0a2c511489
CCBUG: 407058
532 lines
17 KiB
C++
532 lines
17 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_PLATFORM_H
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#define KWIN_PLATFORM_H
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#include <kwin_export.h>
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#include <kwinglobals.h>
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#include <epoxy/egl.h>
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#include "input.h"
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#include <QImage>
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#include <QObject>
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#include <functional>
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class QAction;
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namespace KWaylandServer {
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class OutputConfigurationV2Interface;
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}
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namespace KWin
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{
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class AbstractOutput;
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class Edge;
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class Compositor;
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class DmaBufTexture;
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class OverlayWindow;
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class OpenGLBackend;
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class Outline;
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class OutlineVisual;
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class QPainterBackend;
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class RenderLoop;
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class Scene;
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class ScreenEdges;
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class Session;
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class Toplevel;
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class KWIN_EXPORT Outputs : public QVector<AbstractOutput*>
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{
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public:
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Outputs(){};
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template <typename T>
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Outputs(const QVector<T> &other) {
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resize(other.size());
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std::copy(other.constBegin(), other.constEnd(), begin());
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}
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};
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class KWIN_EXPORT Platform : public QObject
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{
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Q_OBJECT
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public:
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~Platform() override;
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virtual Session *session() const = 0;
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virtual bool initialize() = 0;
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virtual OpenGLBackend *createOpenGLBackend();
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virtual QPainterBackend *createQPainterBackend();
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virtual DmaBufTexture *createDmaBufTexture(const QSize &size) {
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Q_UNUSED(size);
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return nullptr;
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}
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/**
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* Allows the platform to create a platform specific screen edge.
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* The default implementation creates a Edge.
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*/
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virtual Edge *createScreenEdge(ScreenEdges *parent);
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/**
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* Allows the platform to create a platform specific Cursor.
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* The default implementation creates an InputRedirectionCursor.
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*/
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virtual void createPlatformCursor(QObject *parent = nullptr);
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virtual void warpPointer(const QPointF &globalPos);
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/**
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* Whether our Compositing EGL display supports creating native EGL fences.
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*/
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bool supportsNativeFence() const;
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/**
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* The EGLDisplay used by the compositing scene.
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*/
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EGLDisplay sceneEglDisplay() const;
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void setSceneEglDisplay(EGLDisplay display);
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/**
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* Returns the compositor-wide shared EGL context. This function may return EGL_NO_CONTEXT
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* if the underlying rendering backend does not use EGL.
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*
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* Note that the returned context should never be made current. Instead, create a context
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* that shares with this one and make the new context current.
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*/
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EGLContext sceneEglGlobalShareContext() const;
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/**
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* Sets the global share context to @a context. This function is intended to be called only
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* by rendering backends.
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*/
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void setSceneEglGlobalShareContext(EGLContext context);
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/**
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* Implementing subclasses should provide a size in case the backend represents
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* a basic screen and uses the BasicScreens.
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*
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* Base implementation returns an invalid size.
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*/
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virtual QSize screenSize() const;
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/**
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* Implement this method to receive configuration change requests through KWayland's
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* OutputManagement interface.
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*
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* Base implementation warns that the current backend does not implement this
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* functionality.
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*/
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void requestOutputsChange(KWaylandServer::OutputConfigurationV2Interface *config);
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/**
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* Whether the Platform requires compositing for rendering.
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* Default implementation returns @c true. If the implementing Platform allows to be used
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* without compositing (e.g. rendering is done by the windowing system), re-implement this method.
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*/
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virtual bool requiresCompositing() const;
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/**
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* Whether Compositing is possible in the Platform.
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* Returning @c false in this method makes only sense if requiresCompositing returns @c false.
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*
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* The default implementation returns @c true.
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* @see requiresCompositing
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*/
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virtual bool compositingPossible() const;
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/**
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* Returns a user facing text explaining why compositing is not possible in case
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* compositingPossible returns @c false.
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*
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* The default implementation returns an empty string.
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* @see compositingPossible
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*/
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virtual QString compositingNotPossibleReason() const;
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/**
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* Whether OpenGL compositing is broken.
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* The Platform can implement this method if it is able to detect whether OpenGL compositing
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* broke (e.g. triggered a crash in a previous run).
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*
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* Default implementation returns @c false.
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* @see createOpenGLSafePoint
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*/
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virtual bool openGLCompositingIsBroken() const;
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enum class OpenGLSafePoint {
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PreInit,
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PostInit,
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PreFrame,
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PostFrame,
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PostLastGuardedFrame
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};
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/**
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* This method is invoked before and after creating the OpenGL rendering Scene.
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* An implementing Platform can use it to detect crashes triggered by the OpenGL implementation.
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* This can be used for openGLCompositingIsBroken.
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*
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* The default implementation does nothing.
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* @see openGLCompositingIsBroken.
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*/
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virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint);
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/**
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* Starts an interactive window selection process.
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*
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* Once the user selected a window the @p callback is invoked with the selected Toplevel as
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* argument. In case the user cancels the interactive window selection or selecting a window is currently
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* not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument.
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*
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* During the interactive window selection the cursor is turned into a crosshair cursor unless
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* @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape
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* to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape.
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*
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* The default implementation forwards to InputRedirection.
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*
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* @param callback The function to invoke once the interactive window selection ends
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* @param cursorName The optional name of the cursor shape to use, default is crosshair
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*/
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virtual void startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName = QByteArray());
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/**
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* Starts an interactive position selection process.
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*
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* Once the user selected a position on the screen the @p callback is invoked with
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* the selected point as argument. In case the user cancels the interactive position selection
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* or selecting a position is currently not possible (e.g. screen locked) the @p callback
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* is invoked with a point at @c -1 as x and y argument.
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*
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* During the interactive window selection the cursor is turned into a crosshair cursor.
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*
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* The default implementation forwards to InputRedirection.
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*
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* @param callback The function to invoke once the interactive position selection ends
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*/
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virtual void startInteractivePositionSelection(std::function<void(const QPoint &)> callback);
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/**
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* Platform specific preparation for an @p action which is used for KGlobalAccel.
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*
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* A platform might need to do preparation for an @p action before
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* it can be used with KGlobalAccel.
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*
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* Code using KGlobalAccel should invoke this method for the @p action
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* prior to setting up any shortcuts and connections.
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*
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* The default implementation does nothing.
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*
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* @param action The action which will be used with KGlobalAccel.
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* @since 5.10
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*/
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virtual void setupActionForGlobalAccel(QAction *action);
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/**
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* Returns @c true if the software cursor is being used; otherwise returns @c false.
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*/
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bool usesSoftwareCursor() const;
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/**
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* Returns @c true if the software cursor is being forced; otherwise returns @c false.
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*
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* Note that the value returned by this function not always matches usesSoftwareCursor().
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* If this function returns @c true, then it is guaranteed that the compositor will
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* use the software cursor. However, this doesn't apply vice versa.
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*
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* If the compositor uses a software cursor, this function may return @c false. This
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* is typically the case if the current cursor image can't be displayed using hardware
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* cursors, for example due to buffer size limitations, etc.
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*
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* @see usesSoftwareCursor()
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*/
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bool isSoftwareCursorForced() const;
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/**
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* Returns a PlatformCursorImage. By default this is created by softwareCursor and
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* softwareCursorHotspot. An implementing subclass can use this to provide a better
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* suited PlatformCursorImage.
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*
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* @see softwareCursor
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* @see softwareCursorHotspot
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* @since 5.9
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*/
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virtual PlatformCursorImage cursorImage() const;
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/**
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* The Platform cursor image should be hidden.
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* @see showCursor
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* @see doHideCursor
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* @see isCursorHidden
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* @since 5.9
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*/
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void hideCursor();
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/**
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* The Platform cursor image should be shown again.
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* @see hideCursor
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* @see doShowCursor
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* @see isCursorHidden
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* @since 5.9
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*/
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void showCursor();
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/**
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* Whether the cursor is currently hidden.
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* @see showCursor
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* @see hideCursor
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* @since 5.9
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*/
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bool isCursorHidden() const {
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return m_hideCursorCounter > 0;
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}
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bool isReady() const {
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return m_ready;
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}
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void setInitialWindowSize(const QSize &size) {
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m_initialWindowSize = size;
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}
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void setDeviceIdentifier(const QByteArray &identifier) {
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m_deviceIdentifier = identifier;
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}
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bool supportsPointerWarping() const {
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return m_pointerWarping;
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}
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int initialOutputCount() const {
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return m_initialOutputCount;
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}
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void setInitialOutputCount(int count) {
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m_initialOutputCount = count;
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}
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qreal initialOutputScale() const {
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return m_initialOutputScale;
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}
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void setInitialOutputScale(qreal scale) {
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m_initialOutputScale = scale;
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}
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/**
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* Creates the OverlayWindow required for X11 based compositors.
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* Default implementation returns @c nullptr.
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*/
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virtual OverlayWindow *createOverlayWindow();
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/**
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* Queries the current X11 time stamp of the X server.
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*/
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void updateXTime();
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/**
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* Creates the OutlineVisual for the given @p outline.
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* Default implementation creates an OutlineVisual suited for composited usage.
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*/
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virtual OutlineVisual *createOutline(Outline *outline);
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/**
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* Platform specific way to invert the screen.
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* Default implementation invokes the invert effect
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*/
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virtual void invertScreen();
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/**
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* Default implementation creates an EffectsHandlerImp;
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*/
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virtual void createEffectsHandler(Compositor *compositor, Scene *scene);
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/**
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* The CompositingTypes supported by the Platform.
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* The first item should be the most preferred one.
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* @since 5.11
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*/
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virtual QVector<CompositingType> supportedCompositors() const = 0;
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/**
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* Whether gamma control is supported by the backend.
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* @since 5.12
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*/
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bool supportsGammaControl() const {
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return m_supportsGammaControl;
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}
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// outputs with connections (org_kde_kwin_outputdevice)
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virtual Outputs outputs() const {
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return Outputs();
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}
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// actively compositing outputs (wl_output)
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virtual Outputs enabledOutputs() const {
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return Outputs();
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}
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AbstractOutput *findOutput(int screenId) const;
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AbstractOutput *findOutput(const QUuid &uuid) const;
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AbstractOutput *outputAt(const QPoint &pos) const;
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/**
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* A string of information to include in kwin debug output
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* It should not be translated.
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*
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* The base implementation prints the name.
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* @since 5.12
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*/
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virtual QString supportInformation() const;
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/**
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* The compositor plugin which got selected from @ref supportedCompositors.
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* Prior to selecting a compositor this returns @c NoCompositing.
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*
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* This method allows the platforms to limit the offerings in @ref supportedCompositors
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* in case they do not support runtime compositor switching
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*/
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CompositingType selectedCompositor() const
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{
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return m_selectedCompositor;
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}
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/**
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* Used by Compositor to set the used compositor.
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*/
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void setSelectedCompositor(CompositingType type)
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{
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m_selectedCompositor = type;
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}
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/**
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* Returns @c true if rendering is split per screen; otherwise returns @c false.
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*/
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bool isPerScreenRenderingEnabled() const;
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/**
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* If the Platform doesn't support per screen rendering, this function returns the
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* RenderLoop that drives compositing.
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*/
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virtual RenderLoop *renderLoop() const;
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public Q_SLOTS:
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void pointerMotion(const QPointF &position, quint32 time);
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void pointerButtonPressed(quint32 button, quint32 time);
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void pointerButtonReleased(quint32 button, quint32 time);
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void pointerAxisHorizontal(qreal delta, quint32 time, qint32 discreteDelta = 0,
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InputRedirection::PointerAxisSource source = InputRedirection::PointerAxisSourceUnknown);
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void pointerAxisVertical(qreal delta, quint32 time, qint32 discreteDelta = 0,
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InputRedirection::PointerAxisSource source = InputRedirection::PointerAxisSourceUnknown);
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void keyboardKeyPressed(quint32 key, quint32 time);
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void keyboardKeyReleased(quint32 key, quint32 time);
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void keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
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void keymapChange(int fd, uint32_t size);
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void touchDown(qint32 id, const QPointF &pos, quint32 time);
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void touchUp(qint32 id, quint32 time);
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void touchMotion(qint32 id, const QPointF &pos, quint32 time);
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void cancelTouchSequence();
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void touchCancel();
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void touchFrame();
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int touchPointCount();
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void processSwipeGestureBegin(int fingerCount, quint32 time);
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void processSwipeGestureUpdate(const QSizeF &delta, quint32 time);
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void processSwipeGestureEnd(quint32 time);
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void processSwipeGestureCancelled(quint32 time);
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void processPinchGestureBegin(int fingerCount, quint32 time);
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void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time);
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void processPinchGestureEnd(quint32 time);
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void processPinchGestureCancelled(quint32 time);
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void cursorRendered(const QRect &geometry);
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virtual void sceneInitialized() {};
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Q_SIGNALS:
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void screensQueried();
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void readyChanged(bool);
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/**
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* This signal is emitted when an output has been connected. The @a output is not ready
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* for compositing yet.
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*/
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void outputAdded(AbstractOutput *output);
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/**
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* This signal is emitted when an output has been disconnected.
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*/
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void outputRemoved(AbstractOutput *output);
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/**
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* This signal is emitted when the @a output has become activated and it is ready for
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* compositing.
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*/
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void outputEnabled(AbstractOutput *output);
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/**
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* This signal is emitted when the @a output has been deactivated and it is no longer
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* being composited. The outputDisabled() signal is guaranteed to be emitted before the
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* output is removed.
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*
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* @see outputEnabled, outputRemoved
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*/
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void outputDisabled(AbstractOutput *output);
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protected:
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explicit Platform(QObject *parent = nullptr);
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void setSoftwareCursor(bool set);
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void setSoftwareCursorForced(bool forced);
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void repaint(const QRect &rect);
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void setReady(bool ready);
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void setPerScreenRenderingEnabled(bool enabled);
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QSize initialWindowSize() const {
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return m_initialWindowSize;
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}
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QByteArray deviceIdentifier() const {
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return m_deviceIdentifier;
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}
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void setSupportsPointerWarping(bool set) {
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m_pointerWarping = set;
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}
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void setSupportsGammaControl(bool set) {
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m_supportsGammaControl = set;
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}
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/**
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* Whether the backend is supposed to change the configuration of outputs.
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*/
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void supportsOutputChanges() {
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m_supportsOutputChanges = true;
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}
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/**
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* Actual platform specific way to hide the cursor.
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* Sub-classes need to implement if they support hiding the cursor.
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*
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* This method is invoked by hideCursor if the cursor needs to be hidden.
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* The default implementation does nothing.
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*
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* @see doShowCursor
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* @see hideCursor
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* @see showCursor
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*/
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virtual void doHideCursor();
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/**
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* Actual platform specific way to show the cursor.
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* Sub-classes need to implement if they support showing the cursor.
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*
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* This method is invoked by showCursor if the cursor needs to be shown again.
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*
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* @see doShowCursor
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* @see hideCursor
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* @see showCursor
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*/
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virtual void doShowCursor();
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virtual void doSetSoftwareCursor();
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private:
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void triggerCursorRepaint();
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bool m_softwareCursor = false;
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bool m_softwareCursorForced = false;
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struct {
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QRect lastRenderedGeometry;
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} m_cursor;
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bool m_ready = false;
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QSize m_initialWindowSize;
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QByteArray m_deviceIdentifier;
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bool m_pointerWarping = false;
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int m_initialOutputCount = 1;
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qreal m_initialOutputScale = 1;
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EGLDisplay m_eglDisplay;
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EGLContext m_globalShareContext = EGL_NO_CONTEXT;
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int m_hideCursorCounter = 0;
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bool m_supportsGammaControl = false;
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bool m_supportsOutputChanges = false;
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bool m_isPerScreenRenderingEnabled = false;
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CompositingType m_selectedCompositor = NoCompositing;
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};
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}
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Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform")
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#endif
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