kwin/effects/glide/glide.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

247 lines
7.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "glide.h"
#include <kconfiggroup.h>
#include <QtCore/QTimeLine>
// Effect is based on fade effect by Philip Falkner
namespace KWin
{
KWIN_EFFECT(glide, GlideEffect)
KWIN_EFFECT_SUPPORTED(glide, GlideEffect::supported())
static const int IsGlideWindow = 0x22A982D4;
GlideEffect::GlideEffect()
{
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
}
bool GlideEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void GlideEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = effects->effectConfig("Glide");
duration = animationTime(conf, "AnimationTime", 350);
effect = (EffectStyle) conf.readEntry("GlideEffect", 0);
angle = conf.readEntry("GlideAngle", -90);
}
void GlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!windows.isEmpty())
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
}
void GlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
InfoHash::iterator info = windows.find(w);
if (info != windows.end()) {
data.setTransformed();
if (info->added)
info->timeLine->setCurrentTime(info->timeLine->currentTime() + time);
else if (info->closed) {
info->timeLine->setCurrentTime(info->timeLine->currentTime() - time);
if (info->deleted)
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
}
effects->prePaintWindow(w, data, time);
// if the window isn't to be painted, then let's make sure
// to track its progress
if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
w->addRepaintFull();
}
void GlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
InfoHash::const_iterator info = windows.constFind(w);
if (info != windows.constEnd()) {
const double progress = info->timeLine->currentValue();
RotationData rot;
rot.axis = RotationData::XAxis;
rot.angle = angle * (1 - progress);
data.rotation = &rot;
data.opacity *= progress;
switch(effect) {
default:
case GlideInOut:
if (info->added)
glideIn(w, data);
else if (info->closed)
glideOut(w, data);
break;
case GlideOutIn:
if (info->added)
glideOut(w, data);
if (info->closed)
glideIn(w, data);
break;
case GlideIn: glideIn(w, data); break;
case GlideOut: glideOut(w, data); break;
}
}
effects->paintWindow(w, mask, region, data);
}
void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data)
{
InfoHash::const_iterator info = windows.constFind(w);
if (info == windows.constEnd())
return;
const double progress = info->timeLine->currentValue();
data.xScale *= progress;
data.yScale *= progress;
data.zScale *= progress;
data.xTranslate += int(w->width() / 2 * (1 - progress));
data.yTranslate += int(w->height() / 2 * (1 - progress));
}
void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data)
{
InfoHash::const_iterator info = windows.constFind(w);
if (info == windows.constEnd())
return;
const double progress = info->timeLine->currentValue();
data.xScale *= (2 - progress);
data.yScale *= (2 - progress);
data.zScale *= (2 - progress);
data.xTranslate -= int(w->width() / 2 * (1 - progress));
data.yTranslate -= int(w->height() / 2 * (1 - progress));
}
void GlideEffect::postPaintWindow(EffectWindow* w)
{
InfoHash::iterator info = windows.find(w);
if (info != windows.end()) {
if (info->added && info->timeLine->currentValue() == 1.0) {
windows.remove(w);
effects->addRepaintFull();
} else if (info->closed && info->timeLine->currentValue() == 0.0) {
info->closed = false;
if (info->deleted) {
windows.remove(w);
w->unrefWindow();
}
effects->addRepaintFull();
}
if (info->added || info->closed)
w->addRepaintFull();
}
effects->postPaintWindow(w);
}
void GlideEffect::slotWindowAdded(EffectWindow* w)
{
if (!isGlideWindow(w))
return;
w->setData(IsGlideWindow, true);
const void *addGrab = w->data(WindowAddedGrabRole).value<void*>();
if (addGrab && addGrab != this)
return;
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
InfoHash::iterator it = windows.find(w);
WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
info->added = true;
info->closed = false;
info->deleted = false;
delete info->timeLine;
info->timeLine = new QTimeLine(duration);
info->timeLine->setCurveShape(QTimeLine::EaseOutCurve);
w->addRepaintFull();
}
void GlideEffect::slotWindowClosed(EffectWindow* w)
{
if (!isGlideWindow(w))
return;
const void *closeGrab = w->data(WindowClosedGrabRole).value<void*>();
if (closeGrab && closeGrab != this)
return;
w->refWindow();
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
InfoHash::iterator it = windows.find(w);
WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
info->added = false;
info->closed = true;
info->deleted = true;
delete info->timeLine;
info->timeLine = new QTimeLine(duration);
info->timeLine->setCurveShape(QTimeLine::EaseInCurve);
info->timeLine->setCurrentTime(info->timeLine->duration());
w->addRepaintFull();
}
void GlideEffect::slotWindowDeleted(EffectWindow* w)
{
windows.remove(w);
}
bool GlideEffect::isGlideWindow(EffectWindow* w)
{
if (effects->activeFullScreenEffect())
return false;
if (w->data(IsGlideWindow).toBool())
return true;
if (w->hasDecoration())
return true;
if (!w->isManaged() || w->isMenu() || w->isNotification() || w->isDesktop() ||
w->isDock() || w->isSplash() || w->isToolbar() ||
w->windowClass() == "dashboard dashboard")
return false;
return true;
}
bool GlideEffect::isActive() const
{
return !windows.isEmpty();
}
GlideEffect::WindowInfo::WindowInfo()
: deleted(false)
, added(false)
, closed(false)
, timeLine(0)
{
}
GlideEffect::WindowInfo::~WindowInfo()
{
delete timeLine;
}
} // namespace