kwin/plugins/platforms/hwcomposer/egl_hwcomposer_backend.cpp
Roman Gilg b3a19f9e5b Remove vsync detection and configurability
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.

There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23511
2019-11-14 08:55:08 +01:00

187 lines
4.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_hwcomposer_backend.h"
#include "hwcomposer_backend.h"
#include "logging.h"
namespace KWin
{
EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend)
: AbstractEglBackend()
, m_backend(backend)
{
// EGL is always direct rendering
setIsDirectRendering(true);
setBlocksForRetrace(true);
}
EglHwcomposerBackend::~EglHwcomposerBackend()
{
cleanup();
}
bool EglHwcomposerBackend::initializeEgl()
{
// cannot use initClientExtensions as that crashes in libhybris
qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer"));
EGLDisplay display = m_backend->sceneEglDisplay();
if (display == EGL_NO_DISPLAY) {
display = eglGetDisplay(nullptr);
}
if (display == EGL_NO_DISPLAY) {
return false;
}
setEglDisplay(display);
return initEglAPI();
}
void EglHwcomposerBackend::init()
{
if (!initializeEgl()) {
setFailed("Failed to initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglHwcomposerBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_HWCOMPOSER) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
bool EglHwcomposerBackend::initRenderingContext()
{
if (!initBufferConfigs()) {
return false;
}
if (!createContext()) {
return false;
}
m_nativeSurface = m_backend->createSurface();
EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast<ANativeWindow*>(m_nativeSurface), nullptr);
if (surface == EGL_NO_SURFACE) {
qCCritical(KWIN_HWCOMPOSER) << "Create surface failed";
return false;
}
setSurface(surface);
return makeContextCurrent();
}
bool EglHwcomposerBackend::makeContextCurrent()
{
if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error;
return false;
}
const QSize overall = m_backend->size();
glViewport(0, 0, overall.width(), overall.height());
return true;
}
void EglHwcomposerBackend::present()
{
if (lastDamage().isEmpty()) {
return;
}
eglSwapBuffers(eglDisplay(), surface());
setLastDamage(QRegion());
}
void EglHwcomposerBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
QRegion EglHwcomposerBackend::prepareRenderingFrame()
{
present();
// TODO: buffer age?
startRenderTimer();
// triggers always a full repaint
return QRegion(QRect(QPoint(0, 0), m_backend->size()));
}
void EglHwcomposerBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(damagedRegion)
setLastDamage(renderedRegion);
}
SceneOpenGLTexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglHwcomposerTexture(texture, this);
}
bool EglHwcomposerBackend::usesOverlayWindow() const
{
return false;
}
EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGLTexture *texture, EglHwcomposerBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglHwcomposerTexture::~EglHwcomposerTexture() = default;
}