947 lines
37 KiB
C++
947 lines
37 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "flipswitch.h"
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#include <kwinconfig.h>
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#include <QFont>
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#include <QMatrix4x4>
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#include <kconfiggroup.h>
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#include <kdebug.h>
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#include <KAction>
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#include <KActionCollection>
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#include <kwinglutils.h>
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#include <math.h>
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namespace KWin
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{
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KWIN_EFFECT(flipswitch, FlipSwitchEffect)
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KWIN_EFFECT_SUPPORTED(flipswitch, FlipSwitchEffect::supported())
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FlipSwitchEffect::FlipSwitchEffect()
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: m_currentAnimationShape(TimeLine::EaseInOutCurve)
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, m_active(false)
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, m_start(false)
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, m_stop(false)
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, m_animation(false)
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, m_hasKeyboardGrab(false)
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, m_captionFrame(effects->effectFrame(EffectFrameStyled))
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{
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reconfigure(ReconfigureAll);
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// Caption frame
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m_captionFont.setBold(true);
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m_captionFont.setPointSize(m_captionFont.pointSize() * 2);
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m_captionFrame->setFont(m_captionFont);
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m_captionFrame->enableCrossFade(true);
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KActionCollection* actionCollection = new KActionCollection(this);
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KAction* a = (KAction*)actionCollection->addAction("FlipSwitchCurrent");
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a->setText(i18n("Toggle Flip Switch (Current desktop)"));
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a->setGlobalShortcut(KShortcut(), KAction::ActiveShortcut);
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m_shortcutCurrent = a->globalShortcut();
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActiveCurrent()));
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connect(a, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedCurrent(QKeySequence)));
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KAction* b = (KAction*)actionCollection->addAction("FlipSwitchAll");
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b->setText(i18n("Toggle Flip Switch (All desktops)"));
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b->setGlobalShortcut(KShortcut(), KAction::ActiveShortcut);
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m_shortcutAll = b->globalShortcut();
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops()));
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connect(b, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedAll(QKeySequence)));
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}
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FlipSwitchEffect::~FlipSwitchEffect()
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{
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foreach (ElectricBorder border, m_borderActivate) {
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effects->unreserveElectricBorder(border);
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}
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foreach (ElectricBorder border, m_borderActivateAll) {
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effects->unreserveElectricBorder(border);
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}
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delete m_captionFrame;
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}
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bool FlipSwitchEffect::supported()
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{
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return effects->compositingType() == OpenGLCompositing;
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}
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void FlipSwitchEffect::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = effects->effectConfig("FlipSwitch");
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foreach (ElectricBorder border, m_borderActivate) {
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effects->unreserveElectricBorder(border);
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}
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foreach (ElectricBorder border, m_borderActivateAll) {
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effects->unreserveElectricBorder(border);
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}
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m_borderActivate.clear();
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m_borderActivateAll.clear();
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QList<int> borderList = QList<int>();
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borderList.append(int(ElectricNone));
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borderList = conf.readEntry("BorderActivate", borderList);
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foreach (int i, borderList) {
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m_borderActivate.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i));
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}
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borderList.clear();
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borderList.append(int(ElectricNone));
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borderList = conf.readEntry("BorderActivateAll", borderList);
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foreach (int i, borderList) {
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m_borderActivateAll.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i));
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}
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m_tabbox = conf.readEntry("TabBox", false);
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m_tabboxAlternative = conf.readEntry("TabBoxAlternative", false);
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float duration = animationTime(conf, "Duration", 200);
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m_timeLine.setDuration(duration);
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m_startStopTimeLine.setDuration(duration);
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m_angle = conf.readEntry("Angle", 30);
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m_xPosition = float(conf.readEntry("XPosition", 33)) / 100.0f;
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m_yPosition = float(conf.readEntry("YPosition", 100)) / 100.0f;
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m_windowTitle = conf.readEntry("WindowTitle", true);
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}
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void FlipSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (m_active) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if (m_start)
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m_startStopTimeLine.addTime(time);
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if (m_stop && m_scheduledDirections.isEmpty())
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m_startStopTimeLine.removeTime(time);
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if (m_animation)
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m_timeLine.addTime(time);
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}
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effects->prePaintScreen(data, time);
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}
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void FlipSwitchEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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if (m_active) {
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EffectWindowList tempList;
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if (m_mode == TabboxMode)
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tempList = effects->currentTabBoxWindowList();
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else {
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// we have to setup the list
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// using stacking order directly is not possible
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// as not each window in stacking order is shown
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// TODO: store list instead of calculating in each frame?
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foreach (EffectWindow * w, effects->stackingOrder()) {
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if (m_windows.contains(w))
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tempList.append(w);
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}
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}
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m_flipOrderedWindows.clear();
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int index = tempList.indexOf(m_selectedWindow);
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int tabIndex = index;
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if (m_mode == TabboxMode) {
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foreach (SwitchingDirection direction, m_scheduledDirections) { // krazy:exclude=foreach
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if (direction == DirectionBackward)
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index++;
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else
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index--;
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if (index < 0)
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index = tempList.count() + index;
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if (index >= tempList.count())
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index = index % tempList.count();
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}
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tabIndex = index;
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EffectWindow* w = NULL;
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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index--;
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if (index < 0)
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index = tempList.count() + index;
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w = tempList.at(index);
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}
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for (int i = index - 1; i >= 0; i--)
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m_flipOrderedWindows.append(tempList.at(i));
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for (int i = effects->currentTabBoxWindowList().count() - 1; i >= index; i--)
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m_flipOrderedWindows.append(tempList.at(i));
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if (w) {
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m_flipOrderedWindows.removeAll(w);
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m_flipOrderedWindows.append(w);
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}
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} else {
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foreach (SwitchingDirection direction, m_scheduledDirections) { // krazy:exclude=foreach
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if (direction == DirectionForward)
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index++;
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else
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index--;
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if (index < 0)
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index = tempList.count() - 1;
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if (index >= tempList.count())
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index = 0;
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}
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tabIndex = index;
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EffectWindow* w = NULL;
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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index++;
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if (index >= tempList.count())
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index = 0;
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}
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// sort from stacking order
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for (int i = index + 1; i < tempList.count(); i++)
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m_flipOrderedWindows.append(tempList.at(i));
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for (int i = 0; i <= index; i++)
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m_flipOrderedWindows.append(tempList.at(i));
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if (w) {
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m_flipOrderedWindows.removeAll(w);
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m_flipOrderedWindows.append(w);
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}
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}
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// multiscreen part taken from coverswitch.cpp
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// TODO: move to kwinglutils
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QMatrix4x4 origProjection;
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QMatrix4x4 origModelview;
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ShaderManager *shaderManager = ShaderManager::instance();
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if (effects->numScreens() > 1) {
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// unfortunatelly we have to change the projection matrix in dual screen mode
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QRect fullRect = effects->clientArea(FullArea, effects->activeScreen(), effects->currentDesktop());
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * tan(fovy * M_PI / 360.0f);
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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float xTranslate = 0.0;
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float yTranslate = 0.0;
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float xminFactor = 1.0;
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float xmaxFactor = 1.0;
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float yminFactor = 1.0;
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float ymaxFactor = 1.0;
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if (m_screenArea.x() == 0 && m_screenArea.width() != fullRect.width()) {
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// horizontal layout: left screen
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xminFactor = (float)m_screenArea.width() / (float)fullRect.width();
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xmaxFactor = ((float)fullRect.width() - (float)m_screenArea.width() * 0.5f) / ((float)fullRect.width() * 0.5f);
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xTranslate = (float)fullRect.width() * 0.5f - (float)m_screenArea.width() * 0.5f;
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}
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if (m_screenArea.x() != 0 && m_screenArea.width() != fullRect.width()) {
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// horizontal layout: right screen
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xminFactor = ((float)fullRect.width() - (float)m_screenArea.width() * 0.5f) / ((float)fullRect.width() * 0.5f);
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xmaxFactor = (float)m_screenArea.width() / (float)fullRect.width();
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xTranslate = (float)fullRect.width() * 0.5f - (float)m_screenArea.width() * 0.5f;
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}
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if (m_screenArea.y() == 0 && m_screenArea.height() != fullRect.height()) {
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// vertical layout: top screen
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yminFactor = ((float)fullRect.height() - (float)m_screenArea.height() * 0.5f) / ((float)fullRect.height() * 0.5f);
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ymaxFactor = (float)m_screenArea.height() / (float)fullRect.height();
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yTranslate = (float)fullRect.height() * 0.5f - (float)m_screenArea.height() * 0.5f;
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}
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if (m_screenArea.y() != 0 && m_screenArea.height() != fullRect.height()) {
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// vertical layout: bottom screen
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yminFactor = (float)m_screenArea.height() / (float)fullRect.height();
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ymaxFactor = ((float)fullRect.height() - (float)m_screenArea.height() * 0.5f) / ((float)fullRect.height() * 0.5f);
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yTranslate = (float)fullRect.height() * 0.5f - (float)m_screenArea.height() * 0.5f;
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}
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QMatrix4x4 projection;
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projection.frustum(xmin * xminFactor, xmax * xmaxFactor, ymin * yminFactor, ymax * ymaxFactor, zNear, zFar);
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QMatrix4x4 modelview;
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modelview.translate(xTranslate, yTranslate, 0.0);
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if (shaderManager->isShaderBound()) {
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GLShader *shader = shaderManager->pushShader(ShaderManager::GenericShader);
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origProjection = shader->getUniformMatrix4x4("projection");
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origModelview = shader->getUniformMatrix4x4("modelview");
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shader->setUniform("projection", projection);
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shader->setUniform("modelview", origModelview * modelview);
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shaderManager->popShader();
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} else {
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#ifndef KWIN_HAVE_OPENGLES
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glMatrixMode(GL_PROJECTION);
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pushMatrix();
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loadMatrix(projection);
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glMatrixMode(GL_MODELVIEW);
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pushMatrix(modelview);
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#endif
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}
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}
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int winMask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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RotationData rot;
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rot.axis = RotationData::YAxis;
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rot.angle = m_angle * m_startStopTimeLine.value();
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// fade in/out one window at the end of the stack during animation
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if (m_animation && !m_scheduledDirections.isEmpty()) {
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EffectWindow* w = m_flipOrderedWindows.last();
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if (m_windows.contains(w)) {
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WindowPaintData data(w);
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data.opacity = m_windows[ w ]->opacity;
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data.brightness = m_windows[ w ]->brightness;
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data.saturation = m_windows[ w ]->saturation;
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int distance = tempList.count() - 1;
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float zDistance = 500.0f;
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data.xTranslate -= (w->x() - m_screenArea.x() + data.xTranslate) * m_startStopTimeLine.value();
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data.xTranslate += m_screenArea.width() * m_xPosition * m_startStopTimeLine.value();
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data.yTranslate += (m_screenArea.y() + m_screenArea.height() * m_yPosition - (w->y() + w->height() + data.yTranslate)) * m_startStopTimeLine.value();
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data.xTranslate -= (m_screenArea.width() * 0.25f) * distance * m_startStopTimeLine.value();
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data.yTranslate -= (m_screenArea.height() * 0.10f) * distance * m_startStopTimeLine.value();
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data.zTranslate -= (zDistance * distance) * m_startStopTimeLine.value();
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if (m_scheduledDirections.head() == DirectionForward)
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data.opacity *= 0.8 * m_timeLine.value();
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else
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data.opacity *= 0.8 * (1.0 - m_timeLine.value());
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if (effects->numScreens() > 1) {
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adjustWindowMultiScreen(w, data);
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}
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data.rotation = &rot;
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effects->drawWindow(w, winMask, infiniteRegion(), data);
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}
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}
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foreach (EffectWindow * w, m_flipOrderedWindows) {
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if (!m_windows.contains(w))
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continue;
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WindowPaintData data(w);
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data.opacity = m_windows[ w ]->opacity;
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data.brightness = m_windows[ w ]->brightness;
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data.saturation = m_windows[ w ]->saturation;
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int windowIndex = tempList.indexOf(w);
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int distance;
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if (m_mode == TabboxMode) {
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if (windowIndex < tabIndex)
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distance = tempList.count() - (tabIndex - windowIndex);
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else if (windowIndex > tabIndex)
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distance = windowIndex - tabIndex;
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else
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distance = 0;
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} else {
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distance = m_flipOrderedWindows.count() - m_flipOrderedWindows.indexOf(w) - 1;
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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distance--;
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}
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}
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) {
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if (w == m_flipOrderedWindows.last()) {
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distance = -1;
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data.opacity *= m_timeLine.value();
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}
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}
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float zDistance = 500.0f;
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data.xTranslate -= (w->x() - m_screenArea.x() + data.xTranslate) * m_startStopTimeLine.value();
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data.xTranslate += m_screenArea.width() * m_xPosition * m_startStopTimeLine.value();
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data.yTranslate += (m_screenArea.y() + m_screenArea.height() * m_yPosition - (w->y() + w->height() + data.yTranslate)) * m_startStopTimeLine.value();
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data.xTranslate -= (m_screenArea.width() * 0.25f) * distance * m_startStopTimeLine.value();
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data.yTranslate -= (m_screenArea.height() * 0.10f) * distance * m_startStopTimeLine.value();
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data.zTranslate -= (zDistance * distance) * m_startStopTimeLine.value();
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if (m_animation && !m_scheduledDirections.isEmpty()) {
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if (m_scheduledDirections.head() == DirectionForward) {
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data.xTranslate += (m_screenArea.width() * 0.25f) * m_timeLine.value();
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data.yTranslate += (m_screenArea.height() * 0.10f) * m_timeLine.value();
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data.zTranslate += zDistance * m_timeLine.value();
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if (distance == 0)
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data.opacity *= (1.0 - m_timeLine.value());
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} else {
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data.xTranslate -= (m_screenArea.width() * 0.25f) * m_timeLine.value();
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data.yTranslate -= (m_screenArea.height() * 0.10f) * m_timeLine.value();
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data.zTranslate -= zDistance * m_timeLine.value();
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}
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}
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data.opacity *= (0.8 + 0.2 * (1.0 - m_startStopTimeLine.value()));
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if (effects->numScreens() > 1) {
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adjustWindowMultiScreen(w, data);
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}
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data.rotation = &rot;
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effects->drawWindow(w, winMask, infiniteRegion(), data);
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}
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if (effects->numScreens() > 1) {
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if (shaderManager->isShaderBound()) {
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GLShader *shader = shaderManager->pushShader(ShaderManager::GenericShader);
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shader->setUniform("projection", origProjection);
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shader->setUniform("modelview", origModelview);
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shaderManager->popShader();
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} else {
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#ifndef KWIN_HAVE_OPENGLES
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popMatrix();
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// revert change of projection matrix
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glMatrixMode(GL_PROJECTION);
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popMatrix();
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glMatrixMode(GL_MODELVIEW);
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#endif
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}
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}
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if (m_windowTitle) {
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// Render the caption frame
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if (m_animation) {
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m_captionFrame->setCrossFadeProgress(m_timeLine.value());
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}
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m_captionFrame->render(region, m_startStopTimeLine.value());
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}
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}
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}
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void FlipSwitchEffect::postPaintScreen()
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{
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if (m_active) {
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if (m_start && m_startStopTimeLine.value() == 1.0f) {
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m_start = false;
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if (!m_scheduledDirections.isEmpty()) {
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m_animation = true;
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m_timeLine.setProgress(0.0f);
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if (m_scheduledDirections.count() == 1) {
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m_currentAnimationShape = TimeLine::EaseOutCurve;
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m_timeLine.setCurveShape(m_currentAnimationShape);
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} else {
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m_currentAnimationShape = TimeLine::LinearCurve;
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m_timeLine.setCurveShape(m_currentAnimationShape);
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}
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}
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effects->addRepaintFull();
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}
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if (m_stop && m_startStopTimeLine.value() == 0.0f) {
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m_stop = false;
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m_active = false;
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m_captionFrame->free();
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effects->setActiveFullScreenEffect(0);
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effects->addRepaintFull();
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qDeleteAll(m_windows);
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m_windows.clear();
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}
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if (m_animation && m_timeLine.value() == 1.0f) {
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m_timeLine.setProgress(0.0f);
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m_scheduledDirections.dequeue();
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if (m_scheduledDirections.isEmpty()) {
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m_animation = false;
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effects->addRepaintFull();
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} else {
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if (m_scheduledDirections.count() == 1) {
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if (m_stop)
|
|
m_currentAnimationShape = TimeLine::LinearCurve;
|
|
else
|
|
m_currentAnimationShape = TimeLine::EaseOutCurve;
|
|
} else {
|
|
m_currentAnimationShape = TimeLine::LinearCurve;
|
|
}
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
}
|
|
if (m_start || m_stop || m_animation)
|
|
effects->addRepaintFull();
|
|
}
|
|
effects->postPaintScreen();
|
|
}
|
|
|
|
void FlipSwitchEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
|
|
{
|
|
if (m_active) {
|
|
if (m_windows.contains(w)) {
|
|
data.setTransformed();
|
|
data.setTranslucent();
|
|
if (!w->isOnCurrentDesktop())
|
|
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
|
|
if (w->isMinimized())
|
|
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
|
|
if (!w->visibleInClientGroup())
|
|
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_CLIENT_GROUP);
|
|
} else {
|
|
if ((m_start || m_stop) && !w->isDesktop() && w->isOnCurrentDesktop())
|
|
data.setTranslucent();
|
|
else if (!w->isDesktop())
|
|
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
|
|
}
|
|
}
|
|
effects->prePaintWindow(w, data, time);
|
|
}
|
|
|
|
void FlipSwitchEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
|
|
{
|
|
if (m_active) {
|
|
if (w->isDesktop()) {
|
|
// desktop is painted in normal way
|
|
if (m_windows.contains(w)) {
|
|
m_windows[ w ]->opacity = data.opacity;
|
|
m_windows[ w ]->brightness = data.brightness;
|
|
m_windows[ w ]->saturation = data.saturation;
|
|
}
|
|
effects->paintWindow(w, mask, region, data);
|
|
return;
|
|
}
|
|
if ((m_start || m_stop) && !m_windows.contains(w)) {
|
|
// fade out all windows not in window list
|
|
data.opacity *= (1.0 - m_startStopTimeLine.value());
|
|
effects->paintWindow(w, mask, region, data);
|
|
return;
|
|
}
|
|
m_windows[ w ]->opacity = data.opacity;
|
|
m_windows[ w ]->brightness = data.brightness;
|
|
m_windows[ w ]->saturation = data.saturation;
|
|
// it's not nice but it removes flickering
|
|
return;
|
|
} else {
|
|
effects->paintWindow(w, mask, region, data);
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Tabbox handling
|
|
//*************************************************************
|
|
void FlipSwitchEffect::tabBoxAdded(int mode)
|
|
{
|
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
|
|
return;
|
|
// only for windows mode
|
|
if (((mode == TabBoxWindowsMode && m_tabbox) ||
|
|
(mode == TabBoxWindowsAlternativeMode && m_tabboxAlternative))
|
|
&& (!m_active || (m_active && m_stop))
|
|
&& !effects->currentTabBoxWindowList().isEmpty()) {
|
|
setActive(true, TabboxMode);
|
|
if (m_active)
|
|
effects->refTabBox();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::tabBoxClosed()
|
|
{
|
|
if (m_active) {
|
|
setActive(false, TabboxMode);
|
|
effects->unrefTabBox();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::tabBoxUpdated()
|
|
{
|
|
if (m_active && !m_stop) {
|
|
if (!effects->currentTabBoxWindowList().isEmpty()) {
|
|
// determine the switch direction
|
|
if (m_selectedWindow != effects->currentTabBoxWindow()) {
|
|
if (m_selectedWindow != NULL) {
|
|
int old_index = effects->currentTabBoxWindowList().indexOf(m_selectedWindow);
|
|
int new_index = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
|
|
SwitchingDirection new_direction;
|
|
int distance = new_index - old_index;
|
|
if (distance > 0)
|
|
new_direction = DirectionForward;
|
|
if (distance < 0)
|
|
new_direction = DirectionBackward;
|
|
if (effects->currentTabBoxWindowList().count() == 2) {
|
|
new_direction = DirectionForward;
|
|
distance = 1;
|
|
}
|
|
if (distance != 0) {
|
|
distance = abs(distance);
|
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance;
|
|
if (tempDistance < abs(distance)) {
|
|
distance = tempDistance;
|
|
if (new_direction == DirectionForward)
|
|
new_direction = DirectionBackward;
|
|
else
|
|
new_direction = DirectionForward;
|
|
}
|
|
scheduleAnimation(new_direction, distance);
|
|
}
|
|
}
|
|
m_selectedWindow = effects->currentTabBoxWindow();
|
|
m_captionFrame->setText(m_selectedWindow->caption());
|
|
m_captionFrame->setIcon(m_selectedWindow->icon());
|
|
}
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Window adding/removing handling
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::windowAdded(EffectWindow* w)
|
|
{
|
|
if (m_active && isSelectableWindow(w)) {
|
|
m_windows[ w ] = new ItemInfo();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::windowClosed(EffectWindow* w)
|
|
{
|
|
if (m_active && m_windows.contains(w)) {
|
|
m_windows.remove(w);
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Activation
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::setActive(bool activate, FlipSwitchMode mode)
|
|
{
|
|
if (activate) {
|
|
// effect already active, do some sanity checks
|
|
if (m_active) {
|
|
if (m_stop) {
|
|
if (mode != m_mode) {
|
|
// only the same mode may reactivate the effect
|
|
return;
|
|
}
|
|
} else {
|
|
// active, but not scheduled for closing -> abort
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_mode = mode;
|
|
foreach (EffectWindow * w, effects->stackingOrder()) {
|
|
if (isSelectableWindow(w) && !m_windows.contains(w))
|
|
m_windows[ w ] = new ItemInfo();
|
|
}
|
|
if (m_windows.isEmpty())
|
|
return;
|
|
|
|
effects->setActiveFullScreenEffect(this);
|
|
m_active = true;
|
|
m_start = true;
|
|
m_startStopTimeLine.setCurveShape(TimeLine::EaseInOutCurve);
|
|
m_activeScreen = effects->activeScreen();
|
|
m_screenArea = effects->clientArea(ScreenArea, m_activeScreen, effects->currentDesktop());
|
|
|
|
if (m_stop) {
|
|
// effect is still closing from last usage
|
|
m_stop = false;
|
|
} else {
|
|
// things to do only when there is no closing animation
|
|
m_scheduledDirections.clear();
|
|
}
|
|
|
|
switch(m_mode) {
|
|
case TabboxMode:
|
|
m_selectedWindow = effects->currentTabBoxWindow();
|
|
break;
|
|
case CurrentDesktopMode:
|
|
m_selectedWindow = effects->activeWindow();
|
|
m_input = effects->createFullScreenInputWindow(this, Qt::BlankCursor);
|
|
m_hasKeyboardGrab = effects->grabKeyboard(this);
|
|
break;
|
|
case AllDesktopsMode:
|
|
m_selectedWindow = effects->activeWindow();
|
|
m_input = effects->createFullScreenInputWindow(this, Qt::BlankCursor);
|
|
m_hasKeyboardGrab = effects->grabKeyboard(this);
|
|
break;
|
|
}
|
|
|
|
// Setup caption frame geometry
|
|
QRect frameRect = QRect(m_screenArea.width() * 0.25f + m_screenArea.x(),
|
|
m_screenArea.height() * 0.1f + m_screenArea.y() - QFontMetrics(m_captionFont).height(),
|
|
m_screenArea.width() * 0.5f,
|
|
QFontMetrics(m_captionFont).height());
|
|
m_captionFrame->setGeometry(frameRect);
|
|
m_captionFrame->setIconSize(QSize(frameRect.height(), frameRect.height()));
|
|
m_captionFrame->setText(m_selectedWindow->caption());
|
|
m_captionFrame->setIcon(m_selectedWindow->icon());
|
|
effects->addRepaintFull();
|
|
} else {
|
|
// only deactivate if mode is current mode
|
|
if (mode != m_mode)
|
|
return;
|
|
if (m_start && m_scheduledDirections.isEmpty()) {
|
|
m_start = false;
|
|
}
|
|
m_stop = true;
|
|
if (m_animation) {
|
|
m_startStopTimeLine.setCurveShape(TimeLine::EaseOutCurve);
|
|
if (m_scheduledDirections.count() == 1) {
|
|
if (m_currentAnimationShape == TimeLine::EaseInOutCurve)
|
|
m_currentAnimationShape = TimeLine::EaseInCurve;
|
|
else if (m_currentAnimationShape == TimeLine::EaseOutCurve)
|
|
m_currentAnimationShape = TimeLine::LinearCurve;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
} else
|
|
m_startStopTimeLine.setCurveShape(TimeLine::EaseInOutCurve);
|
|
if (mode != TabboxMode)
|
|
effects->destroyInputWindow(m_input);
|
|
if (m_hasKeyboardGrab) {
|
|
effects->ungrabKeyboard();
|
|
m_hasKeyboardGrab = false;
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::toggleActiveAllDesktops()
|
|
{
|
|
if (m_active) {
|
|
if (m_stop) {
|
|
// reactivate if stopping
|
|
setActive(true, AllDesktopsMode);
|
|
} else {
|
|
// deactivate if not stopping
|
|
setActive(false, AllDesktopsMode);
|
|
}
|
|
} else {
|
|
setActive(true, AllDesktopsMode);
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::toggleActiveCurrent()
|
|
{
|
|
if (m_active) {
|
|
if (m_stop) {
|
|
// reactivate if stopping
|
|
setActive(true, CurrentDesktopMode);
|
|
} else {
|
|
// deactivate if not stopping
|
|
setActive(false, CurrentDesktopMode);
|
|
}
|
|
} else {
|
|
setActive(true, CurrentDesktopMode);
|
|
}
|
|
}
|
|
|
|
bool FlipSwitchEffect::borderActivated(ElectricBorder border)
|
|
{
|
|
if (!m_borderActivate.contains(border) && !m_borderActivateAll.contains(border))
|
|
return false;
|
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
|
|
return true;
|
|
if (m_borderActivate.contains(border))
|
|
toggleActiveCurrent();
|
|
else
|
|
toggleActiveAllDesktops();
|
|
return true;
|
|
}
|
|
|
|
//*************************************************************
|
|
// Helper function
|
|
//*************************************************************
|
|
|
|
bool FlipSwitchEffect::isSelectableWindow(EffectWindow* w) const
|
|
{
|
|
// desktop windows might be included
|
|
if ((w->isSpecialWindow() && !w->isDesktop()) || w->isUtility())
|
|
return false;
|
|
if (w->isDesktop())
|
|
return (m_mode == TabboxMode && effects->currentTabBoxWindowList().contains(w));
|
|
if (w->isDeleted())
|
|
return false;
|
|
if (!w->acceptsFocus())
|
|
return false;
|
|
switch(m_mode) {
|
|
case TabboxMode:
|
|
return effects->currentTabBoxWindowList().contains(w);
|
|
case CurrentDesktopMode:
|
|
return w->isOnCurrentDesktop();
|
|
case AllDesktopsMode:
|
|
//nothing special
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void FlipSwitchEffect::scheduleAnimation(const SwitchingDirection& direction, int distance)
|
|
{
|
|
if (m_start) {
|
|
// start is still active so change the shape to have a nice transition
|
|
m_startStopTimeLine.setCurveShape(TimeLine::EaseInCurve);
|
|
}
|
|
if (!m_animation && !m_start) {
|
|
m_animation = true;
|
|
m_scheduledDirections.enqueue(direction);
|
|
distance--;
|
|
// reset shape just to make sure
|
|
m_currentAnimationShape = TimeLine::EaseInOutCurve;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
for (int i = 0; i < distance; i++) {
|
|
if (m_scheduledDirections.count() > 1 && m_scheduledDirections.last() != direction)
|
|
m_scheduledDirections.pop_back();
|
|
else
|
|
m_scheduledDirections.enqueue(direction);
|
|
if (m_scheduledDirections.count() == m_windows.count() + 1) {
|
|
SwitchingDirection temp = m_scheduledDirections.dequeue();
|
|
m_scheduledDirections.clear();
|
|
m_scheduledDirections.enqueue(temp);
|
|
}
|
|
}
|
|
if (m_scheduledDirections.count() > 1) {
|
|
TimeLine::CurveShape newShape = TimeLine::EaseInOutCurve;
|
|
switch(m_currentAnimationShape) {
|
|
case TimeLine::EaseInOutCurve:
|
|
newShape = TimeLine::EaseInCurve;
|
|
break;
|
|
case TimeLine::EaseOutCurve:
|
|
newShape = TimeLine::LinearCurve;
|
|
break;
|
|
default:
|
|
newShape = m_currentAnimationShape;
|
|
}
|
|
if (newShape != m_currentAnimationShape) {
|
|
m_currentAnimationShape = newShape;
|
|
m_timeLine.setCurveShape(m_currentAnimationShape);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::adjustWindowMultiScreen(const KWin::EffectWindow* w, WindowPaintData& data)
|
|
{
|
|
if (effects->numScreens() <= 1)
|
|
return;
|
|
QRect clientRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
|
|
QRect rect = effects->clientArea(ScreenArea, m_activeScreen, effects->currentDesktop());
|
|
QRect fullRect = effects->clientArea(FullArea, m_activeScreen, effects->currentDesktop());
|
|
if (w->screen() == m_activeScreen) {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x()) {
|
|
data.xTranslate -= clientRect.x();
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y()) {
|
|
data.yTranslate -= clientRect.y();
|
|
}
|
|
} else {
|
|
if (clientRect.width() != fullRect.width() && clientRect.x() < rect.x()) {
|
|
data.xTranslate -= clientRect.width();
|
|
}
|
|
if (clientRect.height() != fullRect.height() && clientRect.y() < m_screenArea.y()) {
|
|
data.yTranslate -= clientRect.height();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//*************************************************************
|
|
// Keyboard handling
|
|
//*************************************************************
|
|
void FlipSwitchEffect::globalShortcutChangedAll(QKeySequence shortcut)
|
|
{
|
|
m_shortcutAll = KShortcut(shortcut);
|
|
}
|
|
|
|
void FlipSwitchEffect::globalShortcutChangedCurrent(QKeySequence shortcut)
|
|
{
|
|
m_shortcutCurrent = KShortcut(shortcut);
|
|
}
|
|
|
|
void FlipSwitchEffect::grabbedKeyboardEvent(QKeyEvent* e)
|
|
{
|
|
if (e->type() == QEvent::KeyPress) {
|
|
// check for global shortcuts
|
|
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155)
|
|
if (m_mode == CurrentDesktopMode && m_shortcutCurrent.contains(e->key() + e->modifiers())) {
|
|
toggleActiveCurrent();
|
|
return;
|
|
}
|
|
if (m_mode == AllDesktopsMode && m_shortcutAll.contains(e->key() + e->modifiers())) {
|
|
toggleActiveAllDesktops();
|
|
return;
|
|
}
|
|
|
|
switch(e->key()) {
|
|
case Qt::Key_Escape:
|
|
setActive(false, m_mode);
|
|
return;
|
|
case Qt::Key_Tab: {
|
|
// find next window
|
|
if (m_windows.isEmpty())
|
|
return; // sanity check
|
|
bool found = false;
|
|
for (int i = effects->stackingOrder().indexOf(m_selectedWindow) - 1; i >= 0; i--) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
for (int i = effects->stackingOrder().count() - 1; i > effects->stackingOrder().indexOf(m_selectedWindow); i--) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found) {
|
|
m_captionFrame->setText(m_selectedWindow->caption());
|
|
m_captionFrame->setIcon(m_selectedWindow->icon());
|
|
scheduleAnimation(DirectionForward);
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Backtab: {
|
|
// find previous window
|
|
if (m_windows.isEmpty())
|
|
return; // sanity check
|
|
bool found = false;
|
|
for (int i = effects->stackingOrder().indexOf(m_selectedWindow) + 1; i < effects->stackingOrder().count(); i++) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
for (int i = 0; i < effects->stackingOrder().indexOf(m_selectedWindow); i++) {
|
|
if (isSelectableWindow(effects->stackingOrder().at(i))) {
|
|
m_selectedWindow = effects->stackingOrder().at(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found) {
|
|
m_captionFrame->setText(m_selectedWindow->caption());
|
|
m_captionFrame->setIcon(m_selectedWindow->icon());
|
|
scheduleAnimation(DirectionBackward);
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter:
|
|
case Qt::Key_Space:
|
|
if (m_selectedWindow)
|
|
effects->activateWindow(m_selectedWindow);
|
|
setActive(false, m_mode);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Item Info
|
|
//*************************************************************
|
|
FlipSwitchEffect::ItemInfo::ItemInfo()
|
|
: deleted(false)
|
|
, opacity(0.0)
|
|
, brightness(0.0)
|
|
, saturation(0.0)
|
|
{
|
|
}
|
|
|
|
FlipSwitchEffect::ItemInfo::~ItemInfo()
|
|
{
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#include "flipswitch.moc"
|