kwin/rulesettings.kcfg
Ismael Asensio fc1553e8ee kwinrules: Allow multiple activities in rule settings
Change the setting's type from `QString` to `QStringList`
and adjust relevant code.

Previous config requires no porting as a single string in the
config file is read as the first item in the list.
2021-01-03 23:03:45 +01:00

435 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
<kcfgfile arg="true">
<parameter name="ruleDescriptionOrNumber"/>
</kcfgfile>
<group name="$(ruleDescriptionOrNumber)">
<entry name="description" key="Description" type="String">
<label>Rule description</label>
</entry>
<entry name="descriptionLegacy" key="description" type="String">
<label>Rule description (legacy)</label>
</entry>
<entry name="DeleteRule" key="deleteRule" type="Bool">
<label>Delete this rule (for use in imports)</label>
<default>false</default>
</entry>
<entry name="wmclass" type="String">
<label>Window class (application)</label>
</entry>
<entry name="wmclassmatch" type="Int">
<label>Window class string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="wmclasscomplete" type="Bool">
<label>Match whole window class</label>
<default code="true">Rules::UnimportantMatch</default>
</entry>
<entry name="windowrole" type="String">
<label>Window role</label>
</entry>
<entry name="windowrolematch" type="Int">
<label>Window role string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="title" type="String">
<label>Window title</label>
</entry>
<entry name="titlematch" type="Int">
<label>Window title string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="clientmachine" type="String">
<label>Machine (hostname)</label>
</entry>
<entry name="clientmachinematch" type="Int">
<label>Machine string match type</label>
<default code="true">Rules::UnimportantMatch</default>
<min code="true">Rules::FirstStringMatch</min>
<max code="true">Rules::LastStringMatch</max>
</entry>
<entry name="types" type="UInt">
<label>Window types that match</label>
<default>NET::AllTypesMask</default>
</entry>
<entry name="placement" type="Enum">
<label>Initial placement</label>
<choices name="Placement::Policy"/>
<default code="true">Placement::Smart</default>
</entry>
<entry name="placementrule" type="Int">
<label>Initial placement rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="position" type="Point">
<label>Window position</label>
<default>invalidPoint</default>
</entry>
<entry name="positionrule" type="Int">
<label>Window position rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="size" type="Size">
<label>Window size</label>
</entry>
<entry name="sizerule" type="Int">
<label>Window size rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="minsize" type="Size">
<label>Window minimum size</label>
<!-- <default>QSize(1, 1)</default> -->
</entry>
<entry name="minsizerule" type="Int">
<label>Window minimum size rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="maxsize" type="Size">
<label>Window maximum size</label>
<!-- <default>QSize(32767, 32767)</default> -->
</entry>
<entry name="maxsizerule" type="Int">
<label>Window maximum size rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="opacityactive" type="Int">
<label>Active opacity</label>
<min>0</min>
<max>100</max>
<default>0</default>
</entry>
<entry name="opacityactiverule" type="Int">
<label>Active opacity rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="opacityinactive" type="Int">
<label>Inactive opacity</label>
<min>0</min>
<max>100</max>
<default>0</default>
</entry>
<entry name="opacityinactiverule" type="Int">
<label>Inactive opacity rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="ignoregeometry" type="Bool">
<label>Ignore requested geometry</label>
<default>false</default>
</entry>
<entry name="ignoregeometryrule" type="Int">
<label>Ignore requested geometry rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="desktop" type="Int">
<label>Desktop number</label>
<default>0</default>
</entry>
<entry name="desktoprule" type="Int">
<label>Desktop number rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="screen" type="Int">
<label>Screen number</label>
<default>0</default>
</entry>
<entry name="screenrule" type="Int">
<label>Screen number rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="activity" type="StringList">
<label>Activity</label>
</entry>
<entry name="activityrule" type="Int">
<label>Activity rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="type" type="Int">
<label>Set window type to</label>
<min code="true">NET::Normal</min>
<max code="true">NET::Splash</max>
<default code="true">NET::Unknown</default>
</entry>
<entry name="typerule" type="Int">
<label>Set window type rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="maximizevert" type="Bool">
<label>Maximized vertically</label>
<default>false</default>
</entry>
<entry name="maximizevertrule" type="Int">
<label>Maximized vertically rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="maximizehoriz" type="Bool">
<label>Maximized horizontally</label>
<default>false</default>
</entry>
<entry name="maximizehorizrule" type="Int">
<label>Maximized horizontally rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="minimize" type="Bool">
<label>Minimized</label>
<default>false</default>
</entry>
<entry name="minimizerule" type="Int">
<label>Minimized rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="shade" type="Bool">
<label>Shaded</label>
<default>false</default>
</entry>
<entry name="shaderule" type="Int">
<label>Shaded rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="skiptaskbar" type="Bool">
<label>Skip taskbar</label>
<default>false</default>
</entry>
<entry name="skiptaskbarrule" type="Int">
<label>Skip taskbar rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="skippager" type="Bool">
<label>Skip pager</label>
<default>false</default>
</entry>
<entry name="skippagerrule" type="Int">
<label>Skip pager rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="skipswitcher" type="Bool">
<label>Skip switcher</label>
<default>false</default>
</entry>
<entry name="skipswitcherrule" type="Int">
<label>Skip switcher rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="above" type="Bool">
<label>Keep above</label>
<default>false</default>
</entry>
<entry name="aboverule" type="Int">
<label>Keep above rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="below" type="Bool">
<label>Keep below</label>
<default>false</default>
</entry>
<entry name="belowrule" type="Int">
<label>Keep below rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="fullscreen" type="Bool">
<label>Fullscreen</label>
<default>false</default>
</entry>
<entry name="fullscreenrule" type="Int">
<label>Fullscreen rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="noborder" type="Bool">
<label>No titlebar and frame</label>
<default>false</default>
</entry>
<entry name="noborderrule" type="Int">
<label>No titlebar rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="decocolor" type="String">
<label>Titlebar color and scheme</label>
</entry>
<entry name="decocolorrule" type="Int">
<label>Titlebar color rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="blockcompositing" type="Bool">
<label>Block Compositing</label>
<default>false</default>
</entry>
<entry name="blockcompositingrule" type="Int">
<label>Block Compositing rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="fsplevel" type="Int">
<label>Focus stealing prevention</label>
<default>0</default>
<min>0</min>
<max>4</max>
</entry>
<entry name="fsplevelrule" type="Int">
<label>Focus stealing prevention rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="fpplevel" type="Int">
<label>Focus protection</label>
<default>0</default>
<min>0</min>
<max>4</max>
</entry>
<entry name="fpplevelrule" type="Int">
<label>Focus protection rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="acceptfocus" type="Bool">
<label>Accept Focus</label>
<default>false</default>
</entry>
<entry name="acceptfocusrule" type="Int">
<label>Accept Focus rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="closeable" type="Bool">
<label>Closeable</label>
<default>false</default>
</entry>
<entry name="closeablerule" type="Int">
<label>Closeable rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="autogroup" type="Bool">
<label>Autogroup with identical</label>
<default>false</default>
</entry>
<entry name="autogrouprule" type="Int">
<label>Autogroup with identical rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="autogroupfg" type="Bool">
<label>Autogroup in foreground</label>
<default>true</default>
</entry>
<entry name="autogroupfgrule" type="Int">
<label>Autogroup in foreground rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="autogroupid" type="String">
<label>Autogroup by ID</label>
</entry>
<entry name="autogroupidrule" type="Int">
<label>Autogroup by ID rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="strictgeometry" type="Bool">
<label>Obey geometry restrictions</label>
<default>false</default>
</entry>
<entry name="strictgeometryrule" type="Int">
<label>Obey geometry restrictions rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="shortcut" type="String">
<label>Shortcut</label>
</entry>
<entry name="shortcutrule" type="Int">
<label>Shortcut rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
<entry name="disableglobalshortcuts" type="Bool">
<label>Ignore global shortcuts</label>
<default>false</default>
</entry>
<entry name="disableglobalshortcutsrule" type="Int">
<label>Ignore global shortcuts rule type</label>
<default code="true">Rules::UnusedForceRule</default>
</entry>
<entry name="desktopfile" type="String">
<label>Desktop file name</label>
</entry>
<entry name="desktopfilerule" type="Int">
<label>Desktop file name rule type</label>
<min code="true">Rules::UnusedSetRule</min>
<max code="true">static_cast&lt;Rules::SetRule&gt;(Rules::ForceTemporarily)</max>
<default code="true">Rules::UnusedSetRule</default>
</entry>
</group>
</kcfg>