b3a19f9e5b
Summary: Selecting not to vsync does not make sense for an X11 compositor. In the end we want clients to be able to present async if they want to but the compositor is supposed to send swaps with vsync to the XServer in order to not generate tearing artifacts. There was also a detection logic which did some questionable things in case vsync was not available. I don't think this is necessary at all since we can just always run a timer to present with or without vsync. Test Plan: kwin_x11 tested on i915. Reviewers: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Maniphest Tasks: T11071 Differential Revision: https://phabricator.kde.org/D23511
187 lines
4.9 KiB
C++
187 lines
4.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_hwcomposer_backend.h"
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#include "hwcomposer_backend.h"
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#include "logging.h"
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namespace KWin
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{
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EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend)
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: AbstractEglBackend()
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, m_backend(backend)
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{
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// EGL is always direct rendering
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setIsDirectRendering(true);
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setBlocksForRetrace(true);
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}
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EglHwcomposerBackend::~EglHwcomposerBackend()
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{
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cleanup();
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}
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bool EglHwcomposerBackend::initializeEgl()
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{
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// cannot use initClientExtensions as that crashes in libhybris
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qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer"));
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EGLDisplay display = m_backend->sceneEglDisplay();
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if (display == EGL_NO_DISPLAY) {
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display = eglGetDisplay(nullptr);
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}
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if (display == EGL_NO_DISPLAY) {
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return false;
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}
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglHwcomposerBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Failed to initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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}
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bool EglHwcomposerBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCCritical(KWIN_HWCOMPOSER) << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count;
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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bool EglHwcomposerBackend::initRenderingContext()
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{
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if (!initBufferConfigs()) {
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return false;
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}
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if (!createContext()) {
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return false;
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}
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m_nativeSurface = m_backend->createSurface();
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EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast<ANativeWindow*>(m_nativeSurface), nullptr);
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if (surface == EGL_NO_SURFACE) {
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qCCritical(KWIN_HWCOMPOSER) << "Create surface failed";
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return false;
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}
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setSurface(surface);
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return makeContextCurrent();
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}
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bool EglHwcomposerBackend::makeContextCurrent()
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{
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if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
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qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error;
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return false;
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}
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const QSize overall = m_backend->size();
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glViewport(0, 0, overall.width(), overall.height());
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return true;
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}
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void EglHwcomposerBackend::present()
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{
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if (lastDamage().isEmpty()) {
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return;
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}
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eglSwapBuffers(eglDisplay(), surface());
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setLastDamage(QRegion());
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}
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void EglHwcomposerBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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QRegion EglHwcomposerBackend::prepareRenderingFrame()
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{
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present();
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// TODO: buffer age?
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startRenderTimer();
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// triggers always a full repaint
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return QRegion(QRect(QPoint(0, 0), m_backend->size()));
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}
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void EglHwcomposerBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(damagedRegion)
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setLastDamage(renderedRegion);
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}
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SceneOpenGLTexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGLTexture *texture)
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{
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return new EglHwcomposerTexture(texture, this);
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}
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bool EglHwcomposerBackend::usesOverlayWindow() const
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{
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return false;
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}
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EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGLTexture *texture, EglHwcomposerBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglHwcomposerTexture::~EglHwcomposerTexture() = default;
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}
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