kwin/clients/aurorae/src/aurorae.h
Martin Gräßlin cdd9c5bcf5 [kwin/aurorae] Have the QMutex in the Factory and not in each Client
This seems to fix the crash which could happen when closing a window. At
least the kwindowsystem unit tests no longer crash KWin (it was very
reliable before).

BUG: 332091
2014-03-27 14:19:04 +01:00

174 lines
5.3 KiB
C++

/********************************************************************
Copyright (C) 2009, 2010, 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef AURORAE_H
#define AURORAE_H
#include "themeconfig.h"
#include <kdecoration.h>
#include <kdecorationfactory.h>
class QMutex;
class QOpenGLFramebufferObject;
class QQmlComponent;
class QQmlEngine;
class QQuickItem;
class QQuickWindow;
class KConfig;
class KConfigGroup;
namespace Aurorae
{
class AuroraeTheme;
class AuroraeClient;
class AuroraeFactory : public KDecorationFactory
{
Q_OBJECT
public:
~AuroraeFactory();
static AuroraeFactory* instance();
static QObject *createInstance(QWidget *, QObject *, const QList<QVariant> &);
KDecoration *createDecoration(KDecorationBridge*);
bool supports(Ability ability) const;
virtual QList< BorderSize > borderSizes() const;
AuroraeTheme *theme() const {
return m_theme;
}
QQuickItem *createQmlDecoration(AuroraeClient *client);
const QString &currentThemeName() const {
return m_themeName;
}
QMutex *mutex() {
return m_mutex.data();
}
private:
enum EngineType {
AuroraeEngine,
QMLEngine
};
explicit AuroraeFactory(QObject *parent = nullptr);
void init();
void initAurorae(KConfig &conf, KConfigGroup &group);
void initQML(const KConfigGroup& group);
Q_SIGNALS:
void buttonsChanged();
void titleFontChanged();
void configChanged();
private Q_SLOTS:
void updateConfiguration();
private:
static AuroraeFactory *s_instance;
AuroraeTheme *m_theme;
QQmlEngine *m_engine;
QQmlComponent *m_component;
EngineType m_engineType;
QString m_themeName;
QScopedPointer<QMutex> m_mutex;
};
class AuroraeClient : public KDecoration
{
Q_OBJECT
Q_PROPERTY(QRect geometry READ geometry)
Q_PROPERTY(int height READ height)
Q_PROPERTY(bool closeable READ isCloseable CONSTANT)
Q_PROPERTY(bool maximizeable READ isMaximizable CONSTANT)
Q_PROPERTY(bool minimizeable READ isMinimizable CONSTANT)
Q_PROPERTY(bool modal READ isModal)
Q_PROPERTY(bool moveable READ isMovable CONSTANT)
Q_PROPERTY(bool preview READ isPreview CONSTANT)
Q_PROPERTY(bool resizeable READ isResizable CONSTANT)
Q_PROPERTY(bool shadeable READ isShadeable)
Q_PROPERTY(bool providesContextHelp READ providesContextHelp)
Q_PROPERTY(bool appMenu READ menuAvailable NOTIFY appMenuAvailableChanged)
Q_PROPERTY(QRect transparentRect READ transparentRect)
Q_PROPERTY(int width READ width)
Q_PROPERTY(qulonglong windowId READ windowId CONSTANT)
Q_PROPERTY(int doubleClickInterval READ doubleClickInterval)
Q_PROPERTY(bool animationsSupported READ animationsSupported CONSTANT)
// TODO: window tabs - they suck for dynamic features
public:
AuroraeClient(KDecorationBridge* bridge, KDecorationFactory* factory);
virtual ~AuroraeClient();
virtual bool eventFilter(QObject *object, QEvent *event);
virtual void borders(int& left, int& right, int& top, int& bottom) const;
virtual void init();
virtual QSize minimumSize() const;
virtual Position mousePosition(const QPoint& p) const;
virtual void resize(const QSize& s);
// optional overrides
virtual void padding(int &left, int &right, int &top, int &bottom) const;
int doubleClickInterval() const;
bool animationsSupported() const;
Q_INVOKABLE QVariant readConfig(const QString &key, const QVariant &defaultValue = QVariant());
virtual void render(QPaintDevice *device, const QRegion &sourceRegion);
Q_SIGNALS:
void buttonsChanged();
/**
* Signal emitted when the decoration's configuration might have changed.
* A decoration could reload it's configuration when this signal is emitted.
**/
void configChanged();
void fontChanged();
void appMenuAvailableChanged();
public Q_SLOTS:
void menuClicked();
void appMenuClicked();
void toggleShade();
void toggleKeepAbove();
void toggleKeepBelow();
void titlePressed(int button, int buttons);
void titlePressed(Qt::MouseButton button, Qt::MouseButtons buttons);
void closeWindow();
void titlebarDblClickOperation();
void maximize(int button);
QRegion region(KDecorationDefines::Region r);
private Q_SLOTS:
void themeChanged();
void doCloseWindow();
void doTitlebarDblClickOperation();
void doMaximzie(int button);
void slotAlphaChanged();
private:
void sizesFromBorders(const QObject *borders, int &left, int &right, int &top, int &bottom) const;
QQuickWindow *m_view;
QScopedPointer<QQuickItem> m_item;
QScopedPointer<QOpenGLFramebufferObject> m_fbo;
QImage m_buffer;
};
}
#endif