion( display(), front, 0, 0, front_region );
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XFixesDestroyRegion( display(), front_region );
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// copy composed buffer to the root window
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XFixesSetPictureClipRegion( display(), buffer, 0, 0, None );
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XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XFixesSetPictureClipRegion( display(), front, 0, 0, None );
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XFlush( display());
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}
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else
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{
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// copy composed buffer to the root window
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XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XFlush( display());
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}
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// do cleanup
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stacking_order.clear();
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}
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void SceneXrender::paintGenericScreen( int mask, ScreenPaintData data )
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{
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screen_paint = data; // save, transformations will be done when painting windows
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if( true ) // as long as paintTransformedScreen() doesn't work properly
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Scene::paintGenericScreen( mask, data );
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else
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paintTransformedScreen( mask );
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}
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/*
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TODO currently broken
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Try to do optimized painting even with transformations. Since only scaling
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and translation are supported by the painting code, clipping can be done
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manually to avoid having to paint everything in every pass. Whole screen
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still need to be painted but e.g. obscured windows don't. So this below
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is basically paintSimpleScreen() with extra code to compute clipping correctly.
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This code assumes that the only transformations possible with XRender are those
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provided by Window/ScreenPaintData, In the (very unlikely?) case more is needed
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then paintGenericScreen() needs to be used.
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*/
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void SceneXrender::paintTransformedScreen( int orig_mask )
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{
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QRegion region( 0, 0, displayWidth(), displayHeight());
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QList< Phase2Data > phase2;
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QRegion allclips;
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// Draw each opaque window top to bottom, subtracting the bounding rect of
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// each window from the clip region after it's been drawn.
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for( int i = stacking_order.count() - 1; // top to bottom
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i >= 0;
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--i )
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{
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Window* w = static_cast< Window* >( stacking_order[ i ] );
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WindowPrePaintData data;
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data.mask = orig_mask | ( w->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT );
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w->resetPaintingEnabled();
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data.paint = region;
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// TODO this is wrong, transformedShape() should be used here, but is not known yet
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data.clip = w->isOpaque() ? region : QRegion();
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data.quads = w->buildQuads();
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// preparation step
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effects->prePaintWindow( effectWindow( w ), data, time_diff );
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#ifndef NDEBUG
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foreach( const WindowQuad &q, data.quads )
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if( q.isTransformed())
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kFatal( 1212 ) << "Pre-paint calls are not allowed to transform quads!" ;
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#endif
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if( !w->isPaintingEnabled())
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continue;
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data.paint -= allclips; // make sure to avoid already clipped areas
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if( data.paint.isEmpty()) // completely clipped
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continue;
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if( data.paint != region ) // prepaint added area to draw
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{
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region |= data.paint; // make sure other windows in that area get painted too
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painted_region |= data.paint; // make sure it makes it to the screen
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}
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// If the window is transparent, the transparent part will be done
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// in the 2nd pass.
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if( data.mask & PAINT_WINDOW_TRANSLUCENT )
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phase2.prepend( Phase2Data( w, data.paint, data.clip, data.mask, data.quads ));
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if( data.mask & PAINT_WINDOW_OPAQUE )
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{
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w->setTransformedShape( QRegion());
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paintWindow( w, data.mask, data.paint, data.quads );
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// The window can clip by its opaque parts the windows below.
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region -= w->transformedShape();
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}
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// translucency or window transformed require window pixmap
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w->suspendUnredirect( data.mask & ( PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED ));
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}
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if( !( orig_mask & PAINT_SCREEN_BACKGROUND_FIRST ))
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paintBackground( region ); // Fill any areas of the root window not covered by windows
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// Now walk the list bottom to top, drawing translucent windows.
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// That we draw bottom to top is important now since we're drawing translucent objects
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// and also are clipping only by opaque windows.
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QRegion add_paint;
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foreach( const Phase2Data &d, phase2 )
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{
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Scene::Window* w = d.window;
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paintWindow( w, d.mask, d.region | add_paint, d.quads );
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// It is necessary to also add paint regions of windows below, because their
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// pre-paint's might have extended the paint area, so those areas need to be painted too.
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add_paint |= d.region;
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}
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}
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// fill the screen background
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void SceneXrender::paintBackground( QRegion region )
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{
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PaintClipper pc( region );
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for( PaintClipper::Iterator iterator;
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!iterator.isDone();
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iterator.next())
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{
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XRenderColor col = { 0, 0, 0, 0xffff }; // black
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XRenderFillRectangle( display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
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}
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}
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void SceneXrender::windowGeometryShapeChanged( Toplevel* c )
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{
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if( !windows.contains( c )) // this is ok, shape is not valid by default
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return;
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Window* w = windows[ c ];
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w->discardPicture();
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w->discardShape();
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w->discardAlpha();
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}
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void SceneXrender::windowOpacityChanged( Toplevel* c )
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{
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if( !windows.contains( c )) // this is ok, alpha is created on demand
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return;
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Window* w = windows[ c ];
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w->discardAlpha();
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}
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void SceneXrender::windowClosed( Toplevel* c, Deleted* deleted )
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{
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assert( windows.contains( c ));
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if( deleted != NULL )
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{ // replace c with deleted
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Window* w = windows.take( c );
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w->updateToplevel( deleted );
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windows[ deleted ] = w;
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}
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else
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{
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delete windows.take( c );
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c->effectWindow()->setSceneWindow( NULL );
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}
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}
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void SceneXrender::windowDeleted( Deleted* c )
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{
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assert( windows.contains( c ));
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delete windows.take( c );
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c->effectWindow()->setSceneWindow( NULL );
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}
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void SceneXrender::windowAdded( Toplevel* c )
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{
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assert( !windows.contains( c ));
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windows[ c ] = new Window( c );
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c->effectWindow()->setSceneWindow( windows[ c ]);
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}
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//****************************************
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// SceneXrender::Window
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//****************************************
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SceneXrender::Window::Window( Toplevel* c )
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: Scene::Window( c )
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, _picture( None )
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, format( XRenderFindVisualFormat( display(), c->visual()))
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, alpha( None )
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{
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}
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SceneXrender::Window::~Window()
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{
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discardPicture();
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discardAlpha();
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discardShape();
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}
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// Create XRender picture for the pixmap with the window contents.
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Picture SceneXrender::Window::picture()
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{
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if( !toplevel->damage().isEmpty() && _picture != None )
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{
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XRenderFreePicture( display(), _picture );
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_picture = None;
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}
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if( _picture == None && format != NULL )
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{
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// Get the pixmap with the window contents.
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Pixmap pix = toplevel->windowPixmap();
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if( pix == None )
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return None;
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_picture = XRenderCreatePicture( display(), pix, format, 0, 0 );
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toplevel->resetDamage( toplevel->rect());
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}
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return _picture;
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}
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void SceneXrender::Window::discardPicture()
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{
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if( _picture != None )
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XRenderFreePicture( display(), _picture );
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_picture = None;
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}
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void SceneXrender::Window::discardAlpha()
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{
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if( alpha != None )
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XRenderFreePicture( display(), alpha );
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alpha = None;
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}
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// Create XRender picture for the alpha mask.
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Picture SceneXrender::Window::alphaMask( double opacity )
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{
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if( isOpaque() && opacity == 1.0 )
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return None;
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if( alpha != None && alpha_cached_opacity != opacity )
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{
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if( alpha != None )
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XRenderFreePicture( display(), alpha );
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alpha = None;
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}
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if( alpha != None )
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return alpha;
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if( opacity == 1.0 )
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{ // no need to create alpha mask
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alpha_cached_opacity = 1.0;
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return None;
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}
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// Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel.
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(), 1, 1, 8 );
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XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardA8 );
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XRenderPictureAttributes pa;
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pa.repeat = True;
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alpha = XRenderCreatePicture( display(), pixmap, format, CPRepeat, &pa );
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XFreePixmap( display(), pixmap );
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XRenderColor col;
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col.alpha = int( opacity * 0xffff );
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alpha_cached_opacity = opacity;
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XRenderFillRectangle( display(), PictOpSrc, alpha, &col, 0, 0, 1, 1 );
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return alpha;
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}
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// paint the window
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void SceneXrender::Window::performPaint( int mask, QRegion region, WindowPaintData data )
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{
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setTransformedShape( QRegion()); // maybe nothing will be painted
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// check if there is something to paint
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bool opaque = isOpaque() && data.opacity == 1.0;
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if( mask & ( PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT ))
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{}
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else if( mask & PAINT_WINDOW_OPAQUE )
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{
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if( !opaque )
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return;
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}
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else if( mask & PAINT_WINDOW_TRANSLUCENT )
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{
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if( opaque )
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return;
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}
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Picture pic = picture(); // get XRender picture
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if( pic == None ) // The render format can be null for GL and/or Xv visuals
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return;
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// set picture filter
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if( options->xrenderSmoothScale ) // only when forced, it's slow
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{
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if( mask & PAINT_WINDOW_TRANSFORMED )
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filter = ImageFilterGood;
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else if( mask & PAINT_SCREEN_TRANSFORMED )
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filter = ImageFilterGood;
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else
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filter = ImageFilterFast;
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}
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else
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filter = ImageFilterFast;
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// do required transformations
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int x = toplevel->x();
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int y = toplevel->y();
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int width = toplevel->width();
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int height = toplevel->height();
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double xscale = 1;
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double yscale = 1;
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transformed_shape = shape();
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if( mask & PAINT_WINDOW_TRANSFORMED )
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{
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xscale *= data.xScale;
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yscale *= data.yScale;
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x += data.xTranslate;
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y += data.yTranslate;
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}
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if( mask & PAINT_SCREEN_TRANSFORMED )
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{
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xscale *= screen_paint.xScale;
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yscale *= screen_paint.yScale;
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x = int( x * screen_paint.xScale );
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y = int( y * screen_paint.yScale );
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x += screen_paint.xTranslate;
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y += screen_paint.yTranslate;
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}
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if( yscale != 1 || xscale != 1 )
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{
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XTransform xform = {{
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{ XDoubleToFixed( 1 / xscale ), XDoubleToFixed( 0 ), XDoubleToFixed( 0 ) },
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{ XDoubleToFixed( 0 ), XDoubleToFixed( 1 / yscale ), XDoubleToFixed( 0 ) },
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{ XDoubleToFixed( 0 ), XDoubleToFixed( 0 ), XDoubleToFixed( 1 ) }
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}};
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XRenderSetPictureTransform( display(), pic, &xform );
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width = (int)(width * xscale);
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height = (int)(height * yscale);
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if( filter == ImageFilterGood )
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XRenderSetPictureFilter( display(), pic, const_cast< char* >( "good" ), NULL, 0 );
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// transform the shape for clipping in paintTransformedScreen()
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QVector< QRect > rects = transformed_shape.rects();
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for( int i = 0;
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i < rects.count();
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++i )
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{
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QRect& r = rects[ i ];
|
|
r = QRect( int( r.x() * xscale ), int( r.y() * yscale ),
|
|
int( r.width() * xscale ), int( r.height() * xscale ));
|
|
}
|
|
transformed_shape.setRects( rects.constData(), rects.count());
|
|
}
|
|
transformed_shape.translate( x, y );
|
|
PaintClipper pcreg( region ); // clip by the region to paint
|
|
PaintClipper pc( transformed_shape ); // clip by window's shape
|
|
for( PaintClipper::Iterator iterator;
|
|
!iterator.isDone();
|
|
iterator.next())
|
|
{
|
|
if( opaque )
|
|
{
|
|
XRenderComposite( display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0,
|
|
x, y, width, height);
|
|
// fake brightness change by overlaying black
|
|
XRenderColor col = { 0, 0, 0, 0xffff * ( 1 - data.brightness ) };
|
|
XRenderFillRectangle( display(), PictOpOver, buffer, &col, x, y, width, height );
|
|
}
|
|
else
|
|
{
|
|
Picture alpha = alphaMask( data.opacity );
|
|
XRenderComposite( display(), PictOpOver, pic, alpha, buffer, 0, 0, 0, 0,
|
|
x, y, width, height);
|
|
// fake brightness change by overlaying black
|
|
XRenderColor col = { 0, 0, 0, 0xffff * ( 1 - data.brightness ) * data.opacity };
|
|
XRenderFillRectangle( display(), PictOpOver, buffer, &col, x, y, width, height );
|
|
transformed_shape = QRegion();
|
|
}
|
|
}
|
|
if( xscale != 1 || yscale != 1 )
|
|
{
|
|
XTransform xform = {{
|
|
{ XDoubleToFixed( 1 ), XDoubleToFixed( 0 ), XDoubleToFixed( 0 ) },
|
|
{ XDoubleToFixed( 0 ), XDoubleToFixed( 1 ), XDoubleToFixed( 0 ) },
|
|
{ XDoubleToFixed( 0 ), XDoubleToFixed( 0 ), XDoubleToFixed( 1 ) }
|
|
}};
|
|
XRenderSetPictureTransform( display(), pic, &xform );
|
|
if( filter == ImageFilterGood )
|
|
XRenderSetPictureFilter( display(), pic, const_cast< char* >( "fast" ), NULL, 0 );
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
#endif
|