158d060b5f
and btw. replace legacy "ignoreposition" by "ignoregeometry" this will allow to use "apply initially" as "force" used to act (ignore position on placement) and "force" to prevent clients from reconfiguring themselves (to not break a tabgroup or to just not be annoying) BUG: 311720 CCBUG: 252314 REVIEW: 109691 FIXED-IN: 4.11
161 lines
4.2 KiB
C++
161 lines
4.2 KiB
C++
/*
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* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __RULESWIDGET_H__
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#define __RULESWIDGET_H__
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#include <kdialog.h>
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#include <kwindowsystem.h>
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#include <kkeysequencewidget.h>
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#include "ui_ruleswidgetbase.h"
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#include "ui_editshortcut.h"
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namespace KWin
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{
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class Rules;
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class DetectDialog;
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class RulesWidget
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: public QWidget, public Ui::RulesWidgetBase
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{
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Q_OBJECT
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public:
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explicit RulesWidget(QWidget* parent = NULL);
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void setRules(Rules* r);
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Rules* rules() const;
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bool finalCheck();
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void prepareWindowSpecific(WId window);
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signals:
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void changed(bool state);
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protected slots:
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void detectClicked();
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void wmclassMatchChanged();
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void roleMatchChanged();
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void titleMatchChanged();
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void machineMatchChanged();
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void shortcutEditClicked();
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private slots:
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// geometry tab
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void updateEnableposition();
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void updateEnablesize();
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void updateEnabledesktop();
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void updateEnablescreen();
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void updateEnableactivity();
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void updateEnablemaximizehoriz();
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void updateEnablemaximizevert();
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void updateEnableminimize();
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void updateEnableshade();
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void updateEnablefullscreen();
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void updateEnableplacement();
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// preferences tab
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void updateEnableabove();
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void updateEnablebelow();
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void updateEnablenoborder();
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void updateEnableskiptaskbar();
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void updateEnableskippager();
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void updateEnableskipswitcher();
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void updateEnableacceptfocus();
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void updateEnablecloseable();
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void updateEnableautogroup();
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void updateEnableautogroupfg();
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void updateEnableautogroupid();
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void updateEnableopacityactive();
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void updateEnableopacityinactive();
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// workarounds tab
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void updateEnablefsplevel();
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void updateEnabletype();
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void updateEnableignoregeometry();
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void updateEnableminsize();
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void updateEnablemaxsize();
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void updateEnablestrictgeometry();
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void updateEnableshortcut();
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void updateEnabledisableglobalshortcuts();
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void updateEnableblockcompositing();
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// internal
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void detected(bool);
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private:
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int desktopToCombo(int d) const;
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int comboToDesktop(int val) const;
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int activityToCombo(QString d) const;
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QString comboToActivity(int val) const;
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int comboToTiling(int val) const;
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int inc(int i) const { return i+1; }
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int dec(int i) const { return i-1; }
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void prefillUnusedValues(const KWindowInfo& info);
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DetectDialog* detect_dlg;
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bool detect_dlg_ok;
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};
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class RulesDialog
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: public KDialog
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{
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Q_OBJECT
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public:
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explicit RulesDialog(QWidget* parent = NULL, const char* name = NULL);
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Rules* edit(Rules* r, WId window, bool show_hints);
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protected:
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virtual void accept();
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private slots:
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void displayHints();
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private:
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RulesWidget* widget;
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Rules* rules;
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};
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class EditShortcut
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: public QWidget, public Ui_EditShortcut
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{
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Q_OBJECT
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public:
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explicit EditShortcut(QWidget* parent = NULL);
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protected slots:
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void editShortcut();
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void clearShortcut();
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};
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class EditShortcutDialog
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: public KDialog
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{
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Q_OBJECT
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public:
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explicit EditShortcutDialog(QWidget* parent = NULL, const char* name = NULL);
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void setShortcut(const QString& cut);
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QString shortcut() const;
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private:
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EditShortcut* widget;
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};
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// slightly duped from utils.cpp
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class ShortcutDialog
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: public KDialog
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{
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Q_OBJECT
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public:
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explicit ShortcutDialog(const QKeySequence& cut, QWidget* parent = NULL);
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virtual void accept();
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QKeySequence shortcut() const;
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private:
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KKeySequenceWidget* widget;
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};
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} // namespace
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#endif
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