kwin/backends/hwcomposer/egl_hwcomposer_backend.cpp
Martin Gräßlin e379d06f34 [hwcomposer] Adjust present strategy for block on retrace
Heavily inspired by how the glxbackend works: present happens on
rendering start and not on end frame. In addition present needs to
check whether there is something to show to not block incorrectly.

This is needed as present might also be called from going to idle.

With this change the Nexus5 has a decend refresh rate shown in the
totally accurate fps effect. Before it was capped at around 30 fps
which indicates that the refresh rate was halfed.

On the tearfing front the change seems to not have any negative
impact.
2015-10-29 14:13:40 +01:00

194 lines
5.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_hwcomposer_backend.h"
#include "hwcomposer_backend.h"
#include "logging.h"
namespace KWin
{
EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend)
: AbstractEglBackend()
, m_backend(backend)
{
if (!initializeEgl()) {
setFailed("Failed to initialize egl");
return;
}
init();
// EGL is always direct rendering
setIsDirectRendering(true);
setSyncsToVBlank(true);
setBlocksForRetrace(true);
}
EglHwcomposerBackend::~EglHwcomposerBackend()
{
cleanup();
delete m_nativeSurface;
}
bool EglHwcomposerBackend::initializeEgl()
{
// cannot use initClientExtensions as that crashes in libhybris
qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer"));
EGLDisplay display = EGL_NO_DISPLAY;
display = eglGetDisplay(nullptr);
if (display == EGL_NO_DISPLAY) {
return false;
}
setEglDisplay(display);
return initEglAPI();
}
void EglHwcomposerBackend::init()
{
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglHwcomposerBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_HWCOMPOSER) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
bool EglHwcomposerBackend::initRenderingContext()
{
if (!initBufferConfigs()) {
return false;
}
EGLContext context = EGL_NO_CONTEXT;
const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs);
if (context == EGL_NO_CONTEXT) {
qCCritical(KWIN_HWCOMPOSER) << "Create Context failed";
return false;
}
setContext(context);
m_nativeSurface = m_backend->createSurface();
EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast<ANativeWindow*>(m_nativeSurface), nullptr);
if (surface == EGL_NO_SURFACE) {
qCCritical(KWIN_HWCOMPOSER) << "Create surface failed";
return false;
}
setSurface(surface);
return makeContextCurrent();
}
bool EglHwcomposerBackend::makeContextCurrent()
{
if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error;
return false;
}
return true;
}
void EglHwcomposerBackend::present()
{
if (lastDamage().isEmpty()) {
return;
}
eglSwapBuffers(eglDisplay(), surface());
setLastDamage(QRegion());
}
void EglHwcomposerBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
QRegion EglHwcomposerBackend::prepareRenderingFrame()
{
present();
// TODO: buffer age?
startRenderTimer();
// triggers always a full repaint
return QRegion(QRect(QPoint(0, 0), m_backend->size()));
}
void EglHwcomposerBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(damagedRegion)
setLastDamage(renderedRegion);
}
SceneOpenGL::TexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new EglHwcomposerTexture(texture, this);
}
bool EglHwcomposerBackend::usesOverlayWindow() const
{
return false;
}
EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGL::Texture *texture, EglHwcomposerBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglHwcomposerTexture::~EglHwcomposerTexture() = default;
}