kwin/dmabuftexture.cpp
Aleix Pol 38eb72efe3 screencasting: integrate zkde_screencast_unstable_v1
Includes a PipeWire implementation that will send the relevant streams
to the processes that need them.
2020-07-23 13:14:22 +02:00

40 lines
1.2 KiB
C++

/*
* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Aleix Pol Gonzalez <aleixpol@kde.org>
*/
#include "dmabuftexture.h"
#include "kwineglimagetexture.h"
#include "kwinglutils.h"
using namespace KWin;
DmaBufTexture::DmaBufTexture(KWin::GLTexture *texture)
: m_texture(texture)
, m_framebuffer(new KWin::GLRenderTarget(*m_texture))
{
}
DmaBufTexture::~DmaBufTexture() = default;
KWin::GLRenderTarget *DmaBufTexture::framebuffer() const
{
return m_framebuffer.data();
}