kwin/src/surfaceitem_internal.h
Vlad Zahorodnii 7e9c6587db Remove scene window traces in scene items
This further decouples scene items from scene windows. The SurfaceItem
still needs to access the underlying window, I would like to re-iterate
over that later.

With this change, it will be possible to introduce WindowItem factory
function in the Toplevel class.
2021-08-12 17:52:24 +00:00

55 lines
1.1 KiB
C++

/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "surfaceitem.h"
class QOpenGLFramebufferObject;
namespace KWin
{
/**
* The SurfaceItemInternal class represents an internal surface in the scene.
*/
class KWIN_EXPORT SurfaceItemInternal : public SurfaceItem
{
Q_OBJECT
public:
explicit SurfaceItemInternal(Toplevel *window, Item *parent = nullptr);
QRegion shape() const override;
private Q_SLOTS:
void handleBufferGeometryChanged(Toplevel *toplevel, const QRect &old);
protected:
SurfacePixmap *createPixmap() override;
};
class KWIN_EXPORT SurfacePixmapInternal final : public SurfacePixmap
{
Q_OBJECT
public:
explicit SurfacePixmapInternal(SurfaceItemInternal *item, QObject *parent = nullptr);
QOpenGLFramebufferObject *fbo() const;
QImage image() const;
void create() override;
void update() override;
bool isValid() const override;
private:
SurfaceItemInternal *m_item;
QSharedPointer<QOpenGLFramebufferObject> m_fbo;
QImage m_rasterBuffer;
};
} // namespace KWin