bebe81209c
Summary: So far wayland was used by internal clients to submit raster buffers and position themselves on the screen. While we didn't have issues with submitting raster buffers, there were some problems with positioning task switchers. Mostly, because we had effectively two paths that may alter geometry. A better approach to deal with internal clients is to let our QPA use kwin core api directly. This way we can eliminate unnecessary roundtrips as well make geometry handling much easier and comprehensible. The last missing piece is shadows. Both Plasma::Dialog and Breeze widget style use platform-specific APIs to set and unset shadows. We need to add shadows API to KWindowSystem. Even though some internal clients lack drop-shadows at the moment, I don't consider it to be a blocker. We can add shadows back later on. CCBUG: 386304 Reviewers: #kwin, davidedmundson, romangg Reviewed By: #kwin, romangg Subscribers: romangg, kwin Tags: #kwin Maniphest Tasks: T9600 Differential Revision: https://phabricator.kde.org/D22810
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "sharingplatformcontext.h"
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#include "offscreensurface.h"
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#include "window.h"
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#include "../../internal_client.h"
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#include "../../main.h"
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#include "../../platform.h"
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#include <logging.h>
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#include <QOpenGLFramebufferObject>
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#include <private/qopenglcontext_p.h>
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namespace KWin
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{
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namespace QPA
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{
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SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context)
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: SharingPlatformContext(context, EGL_NO_SURFACE)
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{
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}
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SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context, const EGLSurface &surface, EGLConfig config)
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: AbstractPlatformContext(context, kwinApp()->platform()->sceneEglDisplay(), config)
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, m_surface(surface)
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{
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create();
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}
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bool SharingPlatformContext::makeCurrent(QPlatformSurface *surface)
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{
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EGLSurface eglSurface;
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if (surface->surface()->surfaceClass() == QSurface::Window) {
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eglSurface = m_surface;
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} else {
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eglSurface = static_cast<OffscreenSurface *>(surface)->nativeHandle();
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}
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const bool ok = eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, eglContext());
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if (!ok) {
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qCWarning(KWIN_QPA, "eglMakeCurrent failed: %x", eglGetError());
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return false;
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}
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if (surface->surface()->surfaceClass() == QSurface::Window) {
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// QOpenGLContextPrivate::setCurrentContext will be called after this
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// method returns, but that's too late, as we need a current context in
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// order to bind the content framebuffer object.
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QOpenGLContextPrivate::setCurrentContext(context());
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Window *window = static_cast<Window *>(surface);
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window->bindContentFBO();
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}
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return true;
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}
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bool SharingPlatformContext::isSharing() const
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{
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return false;
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}
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void SharingPlatformContext::swapBuffers(QPlatformSurface *surface)
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{
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if (surface->surface()->surfaceClass() == QSurface::Window) {
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Window *window = static_cast<Window *>(surface);
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InternalClient *client = window->client();
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if (!client) {
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return;
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}
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context()->makeCurrent(surface->surface());
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glFlush();
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client->present(window->swapFBO());
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window->bindContentFBO();
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}
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}
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GLuint SharingPlatformContext::defaultFramebufferObject(QPlatformSurface *surface) const
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{
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if (Window *window = dynamic_cast<Window*>(surface)) {
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const auto &fbo = window->contentFBO();
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if (!fbo.isNull()) {
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return fbo->handle();
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}
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qCDebug(KWIN_QPA) << "No default framebuffer object for internal window";
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}
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return 0;
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}
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void SharingPlatformContext::create()
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{
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if (config() == 0) {
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qCWarning(KWIN_QPA) << "Did not get an EGL config";
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return;
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}
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if (!bindApi()) {
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qCWarning(KWIN_QPA) << "Could not bind API.";
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return;
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}
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createContext(kwinApp()->platform()->sceneEglContext());
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}
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}
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}
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