kwin/composite.h
Vlad Zahorodnii 19ad172584 Survive Xwayland crashes
If the Xwayland process crashes, it will bring down the entire session
together with itself. Obviously, we don't want that. At least, Wayland
clients should survive the crash.

This change refactors relevant X11 parts to handle Xwayland crashes in a
less fatal way.

In order to handle Xwayland crashes better, a pair of start() and stop()
methods had been introduced in the Xwayland class to allow starting and
stopping the Xwayland process at any moment.

If we detect that the Xwayland process has crashed, we will immediately
stop the Xwayland server, which in its turn will deactivate the socket
notifier and destroy all connected X11 clients. Unfortunately, a couple
of subtle changes in X11Client::releaseWindow() and Unmanaged::release()
had to be made to ensure that we are left with a valid state after the
Xwayland server has been stopped.
2020-08-05 08:48:00 +00:00

274 lines
7.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#pragma once
#include <kwinglobals.h>
#include <QObject>
#include <QElapsedTimer>
#include <QTimer>
#include <QBasicTimer>
#include <QRegion>
namespace KWin
{
class CompositorSelectionOwner;
class Scene;
class X11Client;
class KWIN_EXPORT Compositor : public QObject
{
Q_OBJECT
public:
enum class State {
On = 0,
Off,
Starting,
Stopping
};
~Compositor() override;
static Compositor *self();
// when adding repaints caused by a window, you probably want to use
// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
void addRepaint(const QRect& r);
void addRepaint(const QRegion& r);
void addRepaint(int x, int y, int w, int h);
void addRepaintFull();
/**
* Schedules a new repaint if no repaint is currently scheduled.
*/
void scheduleRepaint();
/**
* Notifies the compositor that SwapBuffers() is about to be called.
* Rendering of the next frame will be deferred until bufferSwapComplete()
* is called.
*/
void aboutToSwapBuffers();
/**
* Notifies the compositor that a pending buffer swap has completed.
*/
void bufferSwapComplete();
/**
* Toggles compositing, that is if the Compositor is suspended it will be resumed
* and if the Compositor is active it will be suspended.
* Invoked by keybinding (shortcut default: Shift + Alt + F12).
*/
virtual void toggleCompositing() = 0;
/**
* Re-initializes the Compositor completely.
* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
*/
virtual void reinitialize();
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
*/
bool isActive();
virtual int refreshRate() const = 0;
Scene *scene() const {
return m_scene;
}
/**
* @brief Static check to test whether the Compositor is available and active.
*
* @return bool @c true if there is a Compositor and it is active, @c false otherwise
*/
static bool compositing() {
return s_compositor != nullptr && s_compositor->isActive();
}
// for delayed supportproperty management of effects
void keepSupportProperty(xcb_atom_t atom);
void removeSupportProperty(xcb_atom_t atom);
Q_SIGNALS:
void compositingToggled(bool active);
void aboutToDestroy();
void aboutToToggleCompositing();
void sceneCreated();
void bufferSwapCompleted();
protected:
explicit Compositor(QObject *parent = nullptr);
void timerEvent(QTimerEvent *te) override;
virtual void start() = 0;
void stop();
/**
* @brief Prepares start.
* @return bool @c true if start should be continued and @c if not.
*/
bool setupStart();
/**
* Continues the startup after Scene And Workspace are created
*/
void startupWithWorkspace();
virtual void performCompositing();
virtual void configChanged();
void destroyCompositorSelection();
static Compositor *s_compositor;
private:
void initializeX11();
void cleanupX11();
void setCompositeTimer();
bool windowRepaintsPending() const;
void releaseCompositorSelection();
void deleteUnusedSupportProperties();
State m_state;
QBasicTimer compositeTimer;
CompositorSelectionOwner *m_selectionOwner;
QTimer m_releaseSelectionTimer;
QList<xcb_atom_t> m_unusedSupportProperties;
QTimer m_unusedSupportPropertyTimer;
qint64 vBlankInterval, fpsInterval;
QRegion repaints_region;
qint64 m_timeSinceLastVBlank;
Scene *m_scene;
bool m_bufferSwapPending;
bool m_composeAtSwapCompletion;
int m_framesToTestForSafety = 3;
QElapsedTimer m_monotonicClock;
};
class KWIN_EXPORT WaylandCompositor : public Compositor
{
Q_OBJECT
public:
static WaylandCompositor *create(QObject *parent = nullptr);
int refreshRate() const override;
void toggleCompositing() override;
protected:
void start() override;
private:
explicit WaylandCompositor(QObject *parent);
};
class KWIN_EXPORT X11Compositor : public Compositor
{
Q_OBJECT
public:
enum SuspendReason {
NoReasonSuspend = 0,
UserSuspend = 1 << 0,
BlockRuleSuspend = 1 << 1,
ScriptSuspend = 1 << 2,
AllReasonSuspend = 0xff
};
Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
Q_ENUM(SuspendReason)
Q_FLAG(SuspendReasons)
static X11Compositor *create(QObject *parent = nullptr);
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
*/
void suspend(SuspendReason reason);
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
* whether the Compositor has been resumed. Also check isCompositingPossible and
* isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
*/
void resume(SuspendReason reason);
void toggleCompositing() override;
void reinitialize() override;
void configChanged() override;
/**
* Checks whether @p w is the Scene's overlay window.
*/
bool checkForOverlayWindow(WId w) const;
/**
* @returns Whether the Scene's Overlay X Window is visible.
*/
bool isOverlayWindowVisible() const;
int refreshRate() const override;
void updateClientCompositeBlocking(X11Client *client = nullptr);
static X11Compositor *self();
protected:
void start() override;
void performCompositing() override;
private:
explicit X11Compositor(QObject *parent);
/**
* Whether the Compositor is currently suspended, 8 bits encoding the reason
*/
SuspendReasons m_suspended;
int m_xrrRefreshRate;
};
}